Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Diablo IV

abija

Prophet
Joined
May 21, 2011
Messages
2,904
When is last time you played D3? It might be slower than PoE but is "leagues" above acceptable gameplay.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,997
Man, if Diablo IV will be a decent ARPG and wont follow Diablo Immoral footsteps and fucking paywall the main game loop, I dunno. I just wish those ARPGs stopped with this nonsense of making you go through 30hs of banal tutorial difficulty nonsense before the real game actually start, I always end burned out LONG before I reach the real game, the end game, you pass through 30 hs of the difficulty being a joke and the story on those games usually is worse than the plot of a porn movie so I cant even count on that to keep me awake until the end and you have fanboys defending that shit as if trudging through boring nonsense was a mark of value.

Only ARPGs I managed to truly enjoy on the last few years was Grim Dawn and Last Epoch that at least had unique gimmicks to distract you until you find the first enemies that can actually kill you. Man, even something simple like having a bossfight at level 3 with high chances of actually killing you would be an improvement... hey, when it was the last time that happened on a ARPG? Yeah, Diablo I.
Early PoE had a bunch of these, including lvl 3 boss that murdered most of new players.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,395
Early PoE had a bunch of these, including lvl 3 boss that murdered most of new players.
I was more afraid of disconnects than any enemy of PoE until the second half of Act 4 where things start ramping up, Act 2 and Act 3 were the worst with their undead, monkey and bandit spam that almost made me quit of boredom. Act 1 wasnt that bad as Brutus and Maiven were decent enough bosses for a tutorial but things go downhill fast as you unlock gems and get used to the mechanics of the game and there is a big lull until Act 4 start ramping up that is mind numbing boring, specially if you are using ranged builds.

Of course, PoE isnt the only ARPG guilty of this. Really wish those games allowed you to ramp up difficulty on the fly.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,997
I was more afraid of disconnects than any enemy of PoE until the second half of Act 4 where things start ramping up, Act 2 and Act 3 were the worst with their undead, monkey and bandit spam that almost made me quit of boredom. Act 1 wasnt that bad as Brutus and Maiven were decent enough bosses for a tutorial but things go downhill fast as you unlock gems and get used to the mechanics of the game and there is a big lull until Act 4 start ramping up that is mind numbing boring, specially if you are using ranged builds.

Of course, PoE isnt the only ARPG guilty of this. Really wish those games allowed you to ramp up difficulty on the fly.
This sounds like you played after they nerfed these bosses. At same time Merveil was basically death sentence if you tried to fight her without having a lot of cold resistance and Act 2 boss was easily murdering solo players and groups. Those rocks that would fall out of ceiling could one shot characters without some kind of physical resistance.
 
Last edited:

Generic-Giant-Spider

Guest
To see how bad POE has gotten I looked up a recent gameplay video and holy fuck the game looks like it's not even fun to play. Everything dies as soon as you see it.

Can you actually play a proper melee build? I mean you have a sword, you go up to mob, you whack it dead. No insane 400 effects going off at once and killing the entire screen in a second.
 
Self-Ejected

Lim-Dûl

Self-Ejected
Joined
Apr 11, 2022
Messages
388
Necro gear trailer. They are definitely getting it right when it comes to art style.





D3 zoom is leagues of slower than POE zoom.

Everything shown there looks like the Witcher 3 + My Chemical Romance
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
3,620
Location
Germany
Modern POE is just one big zoom fest. I hate zooming. Moreover you don't have choice to not zoom, if you don't zoom you die, if you don't zoom stuff like temples is impossible to do and so on. So for me modern POE is worse than release D3. I started POE back in closed beta i fucking loved it back then and loved it up to 2.0 when they decided to just give up and doubled amount of monsters per map effectively killing any kind of melee that is not shooting some stuff. Since then game was mediacore but alas i invested some time in it and still found it fun. When breach happened it was still pretty slow game but since breach every new expansion ramped up speed and by the time 3.0 hit it was already so fast that i didn't find it mediacore. IT was straight up shite. I still snuffed that copium thinking maybe i am playing wrong so i started to zoom like everyone else and yup shite is shite.

There was nothing good about playing 1 button zoomer collecting currency loot in order to sell them on market because chance of finding any good loot that could help your build was practically 0. So what was the point of playing game anymore ?

I recently played D2 Resurection which is just D2 old gameplay + new graphics and it was sooo much better than POE. You can see things, there is tactical gameplay, nothing dies because you see it, loot actually fucking matters, rares are actually rares and so on.

I also finished D1 a year back and even there with even slower gameplay than D2 you can see how fun it is. Loot is much simpler but much more powerful as stupid blue item can give you shitload of boost.

------------------------

The reason why i am/was certain about D4 being good is that lead dev behind it wrote a lot about D4 creation and essential line is:

D1 theme + D2 gameplay + D3 smoothness

And you can see it in every trailer. Theme wise game is much darker than D2 and especially D3, aka D1. Gameplaywise it looks straight up D2 way of doing skills. And all of that combat is smooth as butter like in D3.


Obviously this is Blizzard and there is plenty of ways for them to fuck shit up like with adding shitload of monetization into game so who knows what it will be in the end but so far as i have seen D4 seems to major incline.

Great post, but itemization in Diablo 4 is fucking ass, so don't get your hopes up too much.

also no nude succubi

To see how bad POE has gotten I looked up a recent gameplay video and holy fuck the game looks like it's not even fun to play. Everything dies as soon as you see it.

Can you actually play a proper melee build? I mean you have a sword, you go up to mob, you whack it dead. No insane 400 effects going off at once and killing the entire screen in a second.

"Yes", as in:
If your "melee" build does huge AoE damage, you're good to go.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,859
Great post, but itemization in Diablo 4 is fucking ass, so don't get your hopes up too much.

Early itemization design sucked ass but they reworked it several times over the years and it seems like it is interesting:

- defense as primary defense. duuh. D2 armor system always was great. No retarded division for evade/armor/es like in POE reducing loot for your class to 1/3. And no retarded tailwinds, ghost dances, omisciences, wards and other crap you have to max if you want to play game.
- magic items having biggest stat boost from D1/D2 is back. So if you want the biggest amount of mana on item you can get you go for blue item as those will roll much higher tiers.
- normal<magic<rare<set=unique<mythic items in general when it comes to item power. Which is huge improvement over D3s sets are the best.
- rune system which kind of works like POEs cast on crit/stun/kill etc. With item below and just one skill on cooldown it means you can use that skill a lot more.
unknown.png

- legendary powers from D3 are back. They were always great way to customize your build. So in theory you will be able to find say some magic ring that has "when you kill summon fatman", you will be able to destroy ring get that "when you" and either transfer it to other item or use it in one of 3 slots you have depending on type of ability. That system was really saving grace for D3 loot. It came with 2.x loot patch.
 

Nathir

Liturgist
Joined
Aug 3, 2017
Messages
1,096
------------------------

The reason why i am/was certain about D4 being good is that lead dev behind it wrote a lot about D4 creation and essential line is:

D1 theme + D2 gameplay + D3 smoothness

And you can see it in every trailer. Theme wise game is much darker than D2 and especially D3, aka D1. Gameplaywise it looks straight up D2 way of doing skills. And all of that combat is smooth as butter like in D3.


Obviously this is Blizzard and there is plenty of ways for them to fuck shit up like with adding shitload of monetization into game so who knows what it will be in the end but so far as i have seen D4 seems to major incline.

Lol, are we watching the same videos? Gameplay looks exactly the same as D3. Itemization will be even worse than D3. Story will be cringe. D1 theme? Lol no. They made everything darker, but the artstyle is similar to D3, only more detailed. More "realistic" if you want. Now don't get me wrong, but of these are good things, but it's still generic Blizzard fantasy at heart. The necromancer would fit right into D3. With her terrible hair, teal glowing skeletons, tight armorsuit and the toy scythe. Only difference is now she has more detail on her face, and the trailer is allowed to show some gore. During gameplay it won't even matter. If you look at any D4 gameplay video, it looks almost exactly as D3.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,490
Location
Germoney
Insert Title Here
How anyone can get hyped for this after D3, Diablo:Immoral, Blizzard's ongoing internal struggle and the trailer full of PR-speak is beyond me.

The only good thing it has going for so far is the looks.

Character customization? Neat, but you won't see a difference during gameplay with the camera perspective.
Only 5 classes: meh.
Greater focus on the social aspect? So more drama over loot, more waiting on people to load, more framerate tax on you for all the necros and their minions.
World Bosses: meh. Sounds like a cool idea, but most likely will not influence the overall experience in any meaningful way due to being rare and easy.
Open world: meh. Grim Dawn already does this. It's nice in theory, but in pratice you still follow a fairly narrow path through the zones due to level. Are they going to do dynamic level scaling?
Supported for years to come: lol. Yeah right. By "supported" they mean they'll keep the servers on.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,904
Only 5 classes AND no plate.

Are they going to do dynamic level scaling?
Most likely, system is already implemented in D3.

Supported for years to come: lol. Yeah right. By "supported" they mean they'll keep the servers on.
It means every "D3 like" season will come with new shop refill.
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,599
They will release Paladins/Crusaders as DLC one year after release, titled "Wrath of Zakarum" or something similar. And we/you will buy it.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,786
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Supported for years to come: lol. Yeah right. By "supported" they mean they'll keep the servers on.

I actually think this part of your take is fabulously optimistic. This is usually modern day speak for GaaS, you'll pay for all sorts of shit on our cash shop on an ongoing basis and we intend to milk you for years to come.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
if you spell everything in trailer backwards, you'd get an interesting game.
"no open world. game is pretty linear, but that means there are no fake choices, repetetive content and what you get is actually solid."
"your only choice as player is to survive through or good riddance."
"brings back dread and lonileness and no nonsense of old rogue games without any shitty new modern features"
"you get 3 different sprites to play cause fuck you. the rogue girl with bow is really hot tho.""
"we don't have 150 dungeons in game, we have one/dozen maybe. but we actually put effort into making all of them bloody good"
"there is minimum required of storyfaggotry dialogue or cutscenes and events"
"the only social experience you ll get is goatdemons ramming ur ass when you die"
"PC only. what, don't you have a PC?"
"the game actually has a real ending. we're not interested in wasting your time. also we want to make other new cool games dammit."
 

Morblot

Aberrant Member | Star Trek V Apologist
Patron
Joined
Aug 30, 2014
Messages
2,288
Location
Finland
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut
if you spell everything in trailer backwards, you'd get an interesting game.
"no open world. game is pretty linear, but that means there are no fake choices, repetetive content and what you get is actually solid."
"your only choice as player is to survive through or good riddance."
"brings back dread and lonileness and no nonsense of old rogue games without any shitty new modern features"
"you get 3 different sprites to play cause fuck you. the rogue girl with bow is really hot tho.""
"we don't have 150 dungeons in game, we have one/dozen maybe. but we actually put effort into making all of them bloody good"
"there is minimum required of storyfaggotry dialogue or cutscenes and events"
"the only social experience you ll get is goatdemons ramming ur ass when you die"
"PC only. what, don't you have a PC?"
"the game actually has a real ending. we're not interested in wasting your time. also we want to make other new cool games dammit."

This makes me want to install Diablo 1. To my great shame I must admit that I never finished it.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,040
"I hate this fucking game and I hate Blizzard, everything they do is pozzed shit. Here, let me post more videos of this shit game that we all know we're going to hate." t. Codex
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,733
Location
Frostfell
About blood magic, we will have the same situation of D3? Where I can siphon blood from freaking skeletons? And the amount of blood siphoned is proportional to the size and sharpness of my axe?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom