Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Completed Dominions 6: ProfessionalThroneSitters II, MA Edition

Standard Game or Disciple Game

  • I want a standard game, let's not interact with the lepers

    Votes: 8 50.0%
  • Disciple game, hit me with those Disease checks

    Votes: 8 50.0%

  • Total voters
    16

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,681
Location
Poland
This has been coming for a long time, I even informed everyone (including Agartha and Ind) that this could happen at any time.

Probably will work too, I was too exhausted to stop it...
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,331
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
I've never cared about who would win, I only jumped you to enlarge my lebensraum since I believed you were the easiest target.
I may have been wrong though.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,643
Location
Shaper Crypt
I've never cared about who would win, I only jumped you to enlarge my lebensraum since I believed you were the easiest target.
I may have been wrong though.

Also, thanks for dispelling GoH for a spell with no use whatsoever.

Goddammit. I'll need resources to get it back online, what a waste.
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,331
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Sorry, but you know it could have been any other global (and come on, let me have some last fun and graph pondering). Which nation are you now ? I can send you some N gems to make for it.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,526
Location
The Eye of Terror
In other news, welcome to Nidavangr's lands currently under raid. Dayyālu , do you want to tell us how long ago did you find this?

wlwr2GX.png
 
Last edited:

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,681
Location
Poland
Congratulations Ys! I saw this coming but couldn't do much.

My game was spent fighting Phaecia, the true Boss of this gym, and barely winning. Ignored Agartha for far too long, never ignore MA Agartha. Its a miracle I made it this far, mainly due to AI by enemies...

Please just please fortify your thrones people there is no excuse...
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,643
Location
Shaper Crypt
Congrats to Ys, for completely fooling Naba not to fort his capcircle Thrones. The amount of theorycrafing we had trying to stop that Mage Tower was a thing of wonder, we failed to find a solution.

Hopefully you all enjoy your eternal slavery to the French.

WE WARNED YOU
 

Trash Player

Augur
Joined
Jun 13, 2015
Messages
497
What is everyone's pretender build btw? Mine was a Imprisoned Idol of Sorcery. Yep, very redundant and not useful. I was going for the stealthy Niefel Jarl meme.
:codexisfor:
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,643
Location
Shaper Crypt
Now, graphs!

ZSb1gHb.jpeg


Provinces! Interesting to note the steady growth of Vanheim, Caelum getting nuked by the Ys/Naba alliance and Niva starting to do shit after 75% of the game doing nuffin'

xcCQjXx.jpeg


Forts! Agartha still on the lead despite not being in the game anymore! FORT EVERYTHING

FnfFCgN.jpeg


Income! Nothing surprising here, bar Agartha!

pLzuZzK.jpeg


Likewise, unsurprising Gem income.

lzTMprO.jpeg


Research shows an early lead for Caelum, then Ys going stellar, Agartha STILL leading despite Ai'ing and Niva/Vanheim running after everyone.

yNfHFHj.jpeg


Did you know that Niva has blood sacrifice and not many other uses for Blood Slaves?

cFxKtCr.jpeg


Army size is mostly meaningless.

E1N1bKU.jpeg


While Ascension points show us the.... minutiae of the Yssian Throne Rush on Naba.

Regarding the overall experience: Caelum was a one-note nation. Fun, but you can essentially do two-three things, and the crusade against the True Final Boss of the game (Johannes) did cripple me long term. Nivandagr is a peculiar nation: being born from Illwinter's tabletop campaign (did you know that Nivadagr has no mythological equivalent and it's simply the baddies of the long-running RPG campaign Illwinter plays and the Nidthings having extra lives is a neat RPG concept truth be told). While everyone knows that Caelum does (Air spam) Niva is a weirder beast, with lab monkeys that are cheap but bad at it, interesting troop selection (having honestly great chaff and good fighters) and their mainline mages being.... uh, W2N1 and N2E1 aren't exactly top-tier. Good cap-only recruits and ton of stealth and scrying, though.

Best moments of the game for me having my Caelian thug-God working against Pheacia and the defense of Sceleria, gatewayin' an army to surprise the Nabaite hordes.

Well, GG. Goddamn frenchmen
What is everyone's pretender build btw? Mine was a Imprisoned Idol of Sorcery. Yep, very redundant and not useful. I was going for the stealthy Niefel Jarl meme.
Ended up not seeing any uses at all.

WjosVPU.jpeg


Amrav was a pure Scale build with a cheap Dormant Thug God to avoid rushes. Worked fine until it didn't, a very simple build honestly.

GdYbDzf.jpeg


Krom was a design fron Baron Tahn and it's honestly good. The bless coordinates woinderfully with the nidbathed thingies and you don't need that many res anyway. Decent utility for the God.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,526
Location
The Eye of Terror
Funny thing is though, I almost didn’t cast that Wizard tower. I initially though that the tower would go up after magic phase battles and thus had it cast on Northia since that’s where Na’ba’s army was located, but after checking the Dom5 wiki (by the way, when are they updating it for Dom6!) I realised I just didn’t know fort sure. So, since Northia had a fuckhuge army likely to survive anything and the reward for a successful gamble was much higher by casting the spell at Ermitheia (the other throne province that Nidavangr attacked with my pretender in it) I went ahead, got up at 3:00 AM today and switched. A successful gamble indeed as the tower went up before any magic battle leaving Nidavangr’s magic goon squad to twiddle their thumbs while impotently watching Hypatia ascend to the heavens and force them to bow before her majesty!

Almost a shame though, it would have been funny to see my Monolith (Astral 7 with Elixir of life) magic duelling Nidavangr’s idol of sorcery (astral 5) while my two full-penetration equipped astral 7 mages soul slayed his other mages and the two death 4 mages skelly-spammed until kingdom come behind my remotely summoned chaff and PD dump.

Now please stand by as we open the archives and the lazy bastards at YSian News can finally get to work.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,643
Location
Shaper Crypt
Almost a shame though, it would have been funny to see my Monolith (Astral 7 with Elixir of life) magic duelling Nidavangr’s idol of sorcery (astral 5) while my two full-penetration equipped astral 7 mages soul slayed his other mages and the two death 4 mages skelly-spammed until kingdom come behind my remotely summoned chaff and PD dump.

You ignore the three Golems, and it's all RNG anyway. Plus I could easily out-skellspam you. Magic Duel'ing with the Mono would have been insanity, imagine rolling low and the Mono dies to a random crow mage rolling high.

Did you have Astral Travel? That one would have been messy. Everything else is a complete RNG fiesta.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,526
Location
The Eye of Terror
You ignore the three Golems, and it's all RNG anyway.
The Monolith and the two two astral mages also have high Earth to shatter golems while they’re stuck behind Howl and the chaff. As for the magic duel I only had two scripted and the Elixir of Life which gives a second life, so the odds of the monolith dying from it were less than 10% against an astral 5.

But it is likely that it would have ended with our two statues staring at each other while everyone is dead until the timer runs out and eventually kills both of them since they can’t retreat.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,643
Location
Shaper Crypt
But it is likely that it would have ended with our two statues staring at each other while everyone is dead until the timer runs out and eventually kills both of them since they can’t retreat.

You would have won eventually in that case, attacker dies automatically. Oh well, we'll never know.


Naba essentially gifted you victory by not fortifying his Thrones, not going to lie on this one. Vans were preparing to jump on you and with your only "ally" left to be shredded by my thuggery (that wasn't even that much truth be told) and lategame shit going online the mess would have been huge. You should have jumped on him even sooner (Malakal was warning everyone about that) but I guess you had a NAP up.

What the hell you even told Sinileva not to send his bullshit meter rampant? "Let's avoid friendly fire while we raid Niva"?
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,526
Location
The Eye of Terror
You should have jumped on him even sooner
Because I didn't want to backstab him until you made it clear what kind of war you were going to fight on turn one of our conflict. Sitting behind your forts while spamming remote commander assassination by the dozen each turn (seriously, those ashen angels are bullshit, 5 gems for a guy who murders bodyguards and doesn't put the caster at any risk unlike Mind Hunt) is no one's idea of a fun war. Meanwhile you had decided to focus your attentions on Na'ba and by the first turn of that war it was clear you were gonna cripple him while Malakal was evidently preparing to jump me (by the way, that message about "preempting throne rushes" was cute Malakal , but it didn't fool anyone). So off I went and activated plan B which I had spotted a long time ago and holed up while I made the last preparations. I'm think Sinilevä knew it was coming a couple of turns ago but didn't have time to emergency build those forts and you had messed him up pretty good. And really, by now you should know that if I'm stalling there has to be a pretty good reason for it.
 
Last edited:

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,643
Location
Shaper Crypt
5 gems for a guy who murders bodyguards and doesn't put the caster at any risk unlike Mind Hunt

4 gems!

Also it's not as good as Earth Attack. That one is amazing. But lategame Dominions is the province of mass remotes, teledrops an' shit. Committing an army must be done only when you have several layers of inbuilt protection. Would you believe I entertained the notion that you had a stealthy commander with the artifact item Dome sitting on the Throne province?

I legit lost a single mage to Manifestation backfiring, but he was Twiceborned so there was no problem. A funnier problem was mind hunting your Harvester of Sorrows: I did have the amount of S mages required even if I had to pass through my Dome. Hey it's a dome of misdirection, I guess it's 70% so I simply need to spam more Mind Hunt. Hey, it's just a Dome of Misdirection, I border like 5-6 other provinces what are the chances it will redirect towards THE ONLY PROVINCE WITH HOSTILE S mages?

Pretty fucking high as I lost two mages from that. I lost more mages from that that from all the Manifestations I spammed. Also losing the two Wraith Lords wasn't funny, I legit forgot I could park stealthy crow mages in all provinces and feeblemind people, but that one is on me.

that message about "preempting throne rushes" was cute @Malakal , but it didn't fool anyone

I mean, he was right. Technically the Pole didn't lie.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,526
Location
The Eye of Terror
You ignore the three Golems,
Just checked and your golems didn't have smashers, how did you expect their frost brands to kill a monolith before they got shattered? It's not like you never saw my monolith before.


Anyways,
What is everyone's pretender build btw? Mine was a Imprisoned Idol of Sorcery. Yep, very redundant and not useful. I was going for the stealthy Niefel Jarl meme.
NPdYWo6.png


Air 1 is an empowerment to cast Rain of Stones.

mQSbl2K.png


Bless was Fateweaving plus the resistances (just +10 to shock and fire and +5 to nature, the rest is from thrones). I thought it would be funny to try Fateweaving, which in the end just made the Movar'chs slightly more killy, hard to say if it was worth it but the resistances definitely limited the options of Caelum and Marignon. Hypatia herself though did work though. She claimed solo two tier 3 thrones, exterminated Caelum's mage corp during our decisive battle that I'll post later, traumatised Marignon when she teleported on top of his cap, Soul Slayed Amrav, Caelum's god (that one was lucky indeed) and claimed that Na'ba throne at Ermithia. Statue pretenders with teleport are a serious menace if you're willing to risk them.
 
Last edited:

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,526
Location
The Eye of Terror
Also losing the two Wraith Lords wasn't funny, I legit forgot I could park stealthy crow mages in all provinces and feeblemind people, but that one is on me.
Yeah, I was wondering how long it would take you to wake up to that fact once I mindhunted the first Wraith Lord.

A funnier problem was mind hunting your Harvester of Sorrows
There were two of them actually.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,526
Location
The Eye of Terror
The Protocols of the Elders of Ys, or How the Morgen did it.


Part 1: The war of Jotunheim

7ZlrIkZ.png


As the early, successful expansion was wrapped up, a clear diplomatic picture emerged. Na'ba to the east looked like a friendly neighbour that could be worked with, furthermore he was bordering both Asphodel and Scelaria and thus he was himself more than happy to have a friendly border while he went on a rightful crusade against the undead hordes. Caelum to the west had no interest fighting an underwater nation and Nidavangr had THE BEST ROLE PLAY of this game bar none (come back Baron Tahn :oops: ). This left Jotunheim to the south. Somehow they had managed to scare all their neighbours so the YSian diplomatic corp brought together the bird whisperers of Caelum and the manly men amonsgt men of Nidavangr in holy alliance against the giants of Jotun.
Once war was declared, after some cat and mouse, the Ysian Yellow helmets had managed to put themselves on top of Jotun's capital with the giant's army outside. You see, the deal with Nidavangr was that whoever defeated the enemy's main army would have rights to the capital, by this maneouvre Jotun had no choice but to fight me, giving me the capital assuming I could beat his army.

As you also see in the following image, Agartha and Vanheim had moved in to vulture as well. Poor Jotun had somehow found itself engaged against FIVE other players.

OR7ZlkG.png


The plan was simple, commit all the mages to the battle (this was around turn 18, so not much research or mages were available yet) to buff some 40 odd Morvarc'h knights with Body Ethereal, Luck and Mossbody. In front, the scouts had seen some 100 odd gianst and a lot of those tiny little Vaetti. Gold commitment looked about equal. As it turns out, it worked splendidly as while my trickle of research had given me a potent force multiplier on already strong units, Jotun didn't have any battle magic of note.

ciIXV0P.png

ZdoqRH4.png

aBkjKXt.png

vDsEYGT.png


Heavy cavalry with good protection, high defence skill, glamour, luck and body ethereal are extremely hard to kill. Given that body ethereal negates 75% of hits and luck will negate a further 75% of any mortal blows that might have gone through, it should be no surprised that the Knights of Ys won a crushing victory that day.

While the Yellow Helmets of YS did the heavy lifting, the other vultures stalwart allies had made sure there would be no chance of recovery, this battle was the one and only of this war.
 
Last edited:

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,526
Location
The Eye of Terror
Part 2: The Ashopdelbowl.

As the yellow helmets settled for a long siege of Jotun, disturbing news came from the East. Na'ba, who was leading a successful war against Asphodel received declarations of war from Marignon, Scelaria and Nidavangr all at once. The records don't tell if this was coordinated or a pure coincidence. The choice for YS was clear, Na'ba was going to be a long term ally, he HAD to be saved. After a flurry of diplomacy, the YSian diplomatic corps had managed the impossible. Nidavangr was convinced to switch sides and join Na'ba against Scelaria in exchange for some of Na'ba's rich border provinces (for which YS had to pay Na'ba for their lost income during a dozen turns) and Ind was convinced (or rather he jumped at the opportunity) to fight Marignon together with us. What had begun as a 4v1 against Na'ba had turned into 4v3 in our favour.

kUwpRWo.png


InD_ImaginE has already spoken about this war, so I'll just share the battles I had against him.

MWtAonM.png


This first skirmish went a long way to shape his perception of the war. My knights could beat his one on one handily but I think he didn't take into account that my knights fled the field. In sufficient numbers my army would rout, his wouldn't.
This was compounded by an ambush I had setup with Na'ba:

vDO9tmo.png


In this battle my knights made a beeline for the ONLY commander Marigon had which routed the Knights of the Chalice after barely four rounds of combat. The fact that I had significant mage support (the first outing of the dreaded Gifts from Heaven) and routed the Marignese knight early but STILL lost twelve knights (for a cost of more than 1200 gold for his 2100) should have told him that in a proper setpiece battle there was a good chance I might lose, but alas for him the Movarc'h trauma was real and he never managed to take advantage of the fact that fully half my army was still sieging Jotunheim.

Meanwhile, Hag was actually doing a splendid job raiding Marignon and despite losing the first encounter managed to wipe out two Marignese armies by routing them with St Theresa (Praise be her Magnificent name) while capturing all the surrounding provinces, thus sealing his fate.

And finally, I claimed Marignon's capital by teleporting Hypatia the Monolith on top of it. Had Hag demanded it I would have ceded it to him, but he didn't, probably because he was content to capture the lion's share of the Marignese lands and prefered not risking relations with the underwater nation with a statue Super Combattant. So I captured my second capital.

In the meanwhile, Na'ba had finished off Asphodel and Scelaria had few of the promised endless hordes of skeletons and no magic to support them against regenerating and fire shielded glamour giants and the manly Men amongst men of Nidavangr. Ysian borders were secure and the Diplomatic Corps had scored a brilliant victory.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom