DraQ
Arcane
Not sure if serious.The real CRIME of HR/MD weapons is the visual design which makes them look like they're from the year 2100 or something.
Nu-Deus' art direction is one of the few areas where it shits on the original from great height (and it's not like original was bad in that regard, just pretty generic).
THIS.
It's also pretty nonsensical - why would ending someone's life make more noise than knocking them out? They can't make noise anymore, they're dead! If it was reversed, then the higher XP reward for non-lethal takedowns would be earned.
Other than that there shouldn't be takedown XP in the first place.
The consequences should be narrative, like in DX1, and where appropriate full ghost mode without KO/killing anyone (or destroying environment - basically, leave no evidence of intrusion) should be an optional goal with it's own consequences (or lack of thereof).
Shouldn't massive electric ZAP! make a lot of noise AND flash?True. I tested the lethal counterpart, the Nanoblade cannon (or whatever it's called) and I really didn't see the point of it. It's lethal, doesn't auto-aim, cannot multi-shoot, and I think it even makes noise.
You actually can put a silencer on the shotgun in this game.