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Arkane Dishonored 2 - Emily and Corvo's Serkonan Vacation

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,320
I have no idea what the fuck is wrong with this game.

Okay it didn't run well on my previous hardware and we all know about the optimization, but I managed to get my hands on a new laptop with i7 12700H, 16GB of DDR5 and RTX 3070.

And you know what? The second mission, dips up to 30fps, runs like an absolute ass even at 1080p and doesn't even utilize CPU nor GPU above 50%.
By the way, if anyone is curious and will have any problems with this game on a laptop: there is a thing called MUX Switch usually presented on more expensive models.

You have to switch it so that the laptop will only use a dedicated GPU and not an integrated one. The problem with this game is that it sort of uses dedicated GPU, just not fully. This was really deceptive for me and I didn't think it could be a problem.

Also, none of the other games I've tested had any issues with this.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
3,403
Location
Swedex
Just recently finished the game and even though I enjoyed my playthrough overall I was pretty disappointed by how the game's story progressed/concluded. Spoiler below:

The game doesn't do a good job explaining many of the mysteries you encounter in early game. How did Delilah become immortal? Sure, they show the ritual and say her soul was trapped in an effigy of hers, but they don't explain how the hell that was possible. Done by Breana because she's somehow a witch drawing power from the void. But how, lol? Also, how did she even cling on existing in the void and escape normal death? They just said she somehow ended up in the same place in the void as the outsider. But how, lol? And the explanation of the outsider's existence was also lame. He just SOMEHOW woke up in that part of the void after being executed and....yeah.

By the end, you're no wiser on these mysteries than you were in early game. Not saying everything in the game has to be perfectly explained, but the entire early game is filled with these set ups. Your main goal is not just to get back on the throne, but also to get some answers. But you get none, really. And all the poorly done explanations come down to "it just works".

Only mystery done well was the crown killer thing, IMO.
 
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AW8

Arcane
Joined
Mar 1, 2013
Messages
1,784
Location
North of Poland
Pillars of Eternity 2: Deadfire
The story is garbage in all three Dishonored games. In the first game I expected a betrayal and tried to deduce the culprit in advance, but gave up when I realized I had no idea who these flat characters were or why they would betray the cause. Even dumber is of course how every game expects you to care about the Empress when she died just as you met her, five minutes into the game. Or about Emily in the first game, kidnapped at the same time before you even get to know her.

They're great games though, with a great setting and atmosphere, fun game mechanics and occasional brilliant level design (especially in Dishonored 2).
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,245
Funny thing, I felt more connection with Thief's characters (even Karras, who, up until the end, always looked like he was trying to compensate for something) even though they tend to appear in cutscenes rather than in-game. I felt :( when Viktoria died and genuinely bad for Garrett at the end of every game when all he wanted to do was be left alone, only to be pulled into some evil scheme/prophecy. Never really felt the same connection for Corvo or Emily, even though Corvo is like a cooler, edgier version of Garrett.

It's amazing how LGS managed to present dry exposition in such a captivating manner.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
30,035
Location
KA.DINGIR.RA.KI
[Steve gets a Kidney but I don't even get a tag.]
Funny thing, I felt more connection with Thief's characters (even Karras, who, up until the end, always looked like he was trying to compensate for something) even though they tend to appear in cutscenes rather than in-game. I felt :( when Viktoria died and genuinely bad for Garrett at the end of every game when all he wanted to do was be left alone, only to be pulled into some evil scheme/prophecy. Never really felt the same connection for Corvo or Emily, even though Corvo is like a cooler, edgier version of Garrett.

It's amazing how LGS managed to present dry exposition in such a captivating manner.

Thief's minimalist briefing cutscenes have an amazing mood to them, which really helps you get into the world and story.

 

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