Amerestatistic
Liturgist
- Joined
- Nov 12, 2003
- Messages
- 101
Despite the justified pessimism about Bethesda's plans with the series, I'd like to know if anyone would agree that it would be a good idea to maybe get a list together of ideas and suggestions for a new Fallout (provided it follows actual Fallout design goals) to go with the mantra of TB, Iso, SPECIAL.
It's easy to imagine this thread crashing and burning because possibly nobody wants to talk about it right now, but if you can imagine that Bethesda actually does design the game the way they should (or pass it along to Troika, whatever you want) what kind of improvements would you ask be made?
A second advantage to talking about new ideas is that no one can really say that the Fallout hardcore fans are simply rendered reactionary by nostalgia, or whatever. The constant attempts to degrade the fans is bothersome, at any rate, and maybe this kind of discussion would help...
Just two small ideas to get the ball rolling, if it in fact will roll:
There should be no general experience given for combat, but only for quests. This is less likely to cripple non-combat characters. Not a new idea, but would this be good for Fallout?
Secondly, it'd be interesting if in any random encounter with intelligent NPCs one could open dialogue at any time with the speech skill and attempt to talk your way out of being killed, perhaps offering something in return for your life. That way you really could use speech to get out of just about everything if you were a diplomatic character. Is there a problem with this?
It's easy to imagine this thread crashing and burning because possibly nobody wants to talk about it right now, but if you can imagine that Bethesda actually does design the game the way they should (or pass it along to Troika, whatever you want) what kind of improvements would you ask be made?
A second advantage to talking about new ideas is that no one can really say that the Fallout hardcore fans are simply rendered reactionary by nostalgia, or whatever. The constant attempts to degrade the fans is bothersome, at any rate, and maybe this kind of discussion would help...
Just two small ideas to get the ball rolling, if it in fact will roll:
There should be no general experience given for combat, but only for quests. This is less likely to cripple non-combat characters. Not a new idea, but would this be good for Fallout?
Secondly, it'd be interesting if in any random encounter with intelligent NPCs one could open dialogue at any time with the speech skill and attempt to talk your way out of being killed, perhaps offering something in return for your life. That way you really could use speech to get out of just about everything if you were a diplomatic character. Is there a problem with this?