RPGCodex: Trolls bitching about games they haven't played, while others are busy playing.
These people aren't playing it though. That's the problem. They're busy telling everyone how awesome this game is to play... while they
don't play it. With some who haven't even started. But they bought 2 copies!!!
We had this nice thread, with people posting their impressions as they were playing the game. And you know, completing it too. But naaaah, let's take random one-liners as evidence instead.
[Poll] Did anyone finish Divinity: Original Sin?
Did you finish D:OS?
Yes, I finished it. 105 vote(s) 37.6%
I played it but didn't finish it. 133 vote(s) 47.7%
I haven't played it (kingcomrade). 41 vote(s) 14.7%
Taking only those who actually started playing = 238, 56% of which haven't bothered finishing it.
Comments include:
good game, but for me completely lacking in the story department. even a shit story can be compelling tho so it's not really about that. it's more like.. tone and mood.
I finished it. Like everyone says, the combat becomes sometimes too easy and so the game less interesting, but still a good game.
Combat (the main attraction) becomes trivial by the end, and story doesn't get any less trivial at the same time. Stopped playing after realizing that I'm going through the same motions in every battle with trash mob #132 and pressing 1 repeatedly in every dialog.
Stopped after dicking around in Phantom Forest for a while, co-op buddy didn't want to continue aftewards. It gets really tiring near the end when both main chars are OP as fuck and encounters just aren't interesting enough (all those identical death knight groups, ugh).
Good game, but not good enough to make me want to play it to the end.
There's a whole bunch of similar comments. The game becomes "tiring", is fun for the first act but peters out, "I was rather bored by the end", "found it rather meh overall", "The fact that there are black holes and everything totally out of context in the story does not help either".
Now I can see why Larian are making that patch. The game, as it stands, just isn't worth starting because chances are you're not even going to bother finishing it.
And said Fallout 2 also being a horribly buggy and apparently broken at release, yet I still completed it for the first time without any patches... I bet some of you are still waiting for the game to be finished before playing it, amirite?
I don't think there's a person here waiting for FO:2 to be "finished" before playing it. That's my point. Despite FO:2's obvious problems, I think everyone who played it, played it through to the end.
When it comes to D:OS. they don't. Over half give up before the end.
I have tons of games I am not playing because I don't feel like it. I don't however go shitting all over them on forums, when I have no fucking clue on about what kind of an experience they can deliver. And I wouldn't appreciate it if someone would for example use the fact that I haven't finished Banner Saga as evidence for that game being crap.
The key here is, I doubt you also tell people how worth playing those games you aren't playing are. I've got people here, who haven't finished it, telling me "it's worth playing" because "it's solid". Where-as people who
have actually finished it are using words like "tiring" and talking about a "meh" story that falls apart. That's not exactly "solid".
Maybe it would help if I re-phrase the question: Is D:OS
worth playing now - in its current state - right through to completion?
People who answer "yes",
despite not bothering to finish it themselves are called hypocrites.
I have logged over a hundred hours on the game all through beta and into release. What the hell do you mean I haven't played it? How could you even determine such by what little I provided?
You said yourself that you haven't finished it. See, "played it" denotes the completion of "playing". If you said "I am playing it" then it's something you're doing or are in the process of doing. The fact you
haven't bothered to finish the game tells me more about what you think of the current state of the game than whatever words you want to use to convince yourself that the KickStarter you backed is worth it.
I played the game a ton, played a lot with my friend. We enjoyed the game, it had its problems as I said (we thought it could be a little more difficult), but aside from that, we were having fun. We stopped playing because we saw they were going to release a hardcore version and we were interested in that.
Again, and thus not interested in playing the game
as it was released.
There's a difference between a game that's worth playing (and by that, I mean to completion) when it's released, and a game that needs to be patched before it's worth playing.
As for playing a game more than once? How the hell does that mean a game is worth playing at all? I only read books once because I can remember everything about the story the moment I start the first page.
Books != RPGs. 'twas a noble effort at a strawman though. Good RPGs should provide multiple different experiences as you play-through. See Fallout. Bad RPGs get boring, tiring and make you want to give up before you see the end. Oh wai...
For craps sake, why is it so hard for you to understand that people actually like a game and want to hold off to see it for all that it will be in the next push that comes? Why do you make ignorant assumptions that it is because we think the game sucks? That is a pretty damn weak argument.
You like it.
It's a good game.
No really.
You just don't want to play it at the moment.
Uh-huh.
I know, right. Some posts in this thread almost made me think that I really know NOTHING about anything. That divinity is worthless crap coz five people haven't completed it
Correction:
Over half of those who started playing haven't completed it.
and would rather wait for the next patch, that giving FREE extra content and improvements is bad, that patching a game REGULARLY is bad oh and ofcourse if you don't want to or simply have no time to complete a game more then once than this game automatically sucks ass.
There's a difference between a game getting "FREE extra content" because it adds to a game, versus a game that
needs "FREE extra content" because the game, in its current state
is not worth finishing.
You can't be so dense as to not see the difference.
So you ignored the content of my post. Brilliant hack job.
You mean the fact you put a whole lot of money into games
you haven't played? No, I got that point. You haven't played it, you made that clear:
I kickstarted DOS and bought 2 copies. I still haven't started it yet.
So how the fuck do you know what you're talking about in order to give a valid opinion on the product?
At best, you're
assuming the game is good (despite you not having played it) simply
because you've put money into it (you bought two copies!!). There are actually
studies done on that. At worst, you're just being idiotic.
"Protip™: If it was worth playing, you'd be playing it."
Protip: If there are other games to play, then there is no reason to rush to play a game before the definitive, fully patched version is out. That is why I sometimes wait years to play a game. I am absolutely not in a rush.
Your whole argument about whether something is "worth playing" seems to be more "necessity to play right this moment," which is of course a personal decision for everyone. Your whole argument is weak because of this.
D:OS is totally worth playing! In like, 20 years from now! There's no rush! There are just... better games to play right now. But D:OS is still worth playing! One day! Eventually!
Surely you're not that dumb.