Cryomancer
Arcane
A paid DLC is paid DLC, no matter how good the base game is. Besides, the DLC for kingmaker isn't really great.
If you re play the MC with tiefling and kineticist, your experience will change a lot.
But even with all DLC's, the price is not that different. One game is asking $60 and another, is asking $65 for the full experience and gives the option to pay $40 for the base game. This is not an AAA $60 for the game + $80 for season pass + lootbox BS.
I played through Wizardry 1, 4, 6, 7, 8 and 7 out of the 9 D&D Gold Box RPGs.
Kingmaker may be astonishingly hard for the new generation of self proclaimed RPG nerds, but its difficulty is nothing to write home about for me.
thinking about the fastest, most efficient or even most gruesome way to solve the battles in Divinity: OS 2 was more of a challenge to me than the "hardcore" RTwP battles in Bugfinder: Patchmaker.
Cool. Did you played Pathfinder Kingmaker with only one party member on UNFAIR??
I found Pathfinder Kingmaker on my custom difficulty far more hard than BG or NWN on hardest difficulty. But is not only difficulty that makes an game. How many different spells can you cast on Dos2? How many deicions that impact the story can you make? Can you be an necromancer raising an undead army? Or you are restricted to only one summon? Can your archer hit an elephant sized target at 14m? Or he is limited to an nerf range gun? Can you use skills at will as longs you have "power" or they are limited to cooldown? Can you cast spells like ice prison at the start of a fight? Without BS armor mechanic? Can you wear actual armor that deflects blows instead of this bs "bonus to hp" armor? I own an 175 lbf crossbow IRL and trust on me. Hit targets far smaller than an human at 50m is not hard for me and i don't consider myself an good shooter; see someone that trains with an bow his entire life as if his life, success and family depends upon it not able to hit an elephant at 14m is so silly that insta breaks my suspension of disbelief. Sure, P:K had much more nerfed ranges compared to PnP, some spells like Horrid Wilting should have 400 feet + 40 feet / caster level, but at least is not limited as on DOS2. Difficulty is not everything in a game. Might & Magic VII is far easier than VI and i honestly like both eqqualy.
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