Do you really want to discuss it?
Hexawyr use rivers as sea connection, which make sailing insane and lower interaction between land and sea nations.
Using rivers as sea connections is common practice. It does not make sailing insane. There is a special command for those who wish to nerf sailing on their map, namely #setsail [max-sailing-distance-number]. By screwing connections he only spammed errors that were not there before.
* almost all wasteland are set as nostart. Three were kept as possible start for the odd wasteland-affinity nation
Nothing wrong with starting in the desert. You will get 30k population anyway. Dominions engine only allows desert starts for nations that benefit from it (national summons of Berytos and Hinnom, and whatever else).
* all swamp start are set as nostart. Even swamp-loving nations don't want their cap to fall into a marsh
He removed special-terrain starts for the sake of avoiding terrain-specific events? I mean, JEEZ, what is wrong with him? Ok, on some maps me and some other mapmakers remove coastal starts, bc you don't want some
rituals to be cast upon your coastal caps and stuff. Although even that decision is doubtful - some nations benefit a lot from coastal starts. But to exclude special terrain starts? That's just overkill.
* provinces in big mountain ranges, or too far from the "roads" of the map, were set as nostart
Who ever said that all nations should start on the "roads"?
* province with 3 non-mountain non-river connection were set as no start
Ok. But once again, the game engine would only place heat-loving nation in such a spot. And only if there would be no other, more fitting, start position. One point to Ohlmann.
* sea nations can only spawn on the two biggest sea. 2 can start in the biggest one, 1 max can spawn in the second bigger. Usually, with 2 sea nation, they will spawn on two different sea.
I don't see a problem here. At all.
raw, the guy basically tries to redo the map according to his VISION, that is, well, ARGUABLE at best. If you want to play this specific "non-director's cut" of Hexawyr - fine. I will look through his script tomorrow. Something tells me that I will find a lot of interesting shit there.
OR, we can just play gud old vanilla Hexawyr, for Christ sake.