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Easier to make linear shit that follows a similar theme that has proven to sell vs. having to design levels creatively and try to make something that looks and feels fresh that might not sell.
I actually disagree, even if that seems to be the most likely explanation at first glance.
I think that the changing demographics of people who now "consume" games are responsible, rather than the ease of producing the respective content: What used to be pupils, students, nerds and neets, are now girls, cucks, faggots, niggers and retards. The gaming industry went from prestigious niche to imbecile mainstream, Hollywood customers. I'd even say old-school game design, especially in FPSs, would be cheaper to produce than the cinematic, linear retard-traps of today, by a mile.
It's the unwashed masses, who are as dumb as, or even dumber than, animals, who are resposible for the the decline of everything, including FPSs.
You just have to compare the soundtracks of the original Dooms to newer stuff. Or even semi-official mods like Perdition's Gate for example. They used to cater to metal-heads and similarly niche stuff. If you listen to more recent FPS soundtracks, they're worse than Limp Bizkit dude-bro shit, which was pathetic back then already.
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