Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Disco Elysium spoilery thread

Discussion in 'General RPG Discussion' started by Prime Junta, Oct 19, 2019.

  1. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,936
    Yes, Kim's a little pained about it, probably because he's got a lot of bad memories and experiences. If you've gone through years of everyone at school calling you a gay ass cocksucker, then someone comes along complimenting your pink shirt, maybe you snap back.

    I like it because it gives the situation many ways to go - you can imagine the player taking Kim's side, telling Kim to stop being a soreass, or other variations besides.
     
    ^ Top  
  2. Buster Novice

    Buster
    Joined:
    Nov 29, 2019
    Messages:
    13
    I was... disappointed that a lot of things I thought possible didn't really appear to be part of the game on my second playthrough. A lot of smoke & mirrors, tricks you into thinking the game is more than it is methinks. I still enjoyed it, but I'm not going to finish it more than once.
     
    • Despair Despair x 2
    • Agree Agree x 1
    ^ Top  
  3. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    6,869
    Location:
    I'm on an actual spaceship. No joke.
    Still a very unprofessional moment from Kim. Although that would be the pot calling the kettle black, coming from Harry.
     
    • Agree Agree x 1
    ^ Top  
  4. skaraher Arbiter

    skaraher
    Joined:
    Nov 19, 2012
    Messages:
    314
    Welcome to Revachol is explicitly the in-universe Fascist rallying cry, several characters uses it.
     
    • Agree Agree x 5
    ^ Top  
  5. Gangrelrumbler Arcane Patron

    Gangrelrumbler
    Joined:
    Mar 28, 2014
    Messages:
    3,382
    RPG Wokedex Strap Yourselves In
    But it's not used specifically against Kim as he implied.
     
    ^ Top  
  6. Zariusz Savant

    Zariusz
    Joined:
    Nov 13, 2019
    Messages:
    823
    Location:
    Civitas Schinesghe
    So does anyone knows how to get to that interactive object in ruby hideout? That upper left part of the screen in dark.
     
    ^ Top  
  7. Herald of Durance Educated

    Herald of Durance
    Joined:
    May 27, 2018
    Messages:
    77
    Is there any visible effect of drinking alcohol every day? I drank beer for roleplaying reasons but it didn't seem to affect anything. At least not those beers I drank in-game.

    I finished yesterday and I really enjoyed the game. The ending felt a bit anticlimactic (holy shit, I've learned just now thanks to autocorrect that it's anticlimaCtic, not anticlimatic!), and with the island being visible on the map but unaccessible it was clear that the last part would take place there. Unfortunately, I didn't get the last dream that's been discussed here. From the roleplaying point of view, it makes no sense to sleep on an island where the killer is likely to be hiding. Best case scenario - he'll run away, worst case scenario - he'll sneak up on you and your partner.

    It was quite possibly the best new gaming experience I've had in the past several years. It was wacky, bizarre, but not to the point of being unintentionally laughable or weird for the sake of weird (looking at you, Numenera). One thing that really underlined the sort of melancholic state of being drunk, washed-up loser cop, was the music. Ever since I've finished the game, I'm listening to From the Sea to the Land Beyond by British Sea Power on repeat. I've tried even their regular albums but they seem far worse than this one. Speaking of music, The Smallest Church in Saint-Saëns sung by the Ancient Reptilian Brain is also great. A nice impression of Leonard Cohen/Tom Waits.

    Also, just for fun, I've tried shooting Cunoesse with a really low percentage of success (I think it might have been one of the 3 % ones), and of course, I succeeded. It was a really pleasant surprise that the game wouldn't somehow avoid it and tell you that killing kids is bad, but it really lets you kill the little fucker.
     
    • Brofist Brofist x 5
    • Cheers!! Cheers!! x 1
    ^ Top  
  8. Meh. Was a pretty whiny and pretentious game.
    Somehow i feel gayer now after playing it.

    The phasmid thingy was stupid and obsolete as was the lore stuff like the innocence of smth being Dolores Day.
    Why did they have to make it that little bit supernatural? I don't get it.

    Political ideologies are only there to trick stupid reviewers in thinking there is c&c.
    And it works - because journalists are beyond retarded.

    The thought system is also fake and bad.
    You say something 5 times - then you get the thought so you can raise your stats. Boring.

    With something like 7 you can pass almost every skill check.
    So if you start with 5 in int and emotional int and get your clothes you don't have to skill much anymore.

    I didn't feel any character progression from the system.
    No rpg at all. Adventure with minor rpg elements.

    It's not good and it's no rpg therefore it shouldn't be the best codex rpg 2019.
    I'm sure there is some indie game which should get the title.
     
    Last edited by a moderator: Dec 30, 2019
    • retadred x 9
    • Participation Award x 1
    • hopw roewur ne x 1
    • Racist x 1
    • Shit x 1
    ^ Top  
  9. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
    Messages:
    7,049
    So, finished it.

    Overall maybe not a contender for "best classical cRPG of 2019", but a pretty cool experience.
    As others have stated, the world- and characterbuilding ZA/UM has done is great.
    Harry is definitely one of the most memorable protagonists in a game I played and despite the exaggerated presentation of his personality, his struggels are actually surprisingly relatable.
    Likewise, pretty much all the interactable NPCs in the game are just well done.

    I didn't mind the (somewhat abrupt) ending, or the late introduction of the deserter - actually the latter in a way fits with the setting and the mood, imo. There's much planning and scheming (from the Union and Wild Pines), great political and socio-economic theories being thrown around and the big mystery in the end boils down to
    Show Spoiler
    some deluded old fool who's stuck in the past being jealous over some girl he kept stalking. In other words all the chaos comes down to humans being humans. Even if potentially having brain-damage from long-term pheromone exposure.


    My main gripes are that your actual build in the end doesn't seem to matter that much - being really thorough in going through the different dialogues, picking up all the scattered hints in the world before doing some of the checks central to the story seems more like the intended play-style (and fitting for an detective) than being able to brute-force any particular check right away. I guess it will otherwise mostly influence the thoughts you get delivered during inner monologue?
    Although I would be interested in seeing how things turn out if I just go for the quick and dirty solutions as much as possible. Especially when it comes to the whole story surrounding the involvement of the Hardy Boys.
    Then again, given the tribunal will happen no matter what, it probably doesn't matter too much in the long run.
    Likewise the Thought Cabinet didn't fully convince me. There were some thoughts that gave interesting boni and others which were required to pass certain checks (and therefore integrated in the story) - but most seem to be more about some small bonus like raising a learning cap or getting another + to some skill.
    Edit: One thing I just remembered - health/morale system felt like an afterthought for 95% of the game. Especially the morale stat - but maybe that's somewhat related to builds?

    I would have also liked to get a bit more of an conclusion to some of the storylines - what became of the anodic dance music freaks, what happened with Evrarts project after I had forged the signatures (and what was his reaction when he found out), etc.
    Funnily I also had some slight slip-up in the final scene of the game - I had used alcohol a total of two times and smoked a cigarette once (to pass some checks in each case). Yet my squad commented how I reeked of alcohol (three days after drinking some beer) and Kim made it sound as if I was a chain smoker, too. Well, at least he was technically right that I have been drinking on the job.

    I also think it was a bit strange to learn that
    Show Spoiler
    Harrys issues with his ex seem to go back merely ~6 years - from the various thoughts and fractured memories it looked like something much older - like he knew her from way back when he was in his early twenties, maybe married for years before they broke up, something like that. Makes it a bit harder to understand why it has thrown him off balance that much. Then again, it was probably just the starting point and alcohol did the rest.


    Anyway, while the game might not be perfect, in summary I had fun with it and would like to see more of their games in the future.
    Probably not going to replay it too soon, but eventually I'd like to try a few more things I didn't manage to do and check out some stuff I missed.
     
    Last edited: Dec 31, 2019
    • Brofist Brofist x 6
    ^ Top  
  10. Twiglard Unwanted Sad Loser

    Unwanted
    Joined:
    Aug 6, 2014
    Messages:
    3,885
    Location:
    Poland
    No. You don't have to buy a single healing item even with 1 health.

    I'd excuse the alcohol/drugs thing given its place in the narrative, i.e. Harry being an actual addict. It's the game's equivalent of the Grimoire of Pestilential Thought. Many alcoholics smoke though.
     
    • Agree Agree x 1
    ^ Top  
  11. Harthwain Cipher

    Harthwain
    Joined:
    Dec 13, 2019
    Messages:
    2,218
    You don't realize you posted this in the wrong thread, do you? Nothing you said is spoiler-worthy.
     
    ^ Top  
  12. HansDampf Arcane

    HansDampf
    Joined:
    Dec 15, 2015
    Messages:
    1,196
    Interesting game. I finished it as sober "Moralist" Apocalypse Cop, without savescumming like it's supposed to be played. I'm a slow reader, and normally when a game is throwing walls of text at me like that I get bored/exhausted quickly. But here my eyes were glued to the screen for hours. Loved the lore dumps with Joyce. Every step of the investigation presented another twist to the mystery. The different voices in the protagonist's head and the dialogue system as a whole ought to be inspiration for other RPGs, please. Most of them are hidden checks, right? Otherwise you'd see 10 failed checks after every paragraph. I also like that some of the voices don't always make the right call, or that you can put "too many" skill points into them. It's funny when 3 or more voices are coming from different angles trying to influence you.
    I'm tempted to play it again, soon, with different skills. But I'm afraid I'm probably going to be disappointed by how little it changes. It's always smoke and mirrors with this type of games. I've noticed it with a few red checks, like when I asked Cindy the SKULL for her paint brush. I failed the check, but she gave it to me anyway. What was the point of that? But I definitely missed a few things, some doors I couldn't open, many locked thoughts in the thought cabinet, and some white checks I kept failing.

    Other than the (possible) lack of real consequences, one thing that got me thinking is the time limit. I like how time passes in this game only when you are advancing dialogue. But I never felt real time pressure. At best, I wanted to get as much done as possible in a day before everyone went to sleep, for convenience. But the overall time limit is very lenient and you could basically do everything in 5 days. When you think about this as a detective game where your goal is to find as many clues as possible within a certain time frame, then wouldn't it be more interesting or challenging if you had to decide which people or witnesses are worth talking to? Not necessarily in a "right or wrong" way. There could be multiple paths that lead you to the same conclusions. Or you could miss some details that may or may not matter in the end. This would also have another side effect, that you would avoid mindlessly clicking through info dumps. Based on your previous investigation you may want to ask different questions that are most relevant to you. I don't know. Just thinking.
    And why is there no stylish pocket watch in the bottom right corner of the screen instead of just numbers?

    Some spoilery questions:
    Is Harry an unreliable narrator? For example, the light-bending rich guy in the container. Encyclopedia pulled some bs about a physical phenomenon that bends light around a rich person if there is a poor person nearby. But Kim couldn't see it because he isn't poor enough. How convenient. He did see the Phasmid at the end, though, and the photo was real, so Harry didn't imagine that. Inland Empire also makes many adventurous claims.

    I had very high Perception and Visual Calculus and found the bullet early during the autopsy. What changes if you don't pass the checks and don't find the bullet? Will Klaasje tell you later that the victim was shot?
    What does Visual Calculus influence, anyway? Do you get more details during those reconstruction sequences? Would low VC also reveal the 3 possible sniper sightlines when you are inspecting Klaasje's window? If not, how do you find out?

    Is there a different way to find Ruby's hideout other than the Shivers check at the Feld building? The game really wants you to pass this check. At the end I had 8 bonus points from other quests. But even with the highest possible chance, 1 in 36 players are still going to fail this without any fault of their own.

    Related to that, what would happen if you just sat around for 5 days doing nothing?

    Is it possible to end the tribunal peacefully? Would Kim have died if I had failed this check?

    And who is this Ruud Hoenkloewen at the tribunal? He came out of nowhere and was acting very strange. He wasn't the deserter in disguise, or was he? There was a Composure check later to assess his health, but I failed it. He was coughing up blood, and I had a hunch that I would have found a gunshot injury, because Kim shot Ruud during the tribunal.
     
    • Brofist Brofist x 4
    • Yes Yes x 1
    ^ Top  
  13. Herald of Durance Educated

    Herald of Durance
    Joined:
    May 27, 2018
    Messages:
    77
    I think he is definitely unreliable. Everything is seen through the eyes of a possibly insane alcoholic with an "apocalyptic" hangover. The question is, how unreliable he is? The light-bending guy is a good example - if Kim didn't say that the guy looked normal, you'd never know it. So who knows what else is not what it seems. Inland Empire plays right into it, you never know if it's real or just your imagination.
     
    • it is a mystery it is a mystery x 1
    ^ Top  
  14. tripedal Savant

    tripedal
    Joined:
    Feb 22, 2015
    Messages:
    392
    Location:
    Ultima Thule
    • incline incline x 2
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  15. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
    Messages:
    7,049
    Apparently not. And I think you could actually end up stuck, if you don't make the check, don't have any points left to spend but have exhausted all side-quests. Unlikely, but possible.

    Probably not that much, I guess? But then, who knows, maybe Kim gets too annoyed eventually.
    The biggest issue might be advancing time - I guess one would have to re-read some book several times since you can't skip ahead with Kim around (esp. annoying when you want to meet The Pigs).

    No, best thing you can do seems to be to limit casualties (not that much, however). If you fail the check, Cuno turns up instead and tells you Kim is in hospital. You get to finish the game with Cuno at your side.

    Not sure. I'm wondering whether you can find some hints about him before the tribunal.
    Joyce said they are working in teams of three, so only two should remain. OTOH, they had more than one week to fly in some backup, so maybe that's what they did?
    Pretty sure he's not the deserter, since Ruud is shot through his visor and killed by Kim, while the deserter definitely doesn't seem to have any facial injuries.
     
    • Informative Informative x 1
    ^ Top  
  16. HansDampf Arcane

    HansDampf
    Joined:
    Dec 15, 2015
    Messages:
    1,196
    [​IMG]
    Fuck does Cuno care!?
     
    • Funny Funny x 2
    • Agree Agree x 1
    ^ Top  
  17. JustMyOnion Educated

    JustMyOnion
    Joined:
    Jul 3, 2015
    Messages:
    97
    So are you actually unable to solve the murder case before the tribunal? And the culprit is physically gated from the rest of the map until the (what I'd call) epilogue?
     
    • Yes Yes x 2
    ^ Top  
  18. Yeah and that is pretty gay.
     
    • Yes Yes x 1
    ^ Top  
  19. JustMyOnion Educated

    JustMyOnion
    Joined:
    Jul 3, 2015
    Messages:
    97
    Yeah, feeling pretty bummed out about the game now after a week. The thought that I was fucking up deliberately and the game was responding accordingly had a huge draw for me. And then it turns out it's a murderhobo on an inaccessible island.
     
    • Yes Yes x 1
    ^ Top  
  20. With stuff like that you can clearly see the development process.
    They had no vision.
    They didn't know what this game was about.
    They didn't know how to solve that murder.
    So they shoehorned that island and the murderhobo in.
     
    • FAKE NEWS x 4
    • STOP! posting x 2
    • retadred x 2
    • hopw roewur ne x 1
    • No x 1
    • Racist x 1
    • Shit x 1
    ^ Top  
  21. Zariusz Savant

    Zariusz
    Joined:
    Nov 13, 2019
    Messages:
    823
    Location:
    Civitas Schinesghe
    Yes i can see it clear now...
    Disco Elysium is adaptation of Mad Bull 34.

    Both main characters have badass moustaches and are cops who can break police rules.
    They both have younger cop partners who have asian ancestry and are proper cops.
    Both characters are working in big city of former colonies.
    Both characters can be womanisers.
    Disco Elysium and Mad Bull 34 both have themes of rape.

    Either this is truth or my fever is bigger than i thinked.
     
    ^ Top  
  22. Rafidur Learned

    Rafidur
    Joined:
    Sep 12, 2019
    Messages:
    307
    Ah yes, subtle hints such as him knowing how anal beads sound.
     
    Last edited: Sep 12, 2020
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.