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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

Discussion in 'General Gaming' started by LESS T_T, Jun 11, 2018.

  1. sullynathan Arcane

    sullynathan
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    Git gud
     
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  2. Blutwurstritter Learned

    Blutwurstritter
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    You're getting enough bfg ammo for the hard encounters. Most of the time its placed either before or after such an encounter or even
    int the encounter itself. If you're not wasting it, you have enough to finish Marauders and to clear the map when necessary. The point
    is that there is some sort of "panic button" for Marauders in the game.
     
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  3. 502 Educated

    502
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    It's never the runners' fault that a game is breakable.

    Look up "glitchless speedruns".
     
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  4. DalekFlay Arcane Patron

    DalekFlay
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    I am aware alternative categories exist, was using shorthand to refer to any% runs being very boring.
     
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  5. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Its always the runners' fault for being degenerates that waste their lives doing stupid shit.
     
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  6. Bigg Boss Arcane

    Bigg Boss
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    Unless they are making money off of it. Then it is less stupid but even more degenerate.
     
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  7. UserNamer Cipher

    UserNamer
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    Just started this game at second level now and I was pleasantly surprised by it actually being a challenge (started on nightmare directly) The health and ammo refill mechanic sounded retarded on paper but I have to say they work so far. I stress the "so far" part.


    Granted, I can already see the potential on this game play loop remaining the same for the entire duration of the game and probably it doesn't have the same flexibility of the real dooms which offered (including wads) a wide range of encounters and scenarios with all levels of intensity and challenge.

    I can also already see the flaws in level design,of course they are not as interesting and complex as the original, they just have more detailed backdrops. And there is something annoying regarding how cluttered and disleveled everything is- not sure I'm explaining what I mean

    Also so far I didn't notice any enemy destroyingp of the level geometry to remove cover and stuff, like in some other old school style shooters such as arcane dimensions, ion Fury's security bots, and ss3. I think even wrath has it

    Plot tone and style could have been done better, something more mysterious a la dark souls, but I think the doom marine is cool

    Performance is awesome but the game didn't start immediately and I had to spend some time troubleshooting. In action it looks great but probably the game is not as jaw dropping graphic wise as anticipated

    Anyway, TL Dr can see many flaws but I'm at level 2 and so far it has been a fun and intense shooter
     
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  8. Zariusz Learned

    Zariusz
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  9. UserNamer Cipher

    UserNamer
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    Still having a blast. Flaws so far

    -some stupid game design like the purple goo and the rocket launcher firing very slow moving rockets. Some puzzling decisions like the first person platforming and things right outside of a platformer like a chain suspended in midair rotating clockwise and you have to jump from a suspended but falling off platform to the next
    -of course the level design meaning the progression through the levels, the layouts is uninspired as hell
    -generic "hell priest" main enemies. Very lame /I generic I think.
    -sound design is off, there is no characteristic sounds for enemies attacking, it's not like doom where you could recognise the sound of a rocket coming at you or a fireball flying fast. Here you have enemies teleporting in all the time so at least a recognisable teleporting sound would have been good

    I want to stress that I'm really having fun despite some of this stupidity, the combat works very well- it's not the original doom but a mix of doom, quake, with some death match elements. I do think the gameplay is fun and challenging, on nightmare
     
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  10. Sodafish Arcane

    Sodafish
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    Oh yeah that purple goo was bullshit. Still, it is very sparingly used thankfully.
     
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  11. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    I think the purple goo was fine. It changed up the otherwise very rote formula and most of the time you could entirely avoid fighting it if you paid attention. Its good that it was only for like 4 fights during the whole game rather than there being an entire goo level or something. That would have been real bullshit.
     
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  12. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    SoundtrackGate: https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/

     
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  13. Ash Arcane

    Ash
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    Who gives a shit? Doom 2016 and Doom Eternal's soundtracks are both painfully average. It does the job but that's all. There's not s single track that stands out.
     
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  14. sullynathan Arcane

    sullynathan
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    Menu theme is good
     
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  15. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    I remember nothing about the Doom Eternal soundtrack except that I was able to listen to the Doom 3 theme, which is simultaneously great but also makes one think of replaying Doom 3 which is a mistake.
     
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  16. normie Magister Patron Zionist Agent

    normie
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  17. DalekFlay Arcane Patron

    DalekFlay
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    I just replayed Doom 3 and loved it. Depends on what you're going to it for though, as it's not Doom 1 and 2 much at all. Play it like a cross between Doom and System Shock though, and I think it's a blast.
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
     
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  19. Blutwurstritter Learned

    Blutwurstritter
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    Did you play Prey(2006) and Quake 4 ? They use the same Engine and are similar to Doom 3.
     
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  20. DalekFlay Arcane Patron

    DalekFlay
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    I did back then, don't remember them much now. I think they were more straight-up FPS games, if memory serves.
     
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  21. UserNamer Cipher

    UserNamer
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    Been Playing some more and I have to say now I'm a defender of this game. It definitely doesn't feel like popamole and it's both challenging and fun. The way you recharge health armour and ammo still sounds incredibly stupid on paper yet it works, it works fine without removing the challenge.

    Would I like a new game with levels layouts more like the classics or the wads of the classics, and a gameplay more based on item placement? Sure but I would still maintain that doom eternal stands on its own legs as an alternative to the classics but still very much in the same spirit, for what concern the furious gameplay.


    I am playing on nightmare and it's co. I just believe its jarring in a minor way to have this mega armor still you get destroyed in 1 or 2 fireballs but it's a minor note
    I have endless nitpicks on this game, endless, yet the overall experience remains excellent.

    Somehow I really dislike the lore, the names like mayjr and argent d'nur, it all sounds stupid to me. Doom guy story sound cool and dumb, dumb in a cool way everything else seems a bit dumb in a non cool way.

    I am really excited to see how the series will progress. Would like to see maybe some large scale battles in the future with you against hordes of monsters. Would love better levels layouts and a slightly more refined background lore, something in the style of dark souls maybe. Possibly some ambient destruction doable by both you and the monsters,like ion fury(limited to the security bots enemies I think), arcane dimensions, serious Sam 3

    A final note for anybody who hasn't played the game. Playing nightmare, it feels to me it was 100% balanced around a mouse and keyboard player and that was a really pleasant surprise to me. Unless the game is easier than I think and I have become retarded, gaming retarded during my hiatus. Also you can remove the fatality indicator and remove the glow around item, it helps a bit
     
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  22. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
     
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  23. UserNamer Cipher

    UserNamer
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    These are the equivalent of skyboxes basically. Anyway I'm almost finished with eternal so I wouldn't mind a few more levels
     
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  24. OctavianRomulus Learned

    OctavianRomulus
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    I see all kinds of cool exploration possibilities in the second shot. They will probably disappoint me in that regard...
     
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  25. Sodafish Arcane

    Sodafish
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    Those really look like concept art rather than screenshots to me.
     
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