Moaning_Clock
SmokeSomeFrogs
- Joined
- Feb 7, 2021
- Messages
- 655
After I played Myth Bearer and learned that these games actually are part of a genre called fixed value strategy games (maybe there is a better name) which are strategy games in disguise as an RPG. They are inspired by a game called Magic Tower (I could only find a game called Tower of the Sorcerer that matched, maybe they are the same).
Anyways. You can choose between 6 classes and unlock 2 more. I played the Thief. You need to manage your ressources and if you want to play it without any deaths you must be extra careful or have enough experience to find the best route. Even if you accept the occasional death you can only die 10 times.
Deep Rune is in many ways a big improvement in comparison to Myth Bearer. The only thing that is worse is the variety in the environments since Myth Bearer is predominantly outdoor while Deep Rune is just one big dungeon. It's very polished, there's more variety in the game systems and the ending was much better. It took me a bit over 2 hours to complete it, so it's shorter than Myth Bearer but the pacing felt better. If you are a highscore/completionist type of player you will also get a lot more playtime out of the game.
Recommended! If you want to play both games, I would start with Myth Bearer.
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