Curratum
Guest
https://www.drivethrurpg.com/product/307505/Dishonored-The-Roleplaying-Game-Core-Rulebook
Some highlights from the amazing ruleset:
Finally, any die which rolled 20 causes a complication. A complication is a Truth (see page 25) that brings new challenges with it.
CREATE TRUTH
You can add, remove, or change facts about the scene; called truths.
Spending 2 Momentum establishes a new truth, changes a truth, or removes one currently in play.
ASK A QUESTION
You can spend 1 Momentum to ask the gamemaster a question about the scene. The gamemaster will give you a truthful answer, according to what your character would be able to discover in that situation and from that skill test, and the answer may not be a complete one. You can always spend Momentum to ask a question, wait for the answer, and then spend more for additional questions.
Enjoy!
Some highlights from the amazing ruleset:
Finally, any die which rolled 20 causes a complication. A complication is a Truth (see page 25) that brings new challenges with it.
CREATE TRUTH
You can add, remove, or change facts about the scene; called truths.
Spending 2 Momentum establishes a new truth, changes a truth, or removes one currently in play.
ASK A QUESTION
You can spend 1 Momentum to ask the gamemaster a question about the scene. The gamemaster will give you a truthful answer, according to what your character would be able to discover in that situation and from that skill test, and the answer may not be a complete one. You can always spend Momentum to ask a question, wait for the answer, and then spend more for additional questions.
Enjoy!