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Disciples: Liberation - "a new beginning" for the series

Discussion in 'General RPG Discussion' started by LESS T_T, Feb 11, 2021.

  1. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    I'll try it when I get back home and report back.
     
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  2. Parsifarka Arcane

    Parsifarka
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    I played for about half an hour and uninstalled it.
    It really isn't worth the effort of dissecting it, so I'll just drop some thoughts:

    Show Spoiler
    - There's an excessive amount of really poor dialogue in the spirit of contemporary cringe heroic fantasy (personal insecurities, "subversive" clichés, characters living a powerfantasy/misunderstood "badassness", untimely flirting, try-hard jokes and puns, etc.) very alienated from the style of Disciples.

    - Not only the material is bad, but the presentation is in the form of multitude of short sentences and requires to specifically click on the arrow icon to move to the next, which is very annoying.

    - Fortunately loredumps seem to be contained within optional conversation choices, but the game made the impression that going through them might be required to unlock more relevant choices at other times, but I can't confirm it.

    - Most dialogue has voice acting, which isn't very convincing. Most, because dialogues within the home town have no voice for no other reason than a short budget I guess.

    - However, the intro cinematic is fine and it screams "Disciples", so perhaps the overarching story is decent when abstracted from the cringe of the main character you are forced to stick with.

    - The UI is unwieldy with minuscule icons in-game yet humongous within the menus, an inelegant amount of submenus and a horrendous equipment screen.

    - I levelled up but the menus are so ugly, and particularly that of the skill trees that I didn't make the effort to check what could I spend points in.

    - The movement in the adventure map feels wrong due to the way the camera slides and the cursor not giving proper feedback when clicking on the terrain.

    - The combat is sloooooooooow, painfully so. Those who complained about Disciples 3 on this account will have a seizure here. Also, I have not seen any obstacle in those maps, making the engagements very repetitive.

    - Characters talk during combat. It is unnecessary, it gives no valuable info and it is replacing a proper soundtrack making fights really stale in terms of aesthetics.

    - Combat has some interesting innovations:
    + Every unit has at least two possible actions (its standard attack which might induce altered states and a skill which might or might not be directly offensive).
    + There's a flanking mechanic that increases the damage received by the flanked unit which also sees its ability to move reduced while flanked.
    + Any unit can be set in a backrow -it is not as in Disciples 1&2, for these units cannot be attacked at all (they are within view but outside of the fighting field) and their only input is to provide a passive ability to the combatants.
    + Fights can have special objectives, like surviving a number of rounds.
    + Also, spells are cast during combat à la HoMM.
    These innovations are interesting and could deliver an engaging experience were not for the following point.

    - Every time a unit in combat finishes its turn it recovers a significant amount of health, this has two dreaded consequences: first, that fights go on for even longer, and second and most important, that as far as I can tell not focusing all your troops in a single unit is always suboptimal. This last issue is common to most engagements in Disciples 1 & 2 but here it makes one wonder why add free movement as it seems to do nothing but slow down the game.

    - You have one town in a sort of parallel dimension disjointed from the adventure map, and there you can recruit any single basic unit of the four factions (i.e. elf sorcerer, human warrior, zombie, demonic possessed, just one from each army instead of the wot triad). There's an overwhelming amount of text and sign warnings in the town screen with terrible visual design telling you what you can and cannot do, indicating that as the game progresses the alignment choices will determine which high tiers become available and likewise with spells.

    - Visually I like it enough except for the blocky aspect of the city, the outright hideousness of the main characters and the units being too small as to properly appreciate the quality of the models during fights. And of course the UI design doesn't help. Disciples 3 did a much better job at showing off in 3D.

    Then, after thirty something minutes I encountered a bug that made my horse automatically run backwards causing it to crash into objects whenever I wasn't ordering a move and decided I just didn't care enough as to load a saved game since it's just painfully mediocre and I knew sooner or later the long and redundant fights would defeat my patience.
    So there's that, see you when the reviewing shitfest starts.
     
    Last edited: Sep 22, 2021
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  3. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    I'm more concerned and appalled that the "digital deluxe edition" gives extra skill points and resources.
     
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  4. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    So, 3 observations right off the bat that will probably ruin the whole game - there are healing spells, healing fountains can be used multiple times, and unused action points heal you for 10% of your health. The first problem is that every fight is self-contained due to healing fountains nullifying any need for resource conservation. The second problem is that even if they didn't, the most efficient tactics would always be to leave the last enemy alive until you can heal up your forces. If there is any appropriate use of Josh Sawyer's "degenerate gameplay" expression, it's here.
     
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  5. Lacrymas Arcane

    Lacrymas
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    More impressions - there is literally no explanation what is going on and why we can or should recruit any units at all. You open a portal to some city and you already have 4 pre-built buildings where you can recruit a unit from each faction. However, I don't see why you are given the choice to recruit literal demon worshippers that look like budget Cenobites and actual walking corpses. Then your character just casually says "oh, let's go to the necromancers, I'm sure they'll help us out!"

    ???

    Maybe it's been too long since I've played any Disciples game and I'm totally lost when it comes to the lore, but it still seems like I'm missing some context here.
     
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  6. lukaszek the determinator Patron

    lukaszek
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    doesnt feel like im playing disciples game

    writing doesnt match the setting. Setting appears quite grim while dialogs are written around children playing dnd.

    the way it goes, if you follow prompts you will head out to lvl3 battles without any army.
    Whole start is just weird. You are a good guy? But then you seem to be sent to assassinate some sort of bishop for good reasons? But then it is just for money. Oh and bishop is a good guy taking care of orphans. But then why does do something(whatever that is) with their clothes in the sewer? Why would bishop do anything in sewers at all? So if you are good guy, why tentacles and being teleported to some angelic city(that was my impression). And then you casually start with: we need allies, lets grab necromancers.

    Saying that its rollercoaster would be understatement.
     
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  7. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Yes, the dialogue IS from a typical D&D group! I also liked how our characters don't know who the bishop is or why they are sent to kill him but you have a dialogue option that goes "We are doing the right thing!". Make up your mind, lol.
     
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  8. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    :hmmm: Is this going to be an even bigger clown show than King's Bounty 2?
     
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  9. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    It depends on what you mean by clown show. I lost the second fight in the second area you ever go to twice. I'm sure there's a way to beat it if you plan ahead a bit more and grab a different unit, but the enemies have the nasty tendency to force your rogue out of stealth with AoE abilities and that fucks me over quite a lot. I find myself spamming those healing spells I was complaining about, but losing out on damage. It's a death spiral exacerbated by the fact you sometimes (quite frequently) lose control of your units when they drop to low hp. A+ to the developers for having the balls to place such a tough battle at the start of the demo. It's optional, though, and the autosaves are generous.
     
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  10. Lacrymas Arcane

    Lacrymas
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    Turns out I'm dumb and you can field more units at level 2 and I just didn't see that. Scratch the last post. Also, the AI cheats. You can't have 2 of the same unit in the backline, but the enemies can.
     
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  11. Rahdulan Arcane Patron

    Rahdulan
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    Played the demo. I think the problem is it's not bad enough to point at and laugh so the final result is "this is a mediocre game that works". Having nothing to do with Disciples beyond name drops is what annoys me the most, though. I also have very much the same problem I had with Disciples 3 did in a sense that movement adds practically nothing to combat and they should've just gone back to fixed slots. Disjointed narrative in the opening, if this is a proper game opening, as well as game giving you a taste of the city building... only to throw you out into the wild immediately doesn't really do it any favors. Basically, everyone else summarized it already. Nah.
     
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  12. Whisper Arcane Vatnik

    Whisper
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    I was wondering the same thing.
     
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  13. Peachcurl Arbiter

    Peachcurl
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    I would unironically be interested in this as well.

    More specifically, I still have hopes that, while no real Disciples game, it may at least be closer to a good King's Bounty sequel than KB2? :/
     
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  14. Lacrymas Arcane

    Lacrymas
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    The only interesting thing movement adds is the flanking mechanic which you want to do IF the difficulty is high enough.
     
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  15. ㅤㅤㅤ Educated

    ㅤㅤㅤ
    Joined:
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    Disciples: American Libtardation might be the worst game I have ever played in its genre. The departure from the initial mechanical conventions of the Disciples games that began with the third entry has reached full retardation. It wants to be King's Bounty, but it does none of the things that made the KB revival work. There is only the one hero and she carries a pocket plane city with her that farts out units whenever they are needed and everything else a Disciples/HoMM city would do. You can heal up after every combat encounter so they are more or less stand-alone and there is no larger strategy the player has to have. Right after booting up the game you become very aware that the developers have no idea what they are doing. Within dialogue you have to press the next button after it has been said and it doesn't autoplay. You also just can't click on enemies to do a basic attack, you need to select an ability every time. The protagonist is awful and there is nothing you can do about it, no customisation at all. The plot is all over the place and seems to be written by several people without any contact with one another, locked into different wagie cages in a Canadian office, and then their boss assembled it all together. Some dialogue is fully voiced, other is not, there is no pattern to it.

    The writing is just as bad as the rest of the game. Not only does it look like dogshit, not only is the combat brainless and deprived of anything that makes this genre good, but the writing is dreadful.

    [​IMG]

    Very dark, only in a meta way instead of the traditional use of the word. The only good thing I can say about this mess is that the people who put the demo out must be fairly brave or stupid as it kills all interest anyone could have had in the game after playing it. Usually people show as little as possible of trainwrecks before launch and try to hype it up in other ways.
     
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  16. ㅤㅤㅤ Educated

    ㅤㅤㅤ
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    The way everything works it feels like it should be a free phone or tablet game and I thought a popup asking if you want to buy in-game currency with real money would fit right at home in the game.
     
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  17. fantadomat Arcane Edgy Wumao

    fantadomat
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    Hmmm but the original two were not very good games. The best part about them was the art. The campaigns were very repetitive and the factions were very unbalance and the RPG elements were meh. Still a decent game for its time,but nothing amazing,the russian king's bounty are a lot better games.
     
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  18. Reinhardt Arcane

    Reinhardt
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    Big Guy? Seriously? At least make it Big Bad Muthuh or something.
     
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  19. Storyfag Perfidious Pole Patron

    Storyfag
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    I don't know which is more terrifying, this:

    or the writing sample.
     
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  20. lukaszek the determinator Patron

    lukaszek
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    true, i did remove it from my wishlist
     
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  21. markec Twitterbot Patron

    markec
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    Codex 2012 Strap Yourselves In Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Best thing about this and Kings Bounty 2, a two sequels of the franchises I care about, is that I get to save some money by not buying them.
     
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  22. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    When I thought I could only field 1 unit, I was actually excited to try out different combinations of backline and frontline units, as well as tactics, to beat the paladin + priestess fight, but that feeling went away when I realized lvl 2 gives you more frontline unit slots and I haven't felt the desire to fire it up. It just goes to show how difficulty could be a deciding factor.
     
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  23. karoliner Arcane

    karoliner
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    I played 13 hours of the demo according to steam and finished the two areas available. Things i liked and disliked:

    I mostly liked the gameplay, good unit variety and good amount of skills. It plays likes king's bounty or heroes of might & magic. Units skills give them very specific roles. Animation and special effects are well made but uninspired. Iconography is good you can guess what each status effects does just by looking at the icon. Music and sound effects are good.

    All units cost leadership points except special characters. You get more leadership by leveling up and castle upgrades. Protagonist can equip weapon, armor, helmet, pants and boots separately. Plus she can cast lots of spells.

    To recruit higher tier units you need better reputation with specific faction. You can get aroung this by recruiting mercenaries in the market which are randomly refreshed every 1 hour.

    There is a plot i but didn't pay much attention. First you're some mercenary on a assassination contract and then you're recruiting an army. Why?

    Artstyle is hit or miss. Enviroments are mostly good but some units are bad. There is a place in the undead lands of an altar with a throne of skulls surrounded by blood. That actually looks great but then you see the undead faction units and they look crap. And the succubus isn't sexy at all!. I think all the females characters should show more skin.

    Special characters are either boring or unlikable.

    Limited unit customization: special characters can equip 1 weapon and 1 shard. Generic units only 1 shard.

    Dialogue is quite something.
    [​IMG]
    [​IMG]
     
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  24. Reinhardt Arcane

    Reinhardt
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    Looks like she's really into BIG boys.
    [​IMG]
    [​IMG]
     
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  25. Archibald Arcane

    Archibald
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    Vopenvolf :lol:
     
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