You make me so, so proud.
Ok, lost again, what am I doing wrong? At least the 10 specters and 10 multibless hulladancers are gone.
It's not a multi-bless, it's a stock N9E4, if I remember right. The baseline (one of the most common ones). He has a Telkhine now, bad news: he's still ded, but it can
hurt. More even if he got Conj and Con and he can start summoning some chaff and equipping crap: a Telkhine is a SC-level chassis, after all.
If you can post a turn by turn analysis, we can do give better hints, but for now I can say:
+ Have you sent recon before? A commander with Retreat Orders to check what was inside? If you have time, it's always useful. You can even start scripts with the mage+gem trick.
+ Too much chaff on your side (like in the past battle). Chaff is good only if it has
very high morale or it's unded or demonic: sending stock troops against a SC is unwise, as it will cause the HP rout. I lost 150+ Chaos warriors in the Warhams game thanks to that.
+ No Mage support. Numbness. Sailor's death. Curse. Anything and that thing is ded. Even small spells like Vine Arrow (not UW, I know) can be helpful against early and desperate Thugs.
+ That's all? Nothing else outside? All the other Therodosian units are ded? You kept a picket on the cap to keep it sieged even if you failed the assault?
Not to be patronizing or anything, but often we have to learn things the hard way. I've learnt crap just by guessing.
Do you know you can set units to Wait or scouts to hide and Wait with Shift+W? Months to get it, I swear.