Raskens
Learned
- Joined
- May 7, 2020
- Messages
- 116
I have no idea how people can say HR or MD's levels are linear, there are a bajillion ways to go through them. If by "linear" you mean you have to go to a specific point on the map, then yes, but that's also true of Deus Ex 1. That's hardly linearity.
I think people are saying that the levels are more like a rectangle. In other words, the levels are linear (in order to get point B you have to pass through point A) but you can also take the left path, the right path, upper path etc. However, the level design always shuffles you forward, which is different from a sandbox level. The original had this also on some levels/missions, but there were almost always a more sandbox part of the level. In addition, DX1 also had levels that were closer to a pure sandbox level like the Vandenberg mission.