Trojan_generic
Magister
- Joined
- Jul 21, 2007
- Messages
- 1,566
Level based area progress (cleaning the areas suitable for your level), skipping through story/dialogs fast forwarding to combat, level based generated loot whoring...
Sure they made combat more complex, added exploration/puzzles and interaction possibilities within the world. But that's basically an improvement on the formula (for us). Think about it from the mainstream perspective. I didn't say it was a diablo clone - it is more in style of diablo (which is enough for the mainstream appeal).
Anyway my point was - i would not say "hardcore market is super viable because Divinity was a success". If you like it or not, Divinity has a strong mainstream appeal.
Please do elaborate, unless you are just