asper
Arcane
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- Nov 14, 2007
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In a recent blogpost Frictional Games talk about their sales figures and plans of for the future.
Amnesia did really well:
6000 units each month! It's almost unbelievable, there are so many horror PC gamers out there?
After this good news, look at what they write about the future (warning: decline)
"make sure the console specs influence the PC version as little as possible" -- when has that EVER worked?!
But the worst is yet to come.
NO HORROR?! "CLASSICAL PUZZLES THAT BREAK THE FLOW"?? Buch of %#$&*#... In other words, the next Frictional game will be like fucking Fahrenheit -- press left, press right when an arrow flashes.
Holy shit Frictional I put so much hope in you
It just shows that whenever someone is financially succesful, all his soul goes right down the toilet
Amnesia did really well:
Jens did a recount of all income we have gotten so far and the figure ended on 391 102 units
While discounted sales indeed dwarfs our normal sales, the day-to-day sales are quite expectational as well. Right now we are selling around 6000 units per month at full price.
6000 units each month! It's almost unbelievable, there are so many horror PC gamers out there?
After this good news, look at what they write about the future (warning: decline)
Another big change for the future will be consoles. The main reason for choosing consoles is purely financial. Right now our main income comes from very few channels, and we need to spread out the risk somehow. The other reason is that we feel we are missing out on exposure by not being on a console and not reaching as many players as we should be able to. Unfortunately consoles are really old compared to the PC right now, so it will be far from straightforward to develop for two platforms. Our current thinking is to make the console get a lower end version and make sure console specs influence the PC version as little as possible.
"make sure the console specs influence the PC version as little as possible" -- when has that EVER worked?!
But the worst is yet to come.
We have mentioned before that the next game will not be as horror focused as our past ones, but still have a scary atmosphere. Our intention this time is to dig into deeper and more intellectually demanding subjects. Another goal for us is to get past having classical puzzles that break the flow, but without making the game into a spoon-fed type of experience.
NO HORROR?! "CLASSICAL PUZZLES THAT BREAK THE FLOW"?? Buch of %#$&*#... In other words, the next Frictional game will be like fucking Fahrenheit -- press left, press right when an arrow flashes.
Holy shit Frictional I put so much hope in you
It just shows that whenever someone is financially succesful, all his soul goes right down the toilet