Azrael the cat
Arcane
Alright, I'll give it a buzz. But I'm not as angry as most of these folk, so I'm not sure how much use my opinion will be.
Yeah but Yuki (the guy behind Shifter) got a late beta build and is preparing to make a TNM-compatible version of Shifter. He's great.Satori said:Is this compatible if I have Shifter Mod already installed?
Edit - Checked the fact and there's some problems with it.
I remember having something like that on my old SoundBlaster 5.1 card. I had to close and re-open the game once or twice to get rid of it, very annoying. I can't be much help though, it's a Deus Ex thing AFAIK, and the way I managed to fix it was to switch to onboard sound.Edit 2 - I'm experienceing a glitch where after loading a savegame all sounds are accompanied by a very intrusive static.
What resolution are you playing in? This is probably because of our fix for the GUI not scaling correctly on high resolutions. Try using this "un-fix" to revert back to Deus Ex's GUI:Fat Dragon said:I keep getting some weird problem where the dialog text goes off screen so I can't read the text. Same for dialog choices. Never had this problem with DX so I'm guessing it's something to do with the mod? It's actually gotten me permanantly stuck in conversation because I'm unable to select the option to end it.
The alt-tab problem is almost certainly because of the Enhanced OpenGL renderer we're using by default. Try switching back to the D3D renderer. If that fixes it, you may want to try downloading and installing the 3rd party DirectX9 renderer from Chris Dohnal's website:Satori said:Also do you think it's possible to include an alt-tab feature?
Jonas said:Yeah but Yuki (the guy behind Shifter) got a late beta build and is preparing to make a TNM-compatible version of Shifter. He's great.Satori said:Is this compatible if I have Shifter Mod already installed?
Edit - Checked the fact and there's some problems with it.
I remember having something like that on my old SoundBlaster 5.1 card. I had to close and re-open the game once or twice to get rid of it, very annoying. I can't be much help though, it's a Deus Ex thing AFAIK, and the way I managed to fix it was to switch to onboard sound.Edit 2 - I'm experienceing a glitch where after loading a savegame all sounds are accompanied by a very intrusive static.
That's it, I'm DLing this baby.Satori said:KotOR 2 and PST references
Jonas said:Before you spend too much time tweaking your Deus Ex settings, try using this 3rd-party .exe created to solve technical problems with modern hardware:
http://coding.hanfling.de/launch/
If that works for DX, TNM will automatically work too, as we've packaged it with the mod.
HĂĽmmelgĂĽmpf said:That's it, I'm DLing this baby.Satori said:KotOR 2 and PST references
Thanks a lot. I'm sorry about the dialect switching, something like 90% of the text in the game was written by me, and I'm Danish so I keep slipping up with the American/British spellingsSatori said:the writing is top notch if a bit too verbose (the main thing that irritates me is that it switches between British and American e.g 'armour' and 'armor')
What mission was that then?Jonas said:plus a particular mission that's been especially poorly received will get a partial overhaul.
I'm just slightly further ahead than you are and I must say it seems like it would be much more of challenge to do a no-kill run than in the original, in fact I'm even having a hard time without such a restriction.Yannos said:So how well does the "no kills" method work in this mod? I used to love play Deus Ex and never fatally kill a human (sneaking up an using my baton alot!). I dunno why; at first so you'd get good comments from Paul and such but afterwards it doesn't make an impact on the plot anymore but I kept doing it... I feel sorry voor dead pixelguy's family I guess.
The reason I ask is because I am getting really frustrated in the WorldCorp mission where I have to deploy some spyware or something on their servers but the guards are amazingly resistent to a stealthy knock to the head (however I sometimes get instant knockouts if I turn on my meleeweapons aug and do a jump attack) and I don't know how you can avoid certain camera's or guard patrols... So is there a reward in the end for sparing lives or should I give myself a break and just murderize everyone?
In the PDX storyline, Kashue will reward you with extra credits if you don't kill too many people, but Phasmatis will compensate you with extra items if you kill enough that Kashue gets mad and withholds a bonus.Yannos said:The reason I ask is because I am getting really frustrated in the WorldCorp mission where I have to deploy some spyware or something on their servers but the guards are amazingly resistent to a stealthy knock to the head (however I sometimes get instant knockouts if I turn on my meleeweapons aug and do a jump attack) and I don't know how you can avoid certain camera's or guard patrols... So is there a reward in the end for sparing lives or should I give myself a break and just murderize everyone?