PompiPompi
Man with forever hair
- Joined
- Jul 22, 2019
- Messages
- 2,794
I am being told that my level design is bad.
Please show me how would you design a good level:
Example of first level in Burial Stone(the map)
Where "1" is where the player start.
The rules of the level are:
1. tiled/4 directions based.
2. Rogue style walking/"turns".
3. Every interaction or attack pass "time".
4. Stairs are entrance to next level.
You can make a level in tiled, it's not too hard.
https://www.mapeditor.org/
So how would you make a good first level?
Maybe I can learn from you something and we can discuss why your levels are bad or good.
Please show me how would you design a good level:
Example of first level in Burial Stone(the map)
Where "1" is where the player start.
The rules of the level are:
1. tiled/4 directions based.
2. Rogue style walking/"turns".
3. Every interaction or attack pass "time".
4. Stairs are entrance to next level.
You can make a level in tiled, it's not too hard.
https://www.mapeditor.org/
So how would you make a good first level?
Maybe I can learn from you something and we can discuss why your levels are bad or good.