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Diablo 2 just turned 20

Robber Baron

Liturgist
Joined
Jun 15, 2020
Messages
1,087
Speaking of the first Diablo's atmosphere. I'm playing through Soulbringer right now and I'm loving everything about it. And it trully feels like a great successor to the first Diablo atmosphere wise.
 

The Jester

Arcane
Joined
Mar 1, 2020
Messages
1,750
Average Manatee

Diablo II's drop rate was tuned with the expectation that you would be playing online and trading with other players.

If you want to farm gear in a smooth upgrade ramp, you'll need to play a mod that supports that.

I highly highly recommend Median XL 1.F9, it addresses every problem you listed.

https://rpgcodex.net/forums/threads/diablo-2-just-turned-20.133758/#post-6785208

https://rpgcodex.net/forums/threads/diablo-2-just-turned-20.133758/page-2#post-6787655



Why is Median XL 1.F9 always mentioned on this forum? I checked moddb page of older median xl versions. Until Median XL Ultimative XII every version here belongs to BrotherLaz. Why not Median XL 2012 ?? Why specifically MEdian XL 1.F9? What happened after XL 1.F9?


https://forum.median-xl.com/viewtopic.php?f=4&t=34509&p=279536#p279536

watched more median xl videoes both old and new. I am not convinced in any way that this should be a better diablo 2 experience than vanilla or QOL modded vanilla like Path of Diablo and Diablo Project.

Watching youtube videos and playing something are two very different things. At the very highest level, gameplay is quite fast, but by then you are trained for it.

It's basically the same fucking thing. I don't care about speedclickin and shit, im not autist and i dont enjoy speedrunning. I enjoy feel, atmosphere, good design and that stuff.

Nothing beats vanilla D2 in terms of that, NOTHING, except improved vanilla mods like Path of Diablo. Literally nothing bad about the improvements they made, and the improvements should have been there at vanilla d2 release, it would have made everybody happy.

So yeah. Enjoy your pixel spam-click fest, I'll enjoy my Diablo 2 as it was supposed and imagined to be. Perfect.

I agree PoD is more of an update to Diablo 2, while Median is like an entirely different thing, it's change the game so much that isn't diablo anymore.
 
Joined
Jan 7, 2012
Messages
16,481
I actually really like the atmosphere and mood of Diablo 2 when played through a glide wrapper and using perspective mode. Modern Diablo 2 actually looks completely crap compared to what it was intended with glide, the fact that Blizzard hasn't fixed this in a patch is pretty egregious (doubly so considering glide was deprecated well before Blizzard had their modern decline). In comparable environments to Diablo 1 it ends up looking just as good. Of course, 90% of the time you aren't in dark indoor areas like in Diablo 1 but when you are it really brings back the feeling.

Also should be noted that original Diablo 2 w/ 640x480 resolution had very much the same confined, claustrophobic feeling as Diablo 1, and just running around everything was a lot harder when you couldn't see as far.
 
Last edited:

Cerulean

Arcane
Joined
Aug 29, 2015
Messages
944
Diablo 2 Act 2 had far better atmosphere than Diablo 1 especialy when you meet for the first time Duriel up close.

My preferred build back in the day was a Bowazon, so naturally when playing on Hardcore, Duriel scared the living bejesus out of me. I could deal with every other boss with the typical "run around and shoot over your shoulder" play style, but that big fucking bug was always up close and personal, no way around it. I always made sure that I was three levels higher than him (no matter how much grinding it took), kept an updated set of armor just for the occasion, had one point in Jab, and had my muscle memory down for when to hit healing potions and thawing potions (with plenty of extras stockpiled back in town), always keeping an eye on that health orb. Oh, and right-click set to town portal in case of panic. Act 2 was all about my stocking up and planning for that one nerve-wracking fight.

Good times. I'm shivering now just thinking about it.
 

negator2vc

Savant
Joined
May 1, 2017
Messages
349
Location
Greece
My preferred build back in the day was a Bowazon, so naturally when playing on Hardcore, Duriel scared the living bejesus out of me. I could deal with every other boss with the typical "run around and shoot over your shoulder" play style, but that big fucking bug was always up close and personal, no way around it. I always made sure that I was three levels higher than him (no matter how much grinding it took), kept an updated set of armor just for the occasion, had one point in Jab, and had my muscle memory down for when to hit healing potions and thawing potions (with plenty of extras stockpiled back in town), always keeping an eye on that health orb. Oh, and right-click set to town portal in case of panic. Act 2 was all about my stocking up and planning for that one nerve-wracking fight.

Good times. I'm shivering now just thinking about it.

Now that was some atmosphere!!!!
I played as Cold sorceress so that was a scary battle for me too!
At least with your bowazon you could use a secondary shield and with your high dex most of his hits didn't land. For my sorceress one teleport too late and I was dead in one-two hits. And the damn "worm" was fast!
 

Akachi

Educated
Joined
Jul 16, 2020
Messages
142
Location
The First Gloom
Why aren't all of you who think Median is too different from base D2 playing Eastern Sun instead, rather than whatever this new "Path of Diablo" crap is? The name should be enough to keep you away from that, and if it's not, then its site telling you how it's trying to imitate the PoE ladder reset grind cycles and facilitate trading definitely should have been. :lol: If you really want a pure but "improved" experience rather than an overhaul, all you really need is Pluggy + Glide.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
My preferred build back in the day was a Bowazon, so naturally when playing on Hardcore, Duriel scared the living bejesus out of me. I could deal with every other boss with the typical "run around and shoot over your shoulder" play style, but that big fucking bug was always up close and personal, no way around it. I always made sure that I was three levels higher than him (no matter how much grinding it took), kept an updated set of armor just for the occasion, had one point in Jab, and had my muscle memory down for when to hit healing potions and thawing potions (with plenty of extras stockpiled back in town), always keeping an eye on that health orb. Oh, and right-click set to town portal in case of panic. Act 2 was all about my stocking up and planning for that one nerve-wracking fight.

Good times. I'm shivering now just thinking about it.

Mobility is everything, and Bowazons can get +mobility against Duriel in Hardcore mode.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
angry angry retards said:
I played the shit out of Diablo 1 when it came out (I was an impressionable tween at the time), but by the time D2 dropped I had lost interest in the formula
It's not THE formula because Diablo 2 used a completely different one.
rating_shit.png
crazyrobot.gif
You know what guys? Fine:

I played the shit out of Fallout 1 & 2 when they came out (I was an impressionable tween at the time), but by the time FO3 dropped I had lost interest in the formula, so I never made it past Megaton until recently.
Is that better?
:rpgcodex:
:troll:
:majordecline:
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
20,307
Location
Bjørgvin
F2 had better UI and companions, but otherwise I think F1 was better. It improved on the two things which irked me the most when playing F1. (A bit off-topic here, I hope net nanny Gregz doesn't see this)
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
The above poster, Octavia, has been a member of the Codex since 2007, but actually only played Fallout and Jagged Alliance 2 recently. He tried to shit on both, too. Moreover, he has not played Arcanum, ToEE or Silent Storm but he has played Oblivion several times. :smug:

Octavia also likes to insult the Amiga. He insults me and my blog in other threads, too. When my blog outstripped one of his fave blogs by a factor of five, Octavia put me in his iggy bin.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Diablo 2 Act 2 had far better atmosphere than Diablo 1 especialy when you meet for the first time Duriel up close.
:hahano:
Hahano.

Although, to be fair Act 2 in D2 is pretty close to actually having good atmosphere. First thing first, Act2 is actually what was *expected* of Diablo 2, it also doesn't depart from the original (mostly implied) D1 worldbuilding unlike mostly ultra-shitty Act 3. And it actually looks and feels sort of right unlike turbo-bland Act 1.
And it's actually fairly interesting and diverse.

Now if only you didn't spend half of it whacking vultures and catgirls in the desert...

Other than shitty MMO mechanics that's the main problem with D2.
The core of Diablo's atmosphere was it implying to be low-key Judeochristian medieval European setting. The fantastic elements were all hidden from the prying eyes of most mortals with both the forces of heaven and hell engaged in masquerade.

That means that middleastern Act 2 was thematically appropriate in addition to being foreshadowed nicely by D1's ending cinematic, unlike, say Act 3 which was terribly shit up until you started descending into the Durance of Hate.

Unfortunately it also means that undeniably supernatural enemies should generally not be encountered outdoors near the centers of civilization, and there generally shouldn't be fantastic races or beasts.

So basically unless underground or sufficiently far from civilization everything encountered during daylight should be deniably demonic and deniably fantastic. Masked probably just cultists/raiders (with many of them actually being just cultist/raiders), strangely malevolent fauna and elements, maybe rare incorporeals (wraiths) etc.
Any exceptions should tap into folklore.

And that means you shouldn't be running around whacking catgirls.

It's both interesting and sad that D2 nailed this atmosphere in cinematics, yet failed so fucking hard in actual game.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Started the game as hardcore Necro, it's almost retarded but in a fun way to see skellies whack away every enemy without using single pot. Still have issues when Meph or Duriel kill my minions but so far my Merc has been pulling the weight. Currently on ActIV Normal so I'm not really that far on my quest to beating hell. Also have a Sorc for backup, will use her for farming and between the sessions when I get bored of casting Amplify Damage and blazing through areas. Only one notable item I got was a magic amulet from cube which has +6 all res and 10 fcr, so far better than usual trash I get on normal.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Diablo 2 Act 2 had far better atmosphere than Diablo 1 especialy when you meet for the first time Duriel up close.

Indeed, just before going into his lair gets the blood pumping, you can feel the electricity in the air. The music, sound, screen-shaking. There is nothing in Diablo 1 that gives that kind of adrenaline rush. Especially in Hardcore mode.

4a.jpg
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Diablo 2 Act 2 had far better atmosphere than Diablo 1 especialy when you meet for the first time Duriel up close.

Indeed, just before going into his lair gets the blood pumping, you can feel the electricity in the air. The music, sound, screen-shaking.
:nofunallowed:

There is nothing in Diablo 1 that gives that kind of adrenaline rush. Especially in Hardcore mode.

4a.jpg
:hmmm:
Really now. "It has better graphics" == "it has better atmosphere"?
If I had my way...
 

coldcrow

Magister
Patron
Joined
Mar 6, 2009
Messages
1,768
All I know of Act 2 is fucking yellowish desert and worms.
They should have given Duriel a Decrepify proc on hit ;)
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
All I know of Act 2 is fucking yellowish desert and worms.
They should have given Duriel a Decrepify proc on hit ;)
Act 2 was the closest to what D2 *should* have been, and you know what? Without the derp of sprinting around the desert whacking catgirls and vultures and the other derp of MMO-lite mechanics it would have worked perfectly well.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
18,960
Location
Stealth Orbital Nuke Control Centre
Diablo 2 Act 2 had far better atmosphere than Diablo 1 especialy when you meet for the first time Duriel up close.

Indeed, just before going into his lair gets the blood pumping, you can feel the electricity in the air. The music, sound, screen-shaking. There is nothing in Diablo 1 that gives that kind of adrenaline rush. Especially in Hardcore mode.

4a.jpg

The Butcher still comes out ahead.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
I benched Necro after reaching Act V Normal. Diablo was brutal - with one fire nova he was able to destroy all my summons. I had to smack him with my wand and Amp damage. Afterwards I learned that I could cheese him with clay golem + iron maiden but the adrenaline rush from dodging his red lighting is something I won't forget soon.

Got to Hell Meph yesterday as Fire/Cold Sorc. Items which I got so far that I remember:
-2 Nagel's
-Guillaume's Face
-Carrion Wind
-Raven Frost
-String of Ears
-Hellslayer
-Goblin's Toe
-Etlitch Eye
-Magefists
-Chance's gloves
-Shaftstop
-Immortal King's Helm
-Tal-Rasha's Mask
-Whole Aldur's Watchtower minus armor
-Trang-Oul's Wing
-Archon's Plate and Monarch Shield
-Thresher (missing Fal rune for Obedience, Countess decided to drop Ist though)

Still looking for:
-2 Lo Runes for Grief and Fortitude
-Herald of Zakarum
-Bul-Kathos' ring
-Atma's Scarab
-Gore Riders
-Verdungo's Belt
-either Dracul's Grasp or Laying of Hands
-Jah and Ber for Enigma
-Shako
-Vipermagi
-The Occulus

Are those good results after week of farming? It gets annoying when I see another Cathan's, Sigons, Tankred's or Isenharts drop on Hell from Andy.

On a side-note I got my mercs Grim Scythe with Insight, upped shaftstop (shame it wasn't ethereal) and Delirium. He can tank pretty nicely and the curses he throws from Delirium are hilarious and life-saving. I had a good laugh when I entered Cows Level on Nightmare and they started whacking each other.
 

coldcrow

Magister
Patron
Joined
Mar 6, 2009
Messages
1,768
A good tactic for a Skellymancer ist to revive the Urdar type (Ogres with a club) enemies. They have some crushing blow chance which will cut down act boss HP reasonably fast. Also if you want to farm faster you should run the easier lvl 85 areas like act 1 mausoleum and the Pit.
 

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