Sensuki
Arcane
downtime is important in ARPGs too - Diablos (1 & 2 ofc), TQ etc
I was saying that mucking around in Ultima VII has nothing to do with the sort of thing described in e.g.What the hell are you talking about?
Which to me is uninteresting (although I understand the appeal to some).Soaking in a game's world, immersing yourself in its atmosphere, letting it seep deep into your subconscious...these are a must in any game I play. Icewind Dale as mentioned above was absolutely perfect in this regard. VTM:Bloodlines whisked me away to another world,and I loved every second of it.
Why are you so afraid that it would get confused with LARP'ing? Why are you so afraid that its sounds eerily similar to "sperging out"? Fuck that ! We're all nerds and we love games. If that makes us LARP'ing aspies then so be it. Wear it like a badge,dammit.
Downtime was easily the best thing about Skyrim IMO. There were some breathtaking vistas in that game with texture upgrades installed. I enjoyed having screenshot competitions with my boys. This made me a little sad because holy fuck a deeper experience in this world would be moving.
The Elder Scrolls series are games based almost entirely around downtime.
So you're saying any action game ever would be better off if you'd force downtime to them?Downtime is as important in balancing the action as mundane is in balancing the awesome.
Without mundane, the awesome has no meaning, neither has action without downtime.
Other than arena shooters which are played in short bursts?So you're saying any action game ever would be better off if you'd force downtime to them?Downtime is as important in balancing the action as mundane is in balancing the awesome.
Without mundane, the awesome has no meaning, neither has action without downtime.
By definition downtime is not forced on the player Johannes, it is up to the player if he wants to do it that way.
Oh and to my knowledge most modern action games do give you a bit of downtime between combat via cutscenes, dialogue or mission briefings; they understand that wall to wall action is tiring without a breather