Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Development Info Divinity: Original Sin Ditches "Ultra-hardcore" Role-playing System, Goes for Accessibility

Discussion in 'News & Content Feedback' started by Crooked Bee, May 29, 2012.

  1. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Messages:
    15,029
    Location:
    In quarantine
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Tags: Divinity: Original Sin; Larian Studios

    As expected, info continues to appear on Larian Studios' new turn-based RPG Divinity: Original Sin. In particular, Swen Vincke shares that the game is going to be "accessible" and not "ultra-hardcore":

    Active-pause was considered for some time (and we actually started out like this), but in my heart I really wanted to make one of those games that has epic tactical battles, where you really have to think how you’re going to defeat the enemy. And because I’m occasionally very impulsive, one morning I stormed into the office and told the team that we were going to ditch all the hack & slash stuff and go for turn-based. I was ready to go all despot on them should I encounter any resistance, but to my surprise, they were actually quite supportive of that idea. Then I discovered they were a little bit too supportive, because before I knew it I had an ultra-hardcore system on my plate. Eventually we settled on something that I think is quite accessible, but still offers plenty of opportunity for tactical depth.​

    Turn-based Facebook game confirmed?
     
    • Brofist Brofist x 3
    ^ Top  
  2. General Maxson Arcane

    General Maxson
    Joined:
    Mar 13, 2012
    Messages:
    3,438
    Location:
    Lost Hills bunker
    Yeah, that could be expected. Will still wait to see more before (if?) getting excited...
     
    ^ Top  
  3. Sacculina Educated

    Sacculina
    Joined:
    May 13, 2011
    Messages:
    389
    So much for optimism. I'm interested in seeing how SV tries to justify this during the Codex interview.

    Edit: Saw the video, looks quite promising.
     
    ^ Top  
  4. Mozgoëbstvo Learned

    Mozgoëbstvo
    Joined:
    Nov 23, 2011
    Messages:
    812
    Location:
    Od Vardara pa do Triglava
    It really depends on what exactly "accessibility" means. I'm no fan of ultramicromanagement myself, but I like at least some degree of options even with "basic" units in TB games.

    DAMN YOU, SVEN! WHAT DO YOU MEAN WITH "ACCESSIBILITY"???
     
    ^ Top  
  5. catfood AGAIN

    catfood
    Joined:
    Aug 28, 2008
    Messages:
    7,424
    Location:
    Nirvana for mice
    :(



    This is why there needs to be Kodex interview with Larian ASAP. I wanna know if I should get hyped on this damnit!
     
    ^ Top  
  6. catfood AGAIN

    catfood
    Joined:
    Aug 28, 2008
    Messages:
    7,424
    Location:
    Nirvana for mice
    ^ Top  
  7. Angthoron Prestigious Gentleman Arcane

    Angthoron
    Joined:
    Jul 13, 2007
    Messages:
    12,926
    Day keeps getting shittier.

    Edit: The video didn't seem so bad.
     
    ^ Top  
  8. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
    Joined:
    Mar 29, 2010
    Messages:
    14,923
    Location:
    Ottawa, Can.
    It's not like Ultima had anything but basic combat systems. So long as the world and characters are interesting, I don't see this as a problem at all, this isn't supposed to be Knights of the Chalice.
     
    • Brofist Brofist x 1
    ^ Top  
  9. bonescraper Guest

    bonescraper
    I'm not surprised.
     
    ^ Top  
  10. Alexandros Arcane

    Alexandros
    Joined:
    Sep 5, 2009
    Messages:
    3,421
    Location:
    Greece
    Not a problem for me, I'm sure it will tactical enough for my tastes.
     
    ^ Top  
  11. Untermensch Savant

    Untermensch
    Joined:
    Apr 16, 2012
    Messages:
    280
    Location:
    Croatia
    Well....... It's not like Divine Divinity was hardcore.

    Dammit! Doesn't Sven know that describing your RPG as "accessible" is one of the worst things you can do
     
    ^ Top  
  12. Azalin Arcane Patron

    Azalin
    Joined:
    Mar 16, 2011
    Messages:
    5,562
    Well they said this is being inspired by Ultima 7 so....
     
    ^ Top  
  13. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
    Joined:
    Feb 2, 2007
    Messages:
    16,800
    Location:
    Terra da Garoa
    Seeing the video gave me hopes again, looks very solid and the "accessible combat" has a Fallout vibe....
     
    • Brofist Brofist x 1
    ^ Top  
  14. Ogg Prophet Patron

    Ogg
    Joined:
    Jan 14, 2008
    Messages:
    1,005
    Location:
    River Seine
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    In other interviews, he describes this game roughly as an ultima like with fallout combat. I'm OK with that. Turn based combat isn't only good because it's deep. It's simply fun because it's fun. I enjoyed fallout combat despite its being easy, for it wasn't the main focus of the game. Not every turn based RPG have to be like KotC.

    Gosh, the Codex can never be satisfied.
     
    • Brofist Brofist x 4
    ^ Top  
  15. Whisper Arcane Vatnik

    Whisper
    Joined:
    Feb 29, 2012
    Messages:
    2,991
    Accessible in what meaning?


    Easy to learn/hard to master OR designed for casuals?
     
    ^ Top  
  16. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    Larian makes lite RPGs, so have some realistic expectations.
     
    • Brofist Brofist x 2
    ^ Top  
  17. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    16,818
    Codex USB, 2014
    A little too cutesy for my taste.
    Not a big fan of developing for co-op either.

    The editor shown at the end of the video looks nice.
     
    ^ Top  
  18. Jashiin Arcane

    Jashiin
    Joined:
    Mar 28, 2012
    Messages:
    1,440
    It will be great. I have faith in Swen and Larian, let's hope Kirill Pokrovsky will do the soundtrack for this.
     
    ^ Top  
  19. Mozgoëbstvo Learned

    Mozgoëbstvo
    Joined:
    Nov 23, 2011
    Messages:
    812
    Location:
    Od Vardara pa do Triglava
    Wow. The ice and water thingy at the end opens up good combat possibilities. The TB combat in this doesn't look any worse than Arcanum - and I'm still apeshit about that game.

    Here's being (moderately) expectant for the future.
     
    ^ Top  
  20. dr. one Augur

    dr. one
    Joined:
    Dec 5, 2009
    Messages:
    656
    Location:
    posts
    If they´ll deliver varied and creative encounter design I really don´t see a problem with the system not being "ultra-hardcore", I´m actually inclined to consider it a plus - I´m quite sure the gameplay is supposed to be blend of exploration, questing and combat, not combat first and everything else second.
    Besides, judging by the video, accessible in this case seems to mean easy to get into/intuitive, not necessarily shallow - from the little that has been shown I´ve noticed that enemies have weaknesses (and likely resistances), spells can interact with each other, weapon properties can be changed temporarily via items, there´s a sword with a display of attack type, accuracy, speed, initiative, durability and degrade quality properties, enemies have chance to hit/be hit (likely modified by distance).
     
    ^ Top  
  21. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    I'm yet to see one that does...
     
    • Brofist Brofist x 8
    ^ Top  
  22. Falkner Thread Decliner Patron

    Falkner
    Joined:
    Mar 25, 2011
    Messages:
    633
    Wasteland 2
    When will this art style finally die? :(
     
    • Brofist Brofist x 11
    ^ Top  
  23. Alex_Steel Arcane Patron

    Alex_Steel
    Joined:
    Jul 7, 2011
    Messages:
    2,416
    Location:
    Germany
    Seems interesting for co-op. Other than that, I don't know, I will have to try it. The overdone fantasy genre is certainly not making me happy but hey, it is turn-based.
     
    ^ Top  
  24. Mozgoëbstvo Learned

    Mozgoëbstvo
    Joined:
    Nov 23, 2011
    Messages:
    812
    Location:
    Od Vardara pa do Triglava
    Oh, you!

    [​IMG]
     
    ^ Top  
  25. Tical Arcane

    Tical
    Joined:
    Nov 29, 2007
    Messages:
    4,723
    Location:
    Your closet.
    Shouldn't it have a darker and less saturated look if they're returning to the roots of DD? Maybe something like this or a bit less extreme.

    [​IMG]
     
    • Brofist Brofist x 7
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.