luj1
You're all shills


Gents, what about some Sorceress advice? I'd like to use Akara's respec about now and wanna make sure I don't do something too stupid. I'm planning to take this char to around level 40, Normal only, so my concerns are:
a) Stats: I'd prioritised Energy > Dexterity > Vitality > Strength going for a glass cannon approach, falling back to "Brave Sir Robin bravely ran away" if things got too hot. So what would be a good target Strength for equipment with this strategy, around a 45-50?
b) Skills: I'd originally invested in Fireball as my primary ('cause, you know, Fireball), but more recently I'm really digging Glacial Spike instead. Lower AoE, sure, but freezing enemies in their tracks works for me. So what I'd like is to use Glacial Spike as my main spam and follow-up with Fire Wall or maybe Meteor for tougher enemies. So far I've favoured Fire Wall for the massive damage and quick delivery, Meteor's got better coverage but there's that 3s lead time. I'm aware that Frozen Orb & Meteor is supposed to be the hot thing, but it seems more unwieldy than Glacial Spike and quite expensive on Mana for my level range. Anyway, thoughts?
Aside from that, I know I want a level in Teleport (so I can bravely run away) and quite a lot of Warmth for mana regen, running 8 points right now at level 26. I'm also considering a level in Energy Shield for extra security, plus Fire and Cold Mastery. Ooh, and maybe an Enchant to give my henchie a little extra oomph.
Also, more generally, any tips on Synergies? They weren't a thing back when I last played the game. As far as I can tell, they're set up to roughly scale to another level in the benefiting skill - e.g. increasing Fireball drops an additional 14% damage to Meteor, which is about as much as I'd get from investing another level in Meteor itself... except without the increase in Mana cost? In that case, wouldn't I be better off taking a single Meteor level and then pumping Fireball underneath it?
Energy is a dump stat