Nutmeg
Arcane
ITT we mix genre conventional vocabulary or use abstract terms to accurately describe a game, and then guess what game and genre it actually is.
I will begin:
The player controls a party of 3 they create before the game begins. Party members belong to 1 of 19 classes and have 3 statistics, INT, STR and DEX. Class determines weapon type, and spell book. INT determines max spell level, STR determines max weapon proficiency, and DEX determines speed in battle. Most classes only have 2 spells in their spell books, but certain magic type classes (there are 4) have 10, although not all are available to begin with. Most spells may be cast without cost, but one special spell in every spell book consumes mana. Spells differ in AoE, DPS, duration, targeting etc. Similarly for physical attacks with weapons, although every class may also attack with bare hands in the exact same way.
Throughout the game, players level up their physical attack and spell book, and may learn new spells if they are a magic type class.
In battle, the player attacks with one party member at a time, but may swap party members at any time. Swapping costs resources and may not be done indefinitely. Resources are gained after successfully vanquishing foes and may be traded for one another in various ways. Resources are required to gain weapon proficiency, mana, increase spell level etc.
Between encounters players are free to explore the world. Precious resources are often hidden and require spells to access or precise use of bare handed attacks.
Some rewards are only gained as the consequence of choices made earlier. Some portions of the game are reserved only for certain classes and locked to others.
NPCs follow a schedule, which the player may interrupt, ofc. but careful observation usually leads to hints. The environment and lore likewise give hints as to where the best treasures may be found.
The bestiary is large, and enemy behavior adapts to the tactics the player party uses.
There are stealth elements. If the player attacks without care to minimize noise, especially by using powerful spells, enemies will be alert to the party's presence and attack with more vigor. Careless exploration and resource gathering carries similar risk. Swapping party members may confuse enemies, and relent their attack.
Although some parts of the game must be approached in strict order, others are completely optional, or may be done in any order. Notably the first three dungeons after the tutorial dungeon may be tackled in any which way.
What game did I describe? What is its genre?
I will begin:
The player controls a party of 3 they create before the game begins. Party members belong to 1 of 19 classes and have 3 statistics, INT, STR and DEX. Class determines weapon type, and spell book. INT determines max spell level, STR determines max weapon proficiency, and DEX determines speed in battle. Most classes only have 2 spells in their spell books, but certain magic type classes (there are 4) have 10, although not all are available to begin with. Most spells may be cast without cost, but one special spell in every spell book consumes mana. Spells differ in AoE, DPS, duration, targeting etc. Similarly for physical attacks with weapons, although every class may also attack with bare hands in the exact same way.
Throughout the game, players level up their physical attack and spell book, and may learn new spells if they are a magic type class.
In battle, the player attacks with one party member at a time, but may swap party members at any time. Swapping costs resources and may not be done indefinitely. Resources are gained after successfully vanquishing foes and may be traded for one another in various ways. Resources are required to gain weapon proficiency, mana, increase spell level etc.
Between encounters players are free to explore the world. Precious resources are often hidden and require spells to access or precise use of bare handed attacks.
Some rewards are only gained as the consequence of choices made earlier. Some portions of the game are reserved only for certain classes and locked to others.
NPCs follow a schedule, which the player may interrupt, ofc. but careful observation usually leads to hints. The environment and lore likewise give hints as to where the best treasures may be found.
The bestiary is large, and enemy behavior adapts to the tactics the player party uses.
There are stealth elements. If the player attacks without care to minimize noise, especially by using powerful spells, enemies will be alert to the party's presence and attack with more vigor. Careless exploration and resource gathering carries similar risk. Swapping party members may confuse enemies, and relent their attack.
Although some parts of the game must be approached in strict order, others are completely optional, or may be done in any order. Notably the first three dungeons after the tutorial dungeon may be tackled in any which way.
What game did I describe? What is its genre?
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