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Dishonored by Arkane

Joined
Apr 2, 2008
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Treading water, but at least it's warm
Yeah I thought that was annoying. Might as well just make them invincible so if I accidentally fall or jump or slide into them I at least don't get a game over screen.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
I just watched the first 5 parts or so of some walkthrough. So this is the game Colantonio was blogging like about 4 years ago, the one where Arcane could finally implement their vision?

:what:

Is there anything in the game that's not killing people who are blind and deaf?

Also wasn't the game to come out later in 2012?

In some parallel universum they are now playing Arx Fatalis 4 :(
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
I think I'll have to wait untill someone fixes the guards who are fucking blind (the leaning bullshit aside)... It also pisses me off that games dont differentiate between taking everyone in the non lethal way and sneaking by everyone. Sneaking by (real ghosting) should be the ultimate challenge and could result in situations that no one even knew there was an assassination, just a tragic accident. Oh well...
 

Haba

Harbinger of Decline
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Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Yeah, that is the key element missing. More variety in the approaches you can take. And punishments for pursuing certain way of playing (lights in surprising places, guards where you don't expect them). Right now sneaking by is easier than fighting your way through it all or using your skills in creative ways. The best moments in the game were when it managed to suprise me. The last few missions lack those surprises.

I don't think the guards would need to see any better than they do now (on hard difficulties), that'd just force you to use the lame wallhack power. They just would need to have some added traps for sneakeroos (grease the lamp posts or something, lulz).
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
The missions have much better variety than DX:HR, and at least in Dishonored if you take certain paths you're not sure if they're the sneaky path, the guns-blazing path or whatever. In HR if I came somewhere I always knew the path would let me sneak through the area, or I'd have to shoot my way through. Way more variety in your approach to missions in Dishonored than in HR.

For some reason I still had more fun with HR, though.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
DXHR is good for what it is. This thing here is just awful. Worst effort for a stealth game I've ever seen.

And it's p. unfair to compare since DXHR had a lot of expectations to meet. Imagine if this shit was Thief 4.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
After playing through it I think this game is a waste of time and you should just replay Thief. Just like HR is a waste of time and you should just play Deus Ex instead. You ain't missing much, trust me.

I can't really be bothered giving many reasons right now but it's all style and no substance. In its favor, it loads extremely quickly, runs well and has pretty good art design considering their console limitations. The textures are pretty dreadful.
 

JarlFrank

I like Thief THIS much
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Messages
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I'm having more fun sneaking here than with DX:HR, too. It's not Thief, but it's not bad either.

Currently at the mission where I have to eliminate the lord regent. As of now, it has become incredibly apparent that the game was supposed to be much more. There's lots of features that obviously should be there but were either not implemented or removed (like light and darkness influencing visibility - many of the levels have lighting that would lend itself perfectly to a Thief-like shadow system, and you can blow out candles to darken some areas).

I'm gonna write a review cause Crooked Bee asked me to, even though it's not an RPG (well, you *do* play the role of Corvo Attano, so...). I'm definitely going to mention all the things that should be there but aren't.

Also modern stealth games have a weird definition of "ghosting". Knocking out or even killing everyone without being detected = ghosting. DX:HR had this, Dishonored has this too. The fuck is this. The game doesn't even give me a pat on the back if I manage to get through a level while doing a REAL ghost run. KNOCKING OUT EVERYONE IS NOT GHOSTING
 

Jaedar

Arcane
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Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
According to the loading screen tips, light decides at what distance enemies can see you. Close they see you as long as you're not behind cover, but further away you can allegedly use shadows. I don't know cause I never found a good place to test it.

Dunno if I prefer this or HR. Both are kinda flawed.
 

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar
2a92wm1.jpg
 

JarlFrank

I like Thief THIS much
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34,394
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I found the Return to the Tower mission where you have to remove the lord regent pretty good, too. Smaller than the first mission, but it was pretty good and open enough. Reaching the lord regent's bedroom was really fucking easy though.
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
^Seriously dude? You actually approve of the "Quest marker" generation? I've spent all my childhood getting frustrated trying to find where the next goal is, and now that I've gotten good at it what does the industry do? They fucking hold your hand, point you where to go, and give you endless popups telling you where to go next. The nerve of these fucks.
 

Morgoth

Ph.D. in World Saving
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Joined
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^Seriously dude? You actually approve of the "Quest marker" generation? I've spent all my childhood getting frustrated trying to find where the next goal is, and now that I've gotten good at it what does the industry do? They fucking hold your hand, point you where to go, and give you endless popups telling you where to go next. The nerve of these fucks.

You don't get it dumbfuck. If the game was about finding stuff, like Thief, then of course you'd have to switch it off. But exploration is not really a big part of Dishonored, the game is about utilizing your powers in creative ways.

If they'd put quest markers into Thief 4 however, I'd rage too.
 

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