Ol' Willy
Arcane
Ending slides often break axiom "character knowledge /= player knowledge". Your char supported Killian against Gizmo: ending slides tell you what happened to Junkyard later.
How exactly your character is supposed to know that? He ventured north; he has no contact with the people he left behind.
It is an interesting question of how player should be made aware of the long-term consequences of his actions. But what if the answer that he shouldn't? It looks like some kind of instant gratification; leave some place for mystery and unknown, why tie down all the ends?
How exactly your character is supposed to know that? He ventured north; he has no contact with the people he left behind.
It is an interesting question of how player should be made aware of the long-term consequences of his actions. But what if the answer that he shouldn't? It looks like some kind of instant gratification; leave some place for mystery and unknown, why tie down all the ends?