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Design your own level challenge.

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
how to do design a good level:

step 1. pirate good tabletop RPG adventures(anything by Judges Guild)
step 2. copy their levels
step 3. claim it as your own and give no credit(important!)
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
2,804
RPG Wokedex
Yea, it's work in progress, and I guess the map ended up looking just like the graph, which makes it look kind of boring. I need a more creative layout I guess.
Here I am testing the level,

 

FriendlyMerchant

Guest
You're missing the hydroponic Turnip farm. Please add one to your dungeon.
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
3,578
Location
Germany
1662663912568.jpg


Notice how you're trapped from the beginning on, and that the map is a dead end? That's you on game design. No matter how hard you try, you will never reach the goal.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,616
I am not aware of any other games where the level ends when you find a chest. Usually a portal marks the exit. (Door, stairway, magical hole)

Making the destination something that players can't predict the direction of eliminates that gameplay. And the option to subvert it.
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
2,804
RPG Wokedex
I am not aware of any other games where the level ends when you find a chest. Usually a portal marks the exit. (Door, stairway, magical hole)

Making the destination something that players can't predict the direction of eliminates that gameplay. And the option to subvert it.
It doesn't end with a chest, but with a "Drop pit" or some other type of exit.
 

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