True Ukrainian
Arcane
More like take-downs are overpowered and work on almost every enemy. In OG DX, you would get the MIB where using melee was effectively suicide.
Not sure I follow, MD does have bioelectric cells. It is more casual, you do have a minimum amount of energy that automatically regenerates without consumables so you can suck your thumb for a bit between free takedowns, but if you wanna top up all the way you gotta use cells.It's been a while since I played the new DEs but didn't they massively improve the energy situation in MD? I agree it was a silly system, why not just use batteries like in the original.
More like take-downs are overpowered and work on almost every enemy. In OG DX, you would get the MIB where using melee was effectively suicide.
If you mean visually, they're not circular like the ones in the original DX, but they're still clearly designed and described as batteries in MD. I don't remember much about HR.Don't they use energy mars bars in MD too? Like I said it's a while since I've played, I might have misremembered.
Technically, the baton also works. If you can spare the inventory space and feel like saving on Prod batteries, you could even tase them once to "get their attention" and then pacify the ever-loving fuck out of them with the stick, though you'd be pressed for time.You can cattle prod them from behind and it stops them from blowing up.
Oh you could take them down and then shoot them in the head. That is what i was doing to any augmented retard.So you get more XP for going down the non-violent route?. I started the game off thinking "This is great, at least I get to skewer some kebabs". And now they're penalizing me for being a violent rayciss?. I suppose it makes sense to morons that you get more XP in life for being a "merciful soul'.
Stupid fucking French librul frogs.
That's not the only reason why takedowns in the new Deus Ex games are so overpowered. It's because you don't have to expend any effort to sneak up on the enemy, you can just hide behind cover and press the takedown button whenever an enemy is in the general vicinity and Jensen will teleport in place to perform the takedown. You are also invulnerable and can't be attacked while the takedown plays out. It gets even more absurd with the ability to perform double takedowns.More like take-downs are overpowered and work on almost every enemy. In OG DX, you would get the MIB where using melee was effectively suicide.
Knockout with Blackjack only works from behind unnoticed.
You can cattle prod them from behind and it stops them from blowing up.
Contrast with OG Deus Ex, where nothing is automated and the enemy you're sneaking up on (or any surrounding enemies) can turn around and attack while you're trying to get in position for the takedown, and even the takedown itself can miss since it's a manual action, not a cutscene.
Then stop doing it! You're playing Deus Ex, not farming Ankhegs for your dual class, Mankind Divided dishes out plenty of XP as it is.Because constatnly trying to get the double dip twosome takedows for XP is getting tiresome.
Tranq darts in OG Deus are exceedingly rare and as you point out, they take time to kick in, during which enemies can attack you and alert other enemies.Contrast with OG Deus Ex, where nothing is automated and the enemy you're sneaking up on (or any surrounding enemies) can turn around and attack while you're trying to get in position for the takedown, and even the takedown itself can miss since it's a manual action, not a cutscene.
You sneak upon the enemy, shoot him with the tranq dart, then proceed to run away while he chases and shoots you before finally passing away.
Thanks for proving my point. A failed takedown can result in an enemy being alerted and shooting you in your face. In the newer games that can't happen, takedowns are always executed flawlessly.Alternately, chase the enemy hitting him with your crowbar as he runs backwards while shooting you in the face.
It's not nostalgia to point that OG Deus Ex's stealth gameplay, while flawed, is much more engaging than the insta-win button that passes for stealth gameplay in the newer games.Nostalgia is one hell of a drug.
I think we might be splitting a few too many hairs here. I agree that DX's stealth was more demanding and compelling, but I wouldn't use the word "much" with either. DX1 has a better resource cost, was more challenging on the approach and didn't treat you to "I win" mini-cutscenes, but on the other hand, DX4's AI isn't as quick to forget you went up a vent shaft and will even lob the odd grenade in after you. Aside from resource management, I don't think they're that far apart, though.It's not nostalgia to point that OG Deus Ex's stealth gameplay, while flawed, is much more engaging than the insta-win button that passes for stealth gameplay in the newer games.
Then stop doing it!
Tranq darts in OG Deus are exceedingly rare and as you point out, they take time to kick in, during which enemies can attack you and alert other enemies.
That was the very first improvement from HR to notice in DXMD - the game equality rewards both violent and non-violent options. Your kebab grilling skills were obviously lacking for the game to be noticed. Go die in a dumpster set on fire, retard.So you get more XP for going down the non-violent route?. I started the game off thinking "This is great, at least I get to skewer some kebabs". And now they're penalizing me for being a violent rayciss?. I suppose it makes sense to morons that you get more XP in life for being a "merciful soul'.
Stupid fucking French librul frogs.
That was the very first improvement from HR to notice in DXMD - the game equality rewards both violent and non-violent options. Your kebab grilling skills were obviously lacking for the game to be noticed. Go die in a dumpster set on fire, retard.So you get more XP for going down the non-violent route?. I started the game off thinking "This is great, at least I get to skewer some kebabs". And now they're penalizing me for being a violent rayciss?. I suppose it makes sense to morons that you get more XP in life for being a "merciful soul'.
Stupid fucking French librul frogs.
Not enough awesome button augs used on multiple enemies/awesome button takedowns, not enough head and limb shots, you're not letheal stealther. Nonlethal is an easy mode. It's still stupid of you not to notice that HR doesn't give as much lethal XP per encounter as DXMD does.So in the interest of actual conversation: what do you mean?.
They both stealth. It's a stealth-y game.the lethal pleb vs the stealth chad
Not enough awesome button augs used on multiple enemies/awesome button takedowns, not enough head and limb shots, you're not letheal stealther. Nonlethal is an easy mode. It's still stupid of you not to notice that HR doesn't give as much lethal XP per encounter as DXMD does.So in the interest of actual conversation: what do you mean?.