Tags: Divinity 2; Larian Studios
<p>... but it <span id="body0">beats most RPGs I’ve had the occasion to play recently. <a href="http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=413891&gonew=1#UNREAD" target="_blank">Says </a></span><a href="http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=413891&gonew=1#UNREAD" target="_blank">Swen Vincke of Larian Studios</a>.</p>
<blockquote>
<p><span id="body0">It’s no secret that a lot of people thought the first part of Divinity 2 was the best part (me included), and when we started working on FOV, the goal was to capture that same feeling, and I’m quite happy to say that I think the team managed this. I hope all of you will agree when you get to play it. Having seen what the Divinity engine can do now in Flames of Vengeance, I regret that the values present in FOV weren’t present throughout the original game, because that would’ve made a big difference I think to the nay-sayers. These caused quite a lot of frustration on our side, given how long we worked on Divinity 2, but of course, they did have a point about certain things.</span></p>
</blockquote>
<p>The nay-sayers had a point about certain things. But everything has been addressed, that'll shut them up. Stupid nay-sayers.</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15071">RPGWatch</a></p>
<p>... but it <span id="body0">beats most RPGs I’ve had the occasion to play recently. <a href="http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=413891&gonew=1#UNREAD" target="_blank">Says </a></span><a href="http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=413891&gonew=1#UNREAD" target="_blank">Swen Vincke of Larian Studios</a>.</p>
<blockquote>
<p><span id="body0">It’s no secret that a lot of people thought the first part of Divinity 2 was the best part (me included), and when we started working on FOV, the goal was to capture that same feeling, and I’m quite happy to say that I think the team managed this. I hope all of you will agree when you get to play it. Having seen what the Divinity engine can do now in Flames of Vengeance, I regret that the values present in FOV weren’t present throughout the original game, because that would’ve made a big difference I think to the nay-sayers. These caused quite a lot of frustration on our side, given how long we worked on Divinity 2, but of course, they did have a point about certain things.</span></p>
</blockquote>
<p>The nay-sayers had a point about certain things. But everything has been addressed, that'll shut them up. Stupid nay-sayers.</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15071">RPGWatch</a></p>