They said that the first area is really dense in content but the other areas are a little empty in comparison and that is why they are making a KS. It was the same in Div Div 1, alot of things to do on the starting town and on the main city but everything else was kinda of empty, lots and lots of orcs, that huge dungeon with copy/pasted levels that takes forever to end, after the starting town, almost killed my interest in the game. I managed to survive that dungeon and get to the main city and loved it. At that time I thought that Div Div 1 was one of the worst and one of the best game I played at the same time, if a game took the best part of the game and get rid of the terrible Diablo Clone combat ... and Larian surprised me because: 1) They are still alive and making interesting RPGs and b) Divine Divinity Original Sin appear to be the real Div Div 1 as it should be at that time but I'm worried about the density of content, 4 - 5 huge empty areas aren't exactly what I want. I really want that those stretch goals are only to attract pledges but the money is really gonna be used to put things on those 4-5 huge areas and things like the day/night cycles, companions and etc. aren't going to cost the full 1 million dollars, I can live without day/night cycles and companions without personality but I really want all those 4-5 huge areas with good quests and combat encounters to make exploration fun.