Zboj Lamignat
Arcane
- Joined
- Feb 15, 2012
- Messages
- 5,777
The very deepest part of my soul.
HoMM is shallow too and that's why HoMM comes to mind and not Age of Wonders. AoW has more intricate combat and utilizes the maps better than HoMM.
This has a lot of precedent in the art world. Chopin is (in)famous for copying the style of John Field in his nocturnes, but Chopin's ended up far better. It got to the point that at first people were saying Chopin sounds like John Field, but after a while told John Field he sounds like Chopin. It's the same story with HoMM and King's Bounty. HoMM actually copied the original King's Bounty, but now people consider the new King's Bounties to be a copy of HoMM.Given how the developer introduce many changes to Disciples Liberation's gameplay and artstyle in an obvious effort to copy King's Bounty, wouldn't it be ironic if this King's Bounty's copycat end up being more well received/getting higher review score than the legitimate successor of the King's Bounty series itself? (King's Bounty 2)
Both KB and HoMM were designed by chad pro racer Jon van Caneghem, so the latter is not a copy at all but a natural development of his own concept as he gallantly satisfied the desire of his wife who favoured strategy games over RPGs.HoMM actually copied the original King's Bounty, but now people consider the new King's Bounties to be a copy of HoMM.
Transhumanism is supposed to make us better, not worse. So no ;dtranshumanism.
I played an Undead run just recently, no problems with the usability of the UI. The action buttons on the top of the combat screen could be a bit clearer and the town screen menus could use one more look but those are tiny issues.cvv while I agree that the user interface of Disciples 3 looks very good, it's not the most accessible one.
I played an Undead run just recently, no problems with the usability of the UI. The action buttons on the top of the combat screen could be a bit clearer and the town screen menus could use one more look but those are tiny issues.
I'd rather have a gorgeous, dark-fantasy themed UI that's 90% there in terms of ergonomics than a perfectly clean and functional mobile-like UI with zero aesthetic value.
I played an Undead run just recently, no problems with the usability of the UI. The action buttons on the top of the combat screen could be a bit clearer and the town screen menus could use one more look but those are tiny issues.
I'd rather have a gorgeous, dark-fantasy themed UI that's 90% there in terms of ergonomics than a perfectly clean and functional mobile-like UI with zero aesthetic value.
If those are the only two options, I agree.
One problem with the UI is that some things are needlessly spread out on different pages (character and army details). Also, while beautiful the troop portraits sometimes are not easily recognizable. Especially for the human troops. And since the UI indicators that show the active troop on the field are rather light, this can make it a bit hard to see which troop you are moving.
That's not hard.At least looks better than Kings Bounty 2
Discover the dark fantasy world of Disciples: Liberation in our free demo & developer livestream
We are taking a quick leave from our home base in Nevendaar to take part in the Steam Next Fest where you can celebrate and explore hundreds of upcoming games – including #DisciplesLiberation! From October 1 - 7, we will let you discover the
dark fantasy world in a demo and in our very own livestream together with the developer.
Save the date!
Disciples: Liberation is currently available for pre-purchase at a 10% discount. Wishlist and follow now to become a disciple and liberate the war-torn lands of Nevendaar!
Play the demo now and discover two starting regions of the game offering up to 8 hours of play time!
Play the demo now and discover two starting regions of the game offering up to 8 hours of play time!