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Preview Divinity 2's Psychic Hearts

Discussion in 'News & Content Feedback' started by Jason, Oct 4, 2008.

  1. Jason chasing a bee

    Jason
    Joined:
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    Location:
    baby arm fantasy island
    Tags: Divinity 2; Larian Studios

    <a href="http://www.gamespot.com/pc/rpg/divinity2egodraconis/news.html?sid=6198505&mode=previews" target="blank">Gamespot</a> is on a roll with another big RPG <a href="http://www.gamespot.com/pc/rpg/divinity2egodraconis/news.html?sid=6198505&mode=previews" target="blank">preview</a>, this time for Larian Studios' <b><a href="http://larian.com/egodraconis.php" target="blank">Divinity 2: Ego Draconis</a></b>. The article gives a look at the multiple ways quests can be solved, such as through blackmail or mind reading.
    <br>
    <blockquote>Mind reading is one of the most important skills in Divinity 2, and it comes at a cost. During each conversation, you can hit the mind-read button at any time and gather an extra clue, or perhaps learn that the person you're chatting with has sinister motivations. For example, the champion Richard offers you cash to enter the forest and kill goblins. When you read his mind, you learn that he will sell the goblin hearts for three times what he offers to pay you. If you decline his offer, he'll run to the forest to kill the goblins himself. You can accept his offer along with his paltry reward. Or you can take the hearts to Richard's buyer and cut out the middle man, raking in the gold. Mind reading will cost you experience points to use, and conversations that are more crucial to the main quest will cost even more. But with so many solutions, conversation paths, and mind-reading options, it's almost impossible to play the same game of Divinity 2 twice.</blockquote>
    <br>
    Have to admit, I had little to no interest in Divinity 2 due to not having played Divine Divinity and that whole turning into a dragon thing. But the mind reading ability, and the fact you have to spend experience to use it so it's not a "push button to win" device, adds an intriguing twist. I loved the scrying ability in <a href="http://www.clivebarker.com/html/visions/bib/relat/misc/undying/" target="blank">Undying</a> but was a bit disappointed it had little gameplay impact.
    <br>
    Spotted at: <A HREF="http://www.rpgwatch.com/">RPGWatch</A>
     
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  2. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    the big question is, can reading really deranged minds cause insanity/game over, or is it really just a "more info" button?
     
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  3. Jason chasing a bee

    Jason
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    Doubt we'll get that lucky (hope I'm wrong), but having the choice to sacrifice experience to solve a quest multiple ways through mind reading is still pretty cool to me.
     
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  4. SimpleComplexity Arbiter

    SimpleComplexity
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    Moar games from eastern europe plz. K, thx bye.
     
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  5. Mr. Teatime Liturgist

    Mr. Teatime
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    *please let it be translated well*
     
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  6. Naked Ninja Arbiter

    Naked Ninja
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    Awesome.
     
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  7. Sovy Kurosei Erudite

    Sovy Kurosei
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    This doesn't sound like a good idea. It'll encourage players to save, talk to NPC, mind read thoughts then reload if the results were not worth the loss in experience. There is also the problem where experience points have more value to the player than gold by mid/late-game where the marginal value of gold hits positive epsilon in typical RPGs.
     
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  8. Naked Ninja Arbiter

    Naked Ninja
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    Mmm, that argument applies to any dialogue with branching choices in it, regardless of exp spent.


    Some players will do it, some won't. *shrug*
     
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  9. Fat Dragon Arbiter

    Fat Dragon
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    Sounds like a pretty cool feature.
     
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  10. Yannos Educated

    Yannos
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    Apr 16, 2006
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    Belgium / Antwerp
    The developer is situated in Belgium, which is Western Europe.
     
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  11. Azael Magister

    Azael
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    Wasteland 2
    Shut up commie, we're on to you!
     
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  12. denizsi Arcane

    denizsi
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    I hope there will be more to mind reading than using experience as currency, like rolls to determine success/failure, some npcs noticing your failed mind reading attempts and reacting to it, or misleading you with fake thoughts, things like that that involve further possibilities also in bad ways for the character (but not the player).
    .
    I have tried to explore similar mechanics for dialogue, which should be in my dialogue thread, reachable through the monkey project thread. Give it a read, it was interesting :p
    .
    Anyway, who else is betting that once the game's out, everyone will badmouth it because stupid brats won't be able to decide how to approach any given situation with multiple paths, and will complain that it's not as 'realistically simple' as Bethesda games and just 'unreasonably complex'? That giving too much choices that matter (relatively; examples in article weren't that good, but still, they mentioned a rather high number of paths which is hopefully true and in less materialist ways) is no longer an rpg and is a quest simulator? (Bookmark this post: somewhere somebody will say just this seriously. It's inevitable)
     
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  13. Sovy Kurosei Erudite

    Sovy Kurosei
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    Players typically know what they are getting when given a choice in an RPG. This doesn't look like the case here. Developers should not incentivise tediousness in their games.
     
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  14. roshan Arcane

    roshan
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    The rewards for mind reading doesnt necessarily have to be gold.
     
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