Pope Amole II
Nerd Commando Game Studios
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- Joined
- Mar 1, 2012
- Messages
- 2,052
KK, played enough of the alpha, made a huge-ass autistic video to discuss the rpg system's issues, some general impressions:
- The RPG system, in my opinion, got slightly worse. Yes, abilities providing general direction for the character is a nice idea (i.e., warfare provides bonus to all physical damage, therefore, you can have obvious hybrids of warrior and rogue/archer or the less obvious with geomancer/necromancer as those now deal physical damage), however, the growth of those effects is really slow and is totally overshadowed by item progression. I.e., one level jump in attributes will give you 4% damage from stats and 3-4% from abilities, 7-8% in total, whereas the basic weapon damage grows by, like, 25%. Not to mention that the +3 stat items become available real quickly and that also propels your build in a very singular direction.
- Memory is OP. Other stats are very easy to get and the gains from them are insignificant. Skills, on the other hand, are ridiculously strong right now - that's why memory is OP, pretty much. In the first game, skills started rather mildly and got even milder in EE - wanna freeze a target? You have either Freezing Touch (with really short range) or Ice Shard (which costs a lot of AP). Ofc, in EE they screwed up and overbuffed Bitter Cold (which was totally fine in the original, you just had to cast Rain), but even so, it only froze. Now, Hydrosophists start with the hail strike that does a ton of damage in AoE and freezes everyone. And same happened with other abilities - they all got dialed up to eleven (xcept necromancy, necromancy sucks). The weapon damage also seems to got buffed. All of that leads to combats flowing much quicker than they used to - everything just does too much damage. Also, alpha strike becomes incredibly important - you either wipe half of them in your first volley or they do it to you. I think that's bad because it's not what the original was liked for - it was about slowly shaping the battlefield into your favor.
- The only exception from this memory OP rule are two-hander warriors. They deal so much damage that they don't even need that much skills (though warrior skills got as OP as everything else). They can easily right-click everything which feels almost an exploit. And, well, there's quite a number of exploits in the game - sneak, for example, is back to being as insane as it was in the basic OS, just by the somewhat different reasons. But I guess that's to be expected from alpha (their inner testing is probably bad, though - I bet they don't even use cheatengine to accelerate the speed of their testing).
- The story is... I dunno. On one hand, everything is dark, grim, hopeless and horrible. You start out in ghetto, but in reality that's a concentration camp mixed with the unit-739. So some really, really bad shit happens with people here. The game also actively tries to emotionally manipulate you - say, you kill a non-important NPC only to find a note in their pocket describing how human they are. So you feel guilty about it. On the other hand, it's not that larian's unfunny humor went out of the picture - so you kill the chief nazi of this concentration camp and what do you find in his pockets? Smelly panties of local doctor Mengele. You're still helping out flaming pigs and battling their half-assed guardians, talking with the megalomaniac crabs and zany local arena fighters, yeah, half of the conversations are grim and half are done in the quirky fashion. That may be a matter of taste, but for me that creates a schizophrenical atmosphere. It's like pouring black coffee in soup and drinking them that way.
- Graphics are nice, but they did something wrong with the special effects. I.e., when there are lots of ice and frosty characters on the screen (especially if that ice is made from blood), the picture quickly becomes something cosmic and not even remotely natural. First part looked more fantasy-ish.
- Quest structure is good, though. I'd say that it's the main drive behind the playthrough right now - lots of small stuff to discover and zero hand-holding. The world is not that open, despite what people say - all ways to escape the concentration camp lead through the same dungeon and you end up in the same areas. But it has enough secrets so you can ignore that.
- Economy is really tight and that's probably good. You need to mind it from the start or else you'll never be able to afford much. Compared how bountiful money were in the first part, that's a nice change.
- The RPG system, in my opinion, got slightly worse. Yes, abilities providing general direction for the character is a nice idea (i.e., warfare provides bonus to all physical damage, therefore, you can have obvious hybrids of warrior and rogue/archer or the less obvious with geomancer/necromancer as those now deal physical damage), however, the growth of those effects is really slow and is totally overshadowed by item progression. I.e., one level jump in attributes will give you 4% damage from stats and 3-4% from abilities, 7-8% in total, whereas the basic weapon damage grows by, like, 25%. Not to mention that the +3 stat items become available real quickly and that also propels your build in a very singular direction.
- Memory is OP. Other stats are very easy to get and the gains from them are insignificant. Skills, on the other hand, are ridiculously strong right now - that's why memory is OP, pretty much. In the first game, skills started rather mildly and got even milder in EE - wanna freeze a target? You have either Freezing Touch (with really short range) or Ice Shard (which costs a lot of AP). Ofc, in EE they screwed up and overbuffed Bitter Cold (which was totally fine in the original, you just had to cast Rain), but even so, it only froze. Now, Hydrosophists start with the hail strike that does a ton of damage in AoE and freezes everyone. And same happened with other abilities - they all got dialed up to eleven (xcept necromancy, necromancy sucks). The weapon damage also seems to got buffed. All of that leads to combats flowing much quicker than they used to - everything just does too much damage. Also, alpha strike becomes incredibly important - you either wipe half of them in your first volley or they do it to you. I think that's bad because it's not what the original was liked for - it was about slowly shaping the battlefield into your favor.
- The only exception from this memory OP rule are two-hander warriors. They deal so much damage that they don't even need that much skills (though warrior skills got as OP as everything else). They can easily right-click everything which feels almost an exploit. And, well, there's quite a number of exploits in the game - sneak, for example, is back to being as insane as it was in the basic OS, just by the somewhat different reasons. But I guess that's to be expected from alpha (their inner testing is probably bad, though - I bet they don't even use cheatengine to accelerate the speed of their testing).
- The story is... I dunno. On one hand, everything is dark, grim, hopeless and horrible. You start out in ghetto, but in reality that's a concentration camp mixed with the unit-739. So some really, really bad shit happens with people here. The game also actively tries to emotionally manipulate you - say, you kill a non-important NPC only to find a note in their pocket describing how human they are. So you feel guilty about it. On the other hand, it's not that larian's unfunny humor went out of the picture - so you kill the chief nazi of this concentration camp and what do you find in his pockets? Smelly panties of local doctor Mengele. You're still helping out flaming pigs and battling their half-assed guardians, talking with the megalomaniac crabs and zany local arena fighters, yeah, half of the conversations are grim and half are done in the quirky fashion. That may be a matter of taste, but for me that creates a schizophrenical atmosphere. It's like pouring black coffee in soup and drinking them that way.
- Graphics are nice, but they did something wrong with the special effects. I.e., when there are lots of ice and frosty characters on the screen (especially if that ice is made from blood), the picture quickly becomes something cosmic and not even remotely natural. First part looked more fantasy-ish.
- Quest structure is good, though. I'd say that it's the main drive behind the playthrough right now - lots of small stuff to discover and zero hand-holding. The world is not that open, despite what people say - all ways to escape the concentration camp lead through the same dungeon and you end up in the same areas. But it has enough secrets so you can ignore that.
- Economy is really tight and that's probably good. You need to mind it from the start or else you'll never be able to afford much. Compared how bountiful money were in the first part, that's a nice change.