KeAShizuku
Learned
- Joined
- Dec 11, 2023
- Messages
- 339
Stay awhile and listen!
If I understand it correctly, though, there's no "unlimited" stash space mod option for Resurrected, right?
D2 Plugy remains the only option for that. Or am I missing something?
I'd thought about Resurrected too (even though covering up Andariel's butt is a crime against the arts), but what killed it for me was the new Battle.Net requirement. I see no reason to bend over for a live service account in a game I have no interest in playing online.I'll check the available mods for it and ponder on a possible jump...
Dunno about Project Diablo, but you were right about PlugY. I've had a chance to play a bit with it now and yeah, there's no going back, the shared stash is a game-changer. I should've made the jump ages ago.I think if one gets used to all of these things then it'll be hard to go back...
Nevermind, I found a 1.13c installer and got the LoD patch, my old keys still work. Thanks anyways and sorry for the mess.If you don't have the original discs or an image already, I think the only way is with the Blizzard installers (converting your serial to their new format). Unless you want to fish for the original installers. You don't need the Blizzard launcher to run the game by the way. The new installers simply convert your serial key and download the install files. I converted my original serials a long time ago and run the game just fine under WINE without the Blizzard launcher even installed.
Dunno about Project Diablo, but you were right about PlugY. I've had a chance to play a bit with it now and yeah, there's no going back, the shared stash is a game-changer. I should've made the jump ages ago.
For me, it's D2+PlugY+D2DX.
Everything else, to me at least, make the game a breeze which isn't that fun (a merc can carry your ass), plus that I know by heart most of the runewords. The only one that seems to be of any use is the expanded inventory for the charms.
As I said, in Project Diablo 2 some of them have been toned down, to let uniques and sets reclaim a place.
Bosses have been reworked too, and there's also new Ubers.
And the endgame maps/superlevels (haven't tried them yet).
Oh, come to think of it, there's a minimap function as well.
I do suggest to give this mod a try, it's an impressive work.
Act 1 > Act 5 > Act 2 > Act 3 > Act 4What's the ranking of the acts in Diablo II?
why?act 1 is easily the best
You can't put act 4 in last place. That's rude.Act 1 > Act 5 > Act 2 > Act 3 > Act 4What's the ranking of the acts in Diablo II?
I'd say 1 > 3* > 2 > 5 > 4. With a special mention for the Arcane Sanctuary as the coolest moment in the game, it's just a very welcome texture swap when it hits. The first act is the best fleshed out in my opinion, the third squeezes in there for the concepts of Kurast and Travincal, though the first half through the jungle is kind of annoying. I love the idea of exploring deserts in these settings, but I don't think they did it as well as they could've in act 2. And the fourth act is just a bit rushed and barren, an easy pick for last.What's the ranking of the acts in Diablo II?
The original plan was to chase Baal through the snow biome after killing Mephisto, and only then go gank Diablo in hell, but they ran out of time and had to relegate it to the expansion.act 4 was rushed thats why it only had 3 quests
As I said, in Project Diablo 2 some of them have been toned down, to let uniques and sets reclaim a place.
Bosses have been reworked too, and there's also new Ubers.
And the endgame maps/superlevels (haven't tried them yet).
Oh, come to think of it, there's a minimap function as well.
I do suggest to give this mod a try, it's an impressive work.
It's great but melee splash is a deal breaker. Paladin is messed up too