SuicideBunny
(ノ ゜Д゜)ノ ︵ ┻━┻
- Joined
- May 1, 2007
- Messages
- 8,943
they really need to work on that combat participation detection...
that would be a weird thing to do considering that your other character can still miss out on xp just because he stands too far behind.I think it may even be the case that companions sitting in the Hall of Heroes will also gain experience.
that would be a weird thing to do considering that your other character can still miss out on xp just because he stands too far behind.I think it may even be the case that companions sitting in the Hall of Heroes will also gain experience.
nice. but you still trigger the absent from combat dialogue if you stand 3 steps behind the other and manage to kill everything on first turn.That was fixed ages ago in the alpha.
That's not what I'd say. It looks like it'll be okay/good content-wise and a mess systems-wise which is the most I can expect when it comes to non-JES RPGs.Perhaps they thought "more generic shovelware - Roguey on the RPGCodex" wouldn't provide much of a sales boost. Still think it was worth a try though.
I believe it works like this: If a monster gives 250 experience to Source Hunters "Roderick" and "Scarlett" when you kill it without companions, it will still give "Roderick" and "Scarlett" 250 experience if Jahan and Madora are in the party as well, and they will also get 250 experience.
Does anyone else gets that music and sounds disappear in the tutorial cave?
or that "take all" command for picking up items doesnt work?
or should i report it as a bug?
Im expecting a lot of players had it so far...