aleph
Arcane
- Joined
- Jul 24, 2008
- Messages
- 1,778
Nostalgia =/= skillful presentation of the narrative. Not to mention that manuals which reveal the plot/setting were necessitated by early games because they didn't have enough space on the disc.
This sounds awfully like the "argument" that early rpgs were only turn-based because of technical limitations.
Anyway, it does not need to be a printed manual. Information about the setting can also be given in game, in the form of a well written journal/codex/whatever, see Witcher 3 for example. In a well-develop setting there will always be information that unknown to the player but should be common knowledge "in-setting". It is really grating, when the player character has to ask around for stuff that should be common knowledge, like the name of the ruling kine, recent events everybody still talks about, the majority religion, etc... The developers can of course always force an amnesiac protagonist or farm boy from a remote region into the narrative. But that gets old really fast.