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Interview Dragon Age II Won't Be Dumbed Down

Hawke

Novice
Joined
Feb 27, 2011
Messages
9
Location
Baldur's Gate
Mrowak said:
herostratus said:
I didn't get the drog vibe however, more like bioware skirmisher - rpgcodex has gotten some press over on the bioware social network so he's probably gonna troll us some back.

Figures...

Shame he won't last here, they never do (maybe apart from Volly)... Lack of a decent attention span, you see...

My attention span is quite adequate. And trust me, I'm just here to observe and maybe say a few things against the masses. This forum is quite the funny one.
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
You already said that you twat. Only 8 posts and already ignored by 4 people, one of them being me.
1/10, you are so pathetic I almost feel sorry for you.
 

Hawke

Novice
Joined
Feb 27, 2011
Messages
9
Location
Baldur's Gate
Jack said:
You already said that you twat. Only 8 posts and already ignored by 4 people, one of them being me.
1/10, you are so pathetic I almost feel sorry for you.

Your attempt to troll was too obvious. Rethink and then "Come at me, bro."
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Hawke said:
dragonagesex2-320x181.jpg
fabulous-dude.jpg

:thumbsup:
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Hawke said:

Try harder if you want to troll. Also, welcome to the Codex.

:salute: to Mondblut. Also, Roguey is probably right. "I spent eight to ten hours a day on a shitty job being shat upon upon by my manager, when I get home I just want to feel AWESOME and FABULOUS!"
 

torpid

Liturgist
Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
Hawke said:
The hate on this game is incredible. Anyway, while you guys sit here crying over how these games are dumbed down, I'll be owning ass in yet another great RPG <---- made by BioWare.

Yeah, you'll be owning a lot of gay dwarf ass in Bioware's latest romance simulator. :smug:
 

Rohit_N

Prophet
Patron
Joined
Feb 15, 2007
Messages
876
Location
Houston, Texas
Serpent in the Staglands Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
Bravo! Great interview.

I bought Xbox Live Gold just so I could download the DA:2 demo. Was totally worth it! For a long time I have been hoping that a game development house would start a move away from the antiquated systems of the past. In Pen and Paper games dice were a necessary way to emulate random chance. Action bars and turn based "click and wait" mechanics were acceptable and mostly needed due to limitations of the hardware. But now we have machines that can do sooo much more, I think it is high time developers started utilizing possibilities within the RPG genre. DA:2 looks to put the person back in the role play. When I played table top D&D long ago, it was more about being the character, THAT was the role you played. Lately you are simply a tank, or a DPS... I think that concept has taken the humanity out of so very many games.

DA:2 looks to be in a position to start bringing back that personality to the genre, by moving away from stagnant ideas and allowing us to become immersed in a fantasy, not just a setting, and for that I applaud Bioware!
Who wrote this?
 

RPGMaster

Savant
Joined
Feb 23, 2011
Messages
703
Fuck you Laidlaw. I played Fallout when I was 8. How the fuck is that a "high barrier to entry"?

As for tactical RPG. Bollocks. Ninja Gaiden is more tactical than DA2. You wouldn't last a minute in NG if you spammed one button. If you're going to try and copy hack n'slash at least do it right.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Every comment from the Bio forum is gold.

About the issue that there are no misses in the game, every attack hits:
That's good that they got rid of misses.It made no sense for my attacks or my opponent's attack to miss when we're both standing right in front of each other taking turns hitting each other without trying to avoid the hits.
Personally, I think it's the conditioning rationale. Missing sucks. It's annoying. Constantly hitting is like the rewarding food pellet.

Personally, I loathe dice roll misses, so I don't mind the new system

Even in a hack'n slash like Diablo, sometimes the character misses. Dammit Bioware, you can't even get this right.
 
Joined
Feb 19, 2011
Messages
385
RPGMaster said:
Fuck you Laidlaw. I played Fallout when I was 8. How the fuck is that a "high barrier to entry"?

As for tactical RPG. Bollocks. Ninja Gaiden is more tactical than DA2. You wouldn't last a minute in NG if you spammed one button. If you're going to try and copy hack n'slash at least do it right.

Indeed. I played and successfully completed almost every RPG from SSI and Origin when I was 8-12 years old. My view is: if there's no challenge, nothing that tests your skills, either analytical/problem-solving or hand-eye coordination, there's no fucking point to doing it.

DA2 doesn't do either. All I see it giving me is a headache.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
15,978
Location
Stealth Orbital Nuke Control Centre
J_C said:
Every comment from the Bio forum is gold.

About the issue that there are no misses in the game, every attack hits:
That's good that they got rid of misses.It made no sense for my attacks or my opponent's attack to miss when we're both standing right in front of each other taking turns hitting each other without trying to avoid the hits.
Personally, I think it's the conditioning rationale. Missing sucks. It's annoying. Constantly hitting is like the rewarding food pellet.

Personally, I loathe dice roll misses, so I don't mind the new system

WHY did you have to post it? I'm feeling the loss of brain cells from just reading that :retarded:
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,947
Project: Eternity
Reptilian Shapeshifter said:
RPGMaster said:
Fuck you Laidlaw. I played Fallout when I was 8. How the fuck is that a "high barrier to entry"?

As for tactical RPG. Bollocks. Ninja Gaiden is more tactical than DA2. You wouldn't last a minute in NG if you spammed one button. If you're going to try and copy hack n'slash at least do it right.

Indeed. I played and successfully completed almost every RPG from SSI and Origin when I was 8-12 years old. My view is: if there's no challenge, nothing that tests your skills, either analytical/problem-solving or hand-eye coordination, there's no fucking point to doing it.

DA2 doesn't do either. All I see it giving me is a headache.

lkzyz89efm_clap.gif


Both of you newfags seem to be getting it :salute:
 

visions

Arcane
Joined
Jun 10, 2007
Messages
1,801
Location
here
Von Paulus said:
Haba said:
Even though large tracts of Europe and many old and famous States have fallen or may fall into the grip of the Bioware and all the odious apparatus of Casual rule, we shall not flag or fail. We shall go on to the end. We shall fight in IRC, we shall fight on the forums and comment sections, we shall fight with growing confidence and growing strength in the Bioware community site, we shall defend our Codexian values, whatever the cost may be. We shall fight on the General RPG discussion, we shall fight on the Codex Workshop, we shall fight in the News and Content Comments, we shall fight in the Codex Playground; we shall never surrender, and even if, which I do not for a moment believe, this forum or a large part of it were subjugated and starving, then our Empire beyond the seas, armed and guarded by the Old School Guard, would carry on the struggle, until, in God's good time, the new gaming world, with all its power and might, steps forth to the rescue and the liberation of the true cRPG genre.
I'm sure Churchill would shed a tear on this.

Evidentally, Churchill would propose gassing the Bio boards.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,372
Location
Flowery Land
sgc_meltdown said:
deuxhero said:
Why doesn't Bioware just start making vusal novels?

And make it compulsary for their fans to read? Do you not know what welcoming is here, boy? It means they're welcome not to read.


And nothing is stopping Bioware from making it have full VA :smug:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,773
J_C said:
Every comment from the Bio forum is gold.

About the issue that there are no misses in the game, every attack hits:
That's good that they got rid of misses.It made no sense for my attacks or my opponent's attack to miss when we're both standing right in front of each other taking turns hitting each other without trying to avoid the hits.
Personally, I think it's the conditioning rationale. Missing sucks. It's annoying. Constantly hitting is like the rewarding food pellet.

Personally, I loathe dice roll misses, so I don't mind the new system

Even in a hack'n slash like Diablo, sometimes the character misses. Dammit Bioware, you can't even get this right.
I think people tolerate the missing in Diablo because it doesn't draw too much attention to it and everything happens quickly that it doesn't even matter. Anyway, if there should be transparent missing I think it should be clearly shown through animation, and since Bioware claims that's too difficult to do with DA, it doesn't seem all that horrible to me that they're using glancing blows (1/10 damage) instead.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
I think people tolerate the missing in Diablo because it doesn't draw too much attention to it and everything happens quickly that it doesn't even matter.

Happens quickly? Diablo is contemplative yet fluid in comparison to DA2's combat. It's like some kind of speed retard chess where pieces are banged against each other as fast as possible and everyone makes weapon sounds with their mouths.

Anyway, if there should be transparent missing I think it should be clearly shown through animation, and since Bioware claims that's too difficult to do with DA

The damage and combat feedback is nigh terrible. Just about no impact feedbacks or hit reations whatsoever, and all you could tell was when someone died because they let you know by exploding.

Seriously, to compare DA2 to Diablo 1 or 2 is an insult to the latter games.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,773
sgc_meltdown said:
Happens quickly? Diablo is contemplative yet fluid in comparison to DA2's combat. It's like some kind of speed retard chess where pieces are banged against each other as fast as possible and everyone makes weapon sounds with their mouths.
And yet those DA2 HP sponges still take too long to die. If combat against any given mob takes that long in D1/2, something's wrong.
The damage and combat feedback is nigh terrible. Just about no impact feedbacks or hit reations whatsoever, and all you could tell was when someone died because they let you know by exploding.
You have to trigger force effects to get those reactions. Otherwise it's like two big bags of HP passing in the night...
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
You have to trigger force effects to get those reactions. Otherwise it's like two big bags of HP passing in the night...

I'd assume you've experienced the demo firsthand. Would toggling said force effects look like they do here?

http://www.youtube.com/watch?v=vRz2uerFyi0

If so I really have to say that it has no appreciable effect. It just looks like they're larping with blood cgi. The fights at the end of Deadliest Warrior are better than this shit.
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
Roguey said:
And yet those DA2 HP sponges still take too long to die. If combat against any given mob takes that long in D1/2, something's wrong.

Trueeee

Unless they are blocking or dodging
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
I have two things to say that might contradict each other:

The first thing is this:
Did Bioware and Laidlaw ever imagine that the reason most of the audience (let's call it that) that left the game after about an hour did so because of the story, not the combat. Or because they thought this was going to be Call of Duty with swords - just like the ads for the game, DA: Origins, suggested?

The second thing is this:
People learn in small increments, one step at a time. A baby has to crawl before it is able to walk. When learning a foreign language, we learn small phrases first, then longer and longer structures. As such, and also as a teacher, I can certainly understand why Laidlaw, his team, and Bioware made the decisions they did before making the DA2.
Having played the demo for DA2 a second time, I can see they decisions in effect. In DA2 you start by picking a class, then Varric's tells his tale. And youre right in the heat of battle, learning how to play the game. After Cassandra reveals Varrric's 'lie' about the hero of Kirkwall, the player gets to play again, in more normal mode, and at normal difficulty. The player then already know what spells like fireball and mind blast etc. do as well the player know hows the combat in general is. The players can then use their preknowledge of the combat, the story, the quests, and the spells to get more into the game than thet maybe else would.

And a third point (just thrown into the pot for good measure):
I'm not necessairly sure that the Call of Duty audiences this was (is) done for, will stay with the game for more than maybe 1 or 2 hours. I play Call of Duty myself, and it is really really good game, It is not what I would define as an RPG, however. You do get (some) upgrades to your weapons, though. And in CoD, you also get missions (quests?), however the solution to these missions will nearly always be - combat. The CoD audience will maybe then expect combat, combat and utter combat. Not story, although the story for Modern Warfare seems to be quite good...
 

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