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Dev Log #66: Shiny Particles

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
742
Location
Serbia
Hi guys,

We're slowly wrapping up the work on the next content update for Underrail. This one is going to be mostly oriented towards the water areas in terms of content, and, as hinted before, will also feature mechanical changes to psi. It's coming soon™ and I don't really have anything more to say about it until it arrives, so instead I'll show you something cool that we've made for Infusion.



We're developing a particle system for the updated engine that will allow us to quickly make nice looking and varied effects. Besides being an upgrade to the previous system visually, the more important aspect of it is that it will allow me to more easily add new psi, special, and item abilities, because now I can quickly make effects for those, which was the most tasking part of the process. Also, the level designers will be able to use the new system to further customize the areas and really bring the environment to life.

Speaking of which, we now have an additional team member working full time on level and quest design, as well as writing, so we're going to be able to produce more content faster in the future. We're planning on at least one more major content update after this one, but, of course, at some point we're going to have to focus more on Infusion.

Let us know how you like new visuals.

Cheers.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,559
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Styg How will Infusion be structured? Will it be more like Expedition? Or maybe more like OC campaign's beginning?

What's your opinion on maybe having less respawning wildlife?

Graphical upgrades look nice.

Is there anything that you can share or tease for Infusion? Any new weapon/armour/item types that are coming?

And last but not least, what are you thinking with the last content update? A hint would be cool. I'm playing the game as a pure psi build right now, but I won't stop my current run and wait for new content.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
My reaction:
AggravatingBiodegradableClumber-size_restricted.gif
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,487
Location
California
Great work, I hope you divert your entire focus on Infusion sooner rather than later. Underrail, as it is, already provides a strong and lasting experience.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,810
I'm sure this will get a newspost, seeing as how every wet fart from AAs does...
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,810
Styg how does the explosion.gif look in-game? In the abstract, it stands out as more cartoony and not entirely fitting.
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
742
Location
Serbia
Styg how does the explosion.gif look in-game? In the abstract, it stands out as more cartoony and not entirely fitting.
Looks good to me, though of course, all effects are subject to change as we keep developing. We have a lot of ground to cover considering all the graphics that needs to be completely redone for the new engine and we're mostly just doing broad strokes right now.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,445
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Styg If the new content update is about watery areas, does that mean it's mostly an update for the Expedition expansion?
 

Jaceface

Guest
Looking good there. :cainapproves:
 

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