SCO
Arcane
- Joined
- Feb 3, 2009
- Messages
- 16,320
Ok, forget sierra and the argument stays the same. These things lead to (some) good games. Its all a question of audience and execution, of course LSL style walking dead scenarios are bad, but stuff like missing whole parts of the game either because of critical INT failure like in Azrael's Tear / early death branch that tells you what you did wrong like KGB, isn't even if it ends in death. A prescriptive set of rules is absolute nonsense.
This is the kind of thinking that would lead (led) to real time adventures to not get made.
This is the kind of thinking that would lead (led) to real time adventures to not get made.
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