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Game News Divinity: Original Sin 2 Kickstarter Update #17: That's a Wrap

Trojan_generic

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Level based area progress (cleaning the areas suitable for your level), skipping through story/dialogs fast forwarding to combat, level based generated loot whoring...

Sure they made combat more complex, added exploration/puzzles and interaction possibilities within the world. But that's basically an improvement on the formula (for us). Think about it from the mainstream perspective. I didn't say it was a diablo clone - it is more in style of diablo (which is enough for the mainstream appeal).

Anyway my point was - i would not say "hardcore market is super viable because Divinity was a success". If you like it or not, Divinity has a strong mainstream appeal.

Please do elaborate, unless you are just :hahyou:
 

jagged-jimmy

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Please do elaborate.
Not sure what's more to say. I guess the question is:
Was Divinity a success because casuals were triggered by Diablo looks and "modern BG" reviews? Contrary to "it did well, because there is market of old school RPGs" (there is, but big enough?).

And personally i do think that, while technically impressive and certainly creative at times, the RPG formula in Divinity is fairly simplistic. Thus my comparison to Diablo, which might have been to much, i admit.
 

Trojan_generic

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Sorry, was supposed to be elaborate this: "If you like it or not, Divinity has a strong mainstream appeal."

I haven't check the numbers, but I suppose that not SO many people have played the game?
 

DarkUnderlord

Professional Throne Sitter
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jagged-jimmy

Prophet
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Sorry, was supposed to be elaborate this: "If you like it or not, Divinity has a strong mainstream appeal."

I haven't check the numbers, but I suppose that not SO many people have played the game?
Whether or not you win the game... matters not. It's if you bought it.
 

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