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Disciples: Liberation - "a new beginning" for the series

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Dark fatansy, but still too cucked to give succubi bare breasts! Pfah! Dark fantasy my ass.
Dark fantasy, but still too cucked to show wereleopards' dicks! Pfah! Dark fantasy my ass.

I'm not crazy about how it seems you're only controlling one group as opposed to many. Seems more like they're doing their own take on the original King's Field with this, instead of the kind of Ogre Battle and Heroes of Might and Magic kind of thing the original Disciples games seemed to be playing off of. That last video of the game does have me kind of interested in seeing more of it though, which is more than I can say any of the other looks at the game have done.
It looks more like King's Bounty to me.
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
Dark fatansy, but still too cucked to give succubi bare breasts! Pfah! Dark fantasy my ass.
Dark fantasy, but still too cucked to show wereleopards' dicks! Pfah! Dark fantasy my ass.

Correct. Here is how a quality enemy is supposed to look like:
static_wikia_nocookie_net-1000.jpg
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,326
Location
Germany
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Blake00

Learned
Joined
Oct 1, 2020
Messages
292
Location
Australia
Strategy First, the studio behind the first two instalments in the series and hence the franchise as a whole, was Canadian, right? Whereas the lacklustre D3 was made in Russia…

Bahaha my bad.. oh well I guess they got the wrong Canadian's this time then hey lol.

And yes D3 was a bit of a gameplay disaster but it nailed continuing the dark gothic art themes despite the switch to 3D.

.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,037
Location
Djibouti
It doesn't look terrible and reminds me of an idea I once had - get rid of the troop count in HoMM/King's Bounty style games and instead make them single units with their own abilities, i.e. more like a tactical squad-based game than the wargame abstraction they are currently.

You should check out Legends of Eisenwald. It's more or less exactly that.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
It doesn't look terrible and reminds me of an idea I once had - get rid of the troop count in HoMM/King's Bounty style games and instead make them single units with their own abilities, i.e. more like a tactical squad-based game than the wargame abstraction they are currently.

You should check out Legends of Eisenwald. It's more or less exactly that.
I have actually played it, but forgot about it.
 
Joined
Nov 23, 2017
Messages
4,631
Man, I just looked up what the designer of the first two Disciples games has been doing. He's been working at Ubisoft for years (he still seems to be working there) not making a Heroes of Might and Magic game. Was the director on Watch Dogs 2. Turns out the director on this game is an ex-Unisoft employee...was a designer on Assassin's Creed Syndicate and a lead designer on Assassin's Creed Odyssey.
 
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KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,412
Ubisoft pisses me off often esp when they release STEAM ONLY tied with ubisoft ONLINE ONLY shit. Until there is world wide easy AWESOME SPEED net access I'm only goong to have shit limited hotspot data limit shit net.

....and..... I don't want to be fucking tethered to online while playing a game when a network could go out or fucktard updates want to happen. Sure, turn off the updater but you're still a bitch to the online overlords.

I live in commercial airline flight path area and mitary maneuvers and when they shut it down.... its DOWN.

That said, the completionist OCD wants to get this but it'll be far doen the road. I still haven't picked up a lot of games and thankfully I've waited.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Ubisoft pisses me off often esp when they release STEAM ONLY tied with ubisoft ONLINE ONLY shit. Until there is world wide easy AWESOME SPEED net access I'm only goong to have shit limited hotspot data limit shit net.

....and..... I don't want to be fucking tethered to online while playing a game when a network could go out or fucktard updates want to happen. Sure, turn off the updater but you're still a bitch to the online overlords.

I live in commercial airline flight path area and mitary maneuvers and when they shut it down.... its DOWN.

That said, the completionist OCD wants to get this but it'll be far doen the road. I still haven't picked up a lot of games and thankfully I've waited.
Move, lol
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,412
Ubisoft pisses me off often esp when they release STEAM ONLY tied with ubisoft ONLINE ONLY shit. Until there is world wide easy AWESOME SPEED net access I'm only goong to have shit limited hotspot data limit shit net.

....and..... I don't want to be fucking tethered to online while playing a game when a network could go out or fucktard updates want to happen. Sure, turn off the updater but you're still a bitch to the online overlords.

I live in commercial airline flight path area and mitary maneuvers and when they shut it down.... its DOWN.

That said, the completionist OCD wants to get this but it'll be far doen the road. I still haven't picked up a lot of games and thankfully I've waited.
Move, lol
OH HELL NO!!!

I have 4 acres of land on the cheap, good well, septic system, and few neighbors that bother me. The property taxes aren't terrible at just about $2,500 a year. It could be less, but oh well. Oh, I OWN the home so no mortgage. Move? Ah, fuck no. Maybe this 5g web will get better. It's that or satellite and sat sucks donkey dick.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
OH HELL NO!!!

I have 4 acres of land on the cheap, good well, septic system, and few neighbors that bother me. The property taxes aren't terrible at just about $2,500 a year. It could be less, but oh well. Oh, I OWN the home so no mortgage. Move? Ah, fuck no. Maybe this 5g web will get better. It's that or satellite and sat sucks donkey dick.
Sell your house and buy a new one, lol
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,721
Location
Stealth Orbital Nuke Control Centre
OH HELL NO!!!

I have 4 acres of land on the cheap, good well, septic system, and few neighbors that bother me. The property taxes aren't terrible at just about $2,500 a year. It could be less, but oh well. Oh, I OWN the home so no mortgage. Move? Ah, fuck no. Maybe this 5g web will get better. It's that or satellite and sat sucks donkey dick.
Sell your house and buy a new one, lol

But what if his new location doesn't have resource (internet, in this case) scarcity?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
OH HELL NO!!!

I have 4 acres of land on the cheap, good well, septic system, and few neighbors that bother me. The property taxes aren't terrible at just about $2,500 a year. It could be less, but oh well. Oh, I OWN the home so no mortgage. Move? Ah, fuck no. Maybe this 5g web will get better. It's that or satellite and sat sucks donkey dick.
Sell your house and buy a new one, lol

But what if his new location doesn't have resource (internet, in this case) scarcity?
That's the idea? It shouldn't have internet scarcity. Can you imagine the third worldia in which there is such scarcity? *shudder*
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,721
Location
Stealth Orbital Nuke Control Centre
OH HELL NO!!!

I have 4 acres of land on the cheap, good well, septic system, and few neighbors that bother me. The property taxes aren't terrible at just about $2,500 a year. It could be less, but oh well. Oh, I OWN the home so no mortgage. Move? Ah, fuck no. Maybe this 5g web will get better. It's that or satellite and sat sucks donkey dick.
Sell your house and buy a new one, lol

But what if his new location doesn't have resource (internet, in this case) scarcity?
That's the idea? It shouldn't have internet scarcity. Can you imagine the third worldia in which there is such scarcity? *shudder*

I thought you prefer resource scarcity.
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
Won't be getting the game, the MC looks like shit. I might enjoy a mediocre titles when I see devs trying something new or at least putting at least a bit of soul into the game but it looks like a generic modern trash.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,065




https://nichegamer.com/2021/08/12/d...s-of-virtual-press-tour-gameplay-and-details/
Niche Gamer were invited to the virtual press tour for Disciples: Liberation, learning the game’s release date and 20 minutes of gameplay.

Disciples: Liberation launches October 21st for Windows PC (via Steam, and the Epic Games Store), PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X.

Niche Gamer was invited to the virtual press tour by Kalypso Media. We got to see new gameplay played by Frima’s Studio Creative Director Louis Lamarche, and ask some burning questions to him and Game Director Eric Latouche. Additional gameplay was also shared with us, which you can find below.
Lamarche described Disciples: Liberation modernized, open-world tactical RPG; built to give players impact and choice. It tells the story of Avyanna, a Nephelim and connected to the story of Disciples III: Renaissance (which in turn takes places in Nevendaar, the world of the prior two games).

The player’s decisions will affect Avyanna’s relationship with the four factions; the Empire, the Legions of the Damned, the Undead Horde, and Elven Alliance. While players are initially guided through four regions, they can access a total of thirteen. This freedom is only held back by obstructions that will require special abilities and skills from Avyanna and her companions to break down.

We were shown an example of player choices early in the demonstration; with a human and an elf arguing. The latter had just killed a 10 year old human child for entering hallowed ground. The players choices at this stage include killing both parties, attempting to vie for peace, doing nothing, or asking more details from both parties to pick a side.

Lamarche sided with the father of the boy for this demonstration (certainly the right choice in my opinion), which in turn raised his reputation with the Empire and reduced it with the Elves. Other choices can affect how Avyanna developers, but more on that later, because the elf is mad and just called his friends to kill us.

Disciples-Liberation-8-12-2021-10.jpg


Avyanna’s leadership stat determines how many units she can bring into a battle; each being in one of four tiers with greater costs and power. As Avyanna took to the field, we noticed a backline for both us and our pointy-eared foes.

While up to ten units and two companions can accompany Avyanna on the field, three can be on the backlines offering passive abilities. Units on the backline cannot be called in as reinforcements however, so players will need to weigh up whether a passive ability is better for all, or another set of feet on the ground and fighting.

The hexgrid battlefield featured scattered hazards and even buffs for friend and enemy to take advantage of, each taking their turn based on initiate. The two action point system has slight twist however. An action point can be one of three colors, which affects what it can be spent on. Blue for movement, red for actions and attacks, and gold for anything. As such, some units can attack or move twice, but not all.

Even in a demonstration with an intentionally overleveled army and character, the evasion buff from the elves’ backline managed to make things a little more challenging. Should players find a fight too difficult however, the open-world nature of the game means they can come back later when they are a bit beefier, even venturing to far distant areas.

Disciples-Liberation-8-12-2021-6.jpg


The wounds taken and mana spent is carried between battles; but players can replenish them via health and mana fountains scattered across the map. After the battle was done and we ventured off a bit, Lamarche offered to take us to the “second playable character,” the city.

Players can teleport to this instantly, picking up more troops, forging gear, and developing the city. Units are accessed how much a faction likes you, and building the appropriate tier of domicile (there’s also a Marketplace for mercenaries). For example, a devil-worshipping church allows you to summon Lesser Devils, but gain favor with the Damned, and you can hire the more powerful Infernal Golem instead.

Players aren’t forced to sticking with a faction either. Should they want to hire the same kind of troop from a different faction, buildings can be be “phased out.” Rather than being truly demolished, players can switch in other buildings, while still keeping their development. So you can swap out your tier II demonic church for a tier I Empire church.

It should be noted these units do not promote into one another, but a building can produce units of its tier and below. The appropriate tier IV Empire building will allow you to recruit the White Dragon, but also the tier III Holy Avenger, tier II Paladin, and so on.

Disciples-Liberation-8-12-2021-1.jpg


Units of different factions don’t mind working together under you, but players should keep those factions happy. Morale can increase their power and critical hit chance; with three positive and three negative tiers. Units can also level up, but can be no higher than Avyanna’s level.

Players should also revisit the city to pick up resources. We were told captured mines generate resources per-hour. When we inquired what was to stop someone abusing AFK to have all the resources they’d need, Latouche explained there was a cap on how much the city could hold.

Along with revisiting the city for resources and troops, players can forge gear and emotion shards to bolster their forces. While units can only equip shards (giving them a boost to their stats), companions are story characters in their own right, and can wield weapons as well. There are nine companions in total; with 27 story quests between them (the game has 132 quests in total).

Disciples-Liberation-8-12-2021-12.jpg


Avyanna, enjoying her main character privileges, can equip a weapon, emotion shard, and armor for her head, chest, pants, and boots slots. The chest armor is also reflected in her character model, and gear also seems to have the common, rare, and beyond rarity grade system.

In addition, Avyanna has a skill tree. This can be reset for a small free, so players can experience all four classes more easily; Seeress, Hexblade, Witch, and Warlord. Each of these bring their own skill trees, along with Avyanna’s own Nephelim tree.

Just before we concluded our demonstration, Lamarche showed off one last feature. While the overworld features scaled down trees and buildings, Avyanna can enter dungeons and underworld regions on foot. Along with being in scale, this is where players can continue to find fights and quests.

Disciples-Liberation-8-12-2021-4.jpg


As the Q&A segment started (we’ve incorporated most of what we’ve learned into the above), we dared ask about older fans. Disciples: Sacred Lands and Disciples II: Dark Prophecy were turn based strategy games, and many objected to the shift in gameplay Disciples III took.

Some also objected to the absence of the Mountain Clans, the faction of dwarves and giants. We know they were not playable in Liberation, but we asked what was going on with them lore-wise.

While the details are “something we might tell in future updates,” how the development team interpreted events was elaborated upon. In summation, they don’t know. Or rather, nobody in Nevendaar truly does. All that seems to be left of them are the bones in old dwarven ruins. But the lore provided hints that they may be found in the farthest corners of the world, scattered after gods clashed.

“After Wotan was murdered by Mortis, the dwarves fought for their lives. One by one they fell and their remains were awakened to fight alongside Mortis. She corrupted their flesh and turned them into bone golems and other, even more hideous forms.

But as is evident in the region of Wotan’s tomb, Wotan’s essence lives on. Nevendaar is only one plane of many, and an image of Wotan remains at least in the Urdva – the plane of Slights.

So if the god could avoid true and final death, why not his people?

Although most believe that the dwarven clans are extinct, there are rumors. The dwarves have locked the gates to the smaller fortresses in Skymine and Grayhelm, but some say dilapidated, broken gates have been found within. Without being bound by their allegiance to a savage and unpredictable god, they may have used these gates to escape. To the north, beyond the barbarian lands, they would be safe. They could live in seclusion, at peace, free from the whims of the lesser gods.

Some even claim to have sighted dwarves on their expeditions to the north. Although anyone making such claims is usually laughed off as crazy or drunk or both.”

Disciples-Liberation-8-12-2021-11.jpg


Finally, we bit the bullet and asked what the developers would want to say to older fans to bring them aboard. In summation, Lamarche explained that the tactical genre, and what they’ve done thus far, are big motivations to honor those past games. The title Liberation was in fact chosen because it was about “keeping the legacy intact.” It is modernized, but not removing what made it Disciples.

Disciples: Liberation promises a 60 to 80 hour playthough, with deeper tactical combat, and building on the story of Avyanna, and by extension the world of Nevendaar.
 
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cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,065
https://store.steampowered.com/news/app/1287840/view/5212340294090797532

The gates of Nevendaar will open on October 21st!
1366eb0d253db42a58713a8452f890ec8bd1e0ed.jpg


Disciples!

The gates of Nevendaar will open on October 21st!
Disciples: Liberation will be released for PC, PlayStation 4/5, Xbox One and Xbox Series X/S.
Key features:
  • 80+ hour single-player campaign: experience a dark fantasy epic over three acts, with more than 270 quests and 5 unique endings
  • Explore a war-torn overworld: journey through 4 diverse environments – from luscious woodlands to fiery volcanic plains and icy tundra – and unearth the secrets hidden within the land
  • Journey together: join forces with 4 in-game factions - from proud elven clans to remorseless undead hordes, each with their own motivations and gameplay incentives
  • Write your own story: pick from 4 uniquely skilled classes and define your place in the world, recruiting others to take up arms for your cause
  • Build a base: take on quests for precious resources and use political savvy to build a place of planning and sanctuary
  • Fight for your life: recruit 50+ units and build an army best suited to your play style whilst honing both steel and spell in intricate-turned based combat
  • Challenge deadly bosses: pit your party against horrific monsters and beasts, each requiring a unique strategy
  • Choice is everything: let your decisions guide your fate and directly influence what sort of leader you become
  • Fight your friends: put forth the ultimate challenge and battle for supremacy in 2-player online skirmishes

Disciples: Liberation marks a new beginning for the franchise, allowing players to explore a richly detailed dark fantasy world, fight foul beasts in intricate turn-based combat, take on hundreds of unique quests and foster relationships with an assortment of in-world factions: from a human empire tinged by religious extremism to the dark forces of the undead lead by a mad queen. Alliances forged, players can build an army and trade hard-earned resources for an assortment of upgrades to their home base. No choice is without consequence and depending on decisions and political alignments, one wrong move could see a deadly domino effect, irrevocably changing the course of their story.
 

Parsifarka

Arcane
Joined
Dec 31, 2014
Messages
1,022
Location
Potato field
The removal of the hypnotic battle theme in order to replace it with cringe voice lines for every action is repugnant. And that's the last of the problems of this game.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623

The sun rose at night, and from it the Disciples Nostalgic was reborn. From the infinite, the Disciples Nostalgic had gazed long at this franchise, helplessly contemplating the chaos and decline Kalypso Media had unleashed. The elder grognard buttoned Kalypso Media with disdain and then disappeared, unable to forgive her the terror she had sown in the world and in the hearts of his fellow fans.

Kalypso Media's rage grew when her ungrateful target audience vanished and spurned her eternal love. She could not comprehend how he could abandon her again.

She could not see what she had become.
 

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