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Real-Time Tactics Door Kickers 2: Task Force North - spec ops real-time tactics game - now available on Early Access

Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,194
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
TBH fam I would like to see some progress on the campaign, though it seems that devs are taking it very slow nowadays.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,248
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/1239080/view/3678933105442834334
The September Intermediary Update
Hey friends,

Still not ready with the final game (campaign and all) but since the stack of fixes and improvements was overflowing, we're letting some of that pressure out so you can enjoy a better version of the game.

But wait, there's also some extra content!

3 new maps - 2 new Tiny Troubles and a Deck of Cards addition.


94688e129cd8835d0c0574310f74badc99603a7a.png


New Enemies! The Rabble gang - which are really low level insurgents grabbing their pitchforks and rising up - get a
hunting shotgun
and a
bolt action
. Literally what they could find around the farm. They are not particularly good at using them, but they can hit hard when they do not miss.


de816463b6813b4e6f1b193050343cbf28dd8cee.jpg


New Weapons! Rangers get the shiny new M4 URG-I carbine, light and handy in combat.


ee096be72529b3ba33ad0fcc3429f672e8bf00e6.jpg


The SAD boys get more toys: the very short
RSAR - subsonic
rifle rounds out of a PDW-sized carbine; the
M320 standalone grenade launcher
they can use to supplement firepower; the very concealable and iconic
PPK
and even a sawed-off side by side which they can conceal for extra chaos.


f81f14629f045d65fb945adcc267e8e559c1e3f1.jpg


Oh, and you can now
turn Dushkas
around.


a6e17aac9b4b4e8e55b854cdf6b7118eb42a31dc.jpg


What's next? Doctrines are on final leg, pretty cool and slightly different from Door Kickers 1 era. Campaigns are shaping nicely. New missions are coming. The future is bright, but we're still releasing when it's properly done.

Your Devs @ KHG

Changelist for v0.36:
- three new maps
- new enemy weapons (side by side shotgun, SMLE Mk3 bolt action)
- New Weapons (M4 URG-I, MCX RSAR, M320 standalone grenade launcher, PPK, sawed off shotgun)
- Nowheraki SWAT officers can now equip a helmet
- G22 .40 has some ammo options
- gunshot effects (muzzle flash, tracers) are hidden if shooter isn't visible
- more RMG variety to apartments-style maps
- the "small" map-generator option will only spawn apartments now
- added new headgear options for Nowheraki Militia and CIA Black Ops
- mounted weapons can now be aimed
- speed sync button now visible in waypoints menu (was previously only available via Ctrl+LClick shortcut)
- speedsync and go-silent are now saved with the rest of the plan when restarting
- speedsync and go-silent will no longer cancel the current waypoint when called directly on your troops
- left-clicking on a deployed trooper in the roster panel will zoom-in to his location
- drawing a new path from the current origin of a trooper will no longer auto-delete the existing path. It will create a branch just like drawing from the middle of the path (which can be cancelled with rclick)
- can now send emails/logs/crashdumps from the in-game feedback form
- spycams can now be used on windows/gratingdoors/curtains
- hooked up a bunch of new trooper voicelines (still using dk1 era recordings)
- improved the trooper profile widget
- while hidden in smoke, you're able to see enemies which are right next to you
- added support for mouse button 4/5 (currently bound to Escape/Back)
- multiple performance improvements for low-spec PCs
- added "delete" option to arrest/rescue waypoint
- many other improvements/tweaks to UI, game behavior and existing maps

- AI: civilians and HVTs will try to avoid running into gunfire
- AI: improved HVT running and surrendering behavior
- AI: will avoid cover spots that are close to combat (for civilians and HVTs)
- AI: improved pathfinding performance
- AI: more realistic reaction times when stopping an interaction

- mapgen big speedup when generating previously slow maps
- mapgen many improvements and fixes, as well as more variety
- mapgen fixed windows sometimes showing up between buildings
- mapgen reduced Investigate chance to 25% of default
- mapgen fixed enemies spawning inside objects

- modding: increased some hardcoded limits (like max number of waypoint types)
- modding: unlocked modded items no longer reset when turning mods on/off
- modding: added support for changing Human effects when taking damage (blood splats, burning effect, etc.), see data/effects/ folder
- modding: TecTorch sound is no longer hardcoded
- modding: increased max name length for equipment/trooperClasses/unitNames (from 32 to 48)
- modding: added unique Sound IDs to most guns for better modding accessibility
- modding: added support for changing commander voice based on squad type (defaults to "male_very_american", added it explicitly for Rangers so modders know it's supported)

- fixed hostages getting stuck on double doors (and cleaned up double-door handling)
- fixed the HVT and hostages sometimes refusing to go through breached walls or opened doors
- fixed FOV issues when walls would intersect with each other
- fixed coop: the blurred main menu image staying behind when being invited to coop while customizing
- fixed enemies choosing to run to reposition instead of shooting while walking
- fixed HVTs ignoring threats after being flashed
- fixed enemies sometimes not looking at opened doors
- fixed arrested HVTs showing full FOV
- fixed HVTs sounding the alarm (and making you lose the Stealth challenge)
- fixed Abduction lose condition
- fixed AI crash when opening a lot of doors
- fixed AI staring at blindfiring and suppressing enemies
- fixed a couple of crashes on the 32bit version (sound-related issues, dynamic reverb disabled for now on win32)
- fixed sorting workshop maps for "completed" not working properly
- fixed a bug where changing the trooper's portrait would not go through all available portraits
- fixed similar/identical equipment requiring an extra purchase
- fixed map thumbnails sometimes showing as missing textures
- fixed a bug where having too many workshop maps would result in texture-related errors
- fixed slowdown when drawing path (very noticeably on IntelGPUs)
- fixed several mod-related crashes
- fixed replays not pausing when opening in-game menu
- fixed crash related to AI opening too many doors
- fixed some weirdness with AI opening doors they don't need to (as they were passing them, or that were in front of them before stopping)
- fixed crash when door is destroyed while enemy is passing through
- fixed shotguns causing multiple dying sounds and tracking pellets as more than one
- fixed crash when closing game while it was loading
- fixed grenade launcher not showing correct # of shells when planning in advance
- fixed AI kicking open sliding doors
- fixed not being able to cancel the arrest/rescue waypoints
- fixed explosives disappearing from garage doors sometimes
- fixed sometimes ejecting two mags when reloading
- fixed bug with "author" tag being shown even in non-workshop missions
- fixed being able to switch selected trooper (with TAB) while performing path edits
- fixed sometimes not being able to add a waypoint at the end of the path
- fixed being able to deploy empty (sorry)

- editor: avoiding wall-instersections is no longer a requirement! (or any FOV-blocking intersections for that matter). Self-intersecting walls are still bad.
- editor: DeploySlots can now activate a Trigger when deployed onto (allowing for different things to happen depending on where you deploy)
- editor: increased the max number of entities by 2000
- editor: added more DamageArea features (knockback, stun and burn)
- editor: fixed alt-spawns being synced between ungrouped entitites
- editor: added checkbox for auto-grouping entities you paste (helps when copying multiple groups with alt-spawns)
- editor: removed civ exclusion from Limit Areas
- editor: fixed not showing scaling properly
- editor: fixed not being able to drag&drop files on out-of-focus game window (for the integrated model viewer)
- editor: fixed scenario QRF buttons no longer working
- editor: added Allied / OGA Grenadier class for mission builders
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,194
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Good, looks like the development is still progressing, albeit slowly.
 

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