Nattvardsvin
Learned
The trailer is just pre-rendered shit. This isn't a fucking movie. Learn to have gameplay in your trailers you stupid fucking retardos.
This is what Mobygames says about the developer of DCotE, Headfirst productions.Forgot about DCotE, that actually was pretty good. However, that was before the Oblivion days when their publishing quality had a few hopeful elements in them. There was some legal trouble with the designers of DCotE and Bethesda, iirc, which is why we never got a sequel.
"Headfirst Productions, established in 1997 as the separate development wing of Adventure Soft Publishing, was run by Mike Woodroffe and Simon Woodroffe, the developers behind the original Simon the Sorcerer games. Both have a long pedigree of quality adventure and RPG titles dating back to platforms such as the Spectrum and even the BBC Micro. The company was located in Sutton Coldfield, England.
The company released Simon the Sorcerer 3D in 2002, but then sold the entire franchise to Silver Style Entertainment e.K. in December 2005.
Their last game was Call of Cthulhu: Dark Corners of the Earth for the Xbox (2005) and Windows (2006). It had been in development for 6 years, of which 2 years without the backing of a publisher and with unpaid wages. In February 2006, the company announced only a few people remained to finish the PC port of the game. The other announced titles, Destiny's End (working title: Tainted Legacy) and At the Mountains of Madness, were cancelled and the company went into administration. Previously, various developers had already left for Codemasters, Bioware and Eurosoft."
Don't know how accurate this is, but it seems like the developer was already dead when Bethesda came in. Anyone know more details about the history of the developer and the game?
An At the Mountains of Madness game would've been great.
When stuff would change during the project, people would expect the broken original stuff. It would only cause problems to developers by creating wrong expectations.I've always been curious how the minds of a marketing department works. Why don't they just release material as soon as it is done? The trailer clearly didn't have its final approval today, just like Skyrim was finished long before 11/11/11.
Its also France with outfits/uniforms similar to those of Gendarmes and Cuirassiers. Its like germany in terms of Automobile design. Its like Britain in terms of General facial structure and features like Mustaches.
Guys, I'll be doing an interview with Arkane's Harvey Smith (no introduction needed, I guess) and Raphael Colantonio (of Arx Fatalis fame). So if there's anything specific you want to ask them, suggestions are welcome.
Holy shit, that's amazing! Brofists to them for agreeing to do the interview.
I guess you probably shouldn't ask them what it's like to work for the toddfather's turd compiler so how about...Guys, I'll be doing an interview with Arkane's Harvey Smith (no introduction needed, I guess) and Raphael Colantonio (of Arx Fatalis fame). So if there's anything specific you want to ask them, suggestions are welcome.
Seconded. Definitely the most important question for me.I wanna know how open the levels are. Deus ex? Invisible war? Alpha brotocal? or perhaps modern warefare 3?
I wanna know how open the levels are. Deus ex? Invisible war? Alpha brotocal? or perhaps modern warefare 3?
Will there be a demo? when can we expect in game trailer?
I'm bad at asking good questions.
Oooh... need to beee soo fucckinnggg edggyyy...LOL a game company owned by bethesda/zenimax that in the last 10 years has a made a grand total of 2 games. Both of which were mediocre. And some of you fucking morans are practically creaming your pants over this shit?
what the fuck happened to this site
Guys, I'll be doing an interview with Arkane's Harvey Smith (no introduction needed, I guess) and Raphael Colantonio (of Arx Fatalis fame). So if there's anything specific you want to ask them, suggestions are welcome.
this should be interestingWhat was the most interesting design element in that game from his point of view? Aka what he is proud the most and he was considering the most interesting to design.
What part he enjoyed the most?.
If there's still time, could you ask them what they think about Arx Libertatis?
you may also ask about that game they put on hold, The Crossing, or other projects they might have and if they would do a kickstarter game.