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Dragon Age impressions

Discussion in 'BioWare' started by baronjohn, Nov 2, 2009.

  1. Hümmelgümpf Arbiter

    Hümmelgümpf
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    If a game has enough subpar content to kill my desire to finish it, it's shit. Simple as that. Don't get me wrong, DA isn't a game that doesn't have any redeeming qualities whatsoever, but I'm not sure if they're worth sitting through hours upon hours of Bio's trademark party banter fully voiced by professional actors. Actors who were drugged with sedatives, so they wouldn't run away, judging by their enthusiasm.
    First five companions. I've also met Canderous and Imoen d'Arc (now wiz e seksy fhench aksent!) who didn't do much to improve my impression of the game. The dog was nice, though, because it didn't fucking talk. I don't suppose DA also has a spellcasting dog and a backstabbing, lock-picking dog?
    I do.
    I think you're confusing me with someone. I never bashed the DA combat for being too easy.
     
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  2. Worm Liturgist

    Worm
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    That dog is some of the best RPG character writing in fucking years, hell maybe decades. Don't you forget it.

    and the game made it up to me with the brood mother.
     
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  3. made Arcane

    made
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    There's a haste spell in the Creation tree. Not sure how useful it is, haven't tried myself. Run speed doesn't bother me as much as in Risen.
     
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  4. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
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    Have a decent quad-core computer and a GTX250 graphics card, so I don't think that's a problem. And I was playing PC, as I don't own a console. I did, however, constantly spam every stun and slow attack/ability that I had, and yes the ogre still got a couple of hits in. But that's still all very intuitive given any fight against a solo strength-based opponent in pretty much any rpg system. The designers certainly anticipated that tactic, because later they give some of the tougher opponents abilities to counter it (the revenant's pull ability). I didn't notice whether the Ogre had charge attacks/snares - if he did then on hard he either doesn't have sufficient stamina to keep using them, or doesn't use them often/intelligently enough.
     
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  6. relootz Scholar

    relootz
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    That dragon is hard but doable but those fireball traps. Arg.

    Btw is every bossfight going to consist of me running around with the character the boss targets? I dont see any other way of defeating the bosses, they do zillions of damage if you stand next to them.

    I have also noticed that mages appear to be overpowered in this game. Only that witch woman does any real damage to bosses, my main character is a fighter, i use the dog and alistair. I am beginning to think i am making it harder for myself not using another mage.
     
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  7. made Arcane

    made
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    Kite, or use a healer, or C&C. Or a combination of those depending on our party setup. Most classes get some nifty abilities at some point. Mages seem to excel at aoe damage though.
     
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  8. Freelance Henchman Arcane

    Freelance Henchman
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    I did the Mage Circle quest yesterday.

    Show Spoiler
    The whole shapechanging thing in the Fade was pretty well done I thought. I had fun shapechanging between spirit/golem/fireman and using their various abilities to stun, AOE damage and melee. Nice quest overall.
     
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  9. Mangoose Arcane Patron

    Mangoose
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    Divinity: Original Sin Project: Eternity
    Agreed, Freelance.

    I just had the thought that Achievements are a good thing (TM). SUre, they appeal to the console crowd, but in DA it seems to encourage the developer to include multiple choices and branching storylines.

    Show Spoiler
    Kinda pissed at the ending for the Dwarf branch though. The option is between "Fine! Using the anvil how you will" and "Destroy it - It's EVIL." Why can't I be pragmatic AND ethical by making sure it's used for volunteers but not abused and forced upon people?
     
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  10. treave Arcane Patron

    treave
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    Well, finished it with a mage character.

    Show Spoiler
    The way Bioware were wanking the epicness of the plot I was very much expecting that the slaying of the archdemon was just the halfway point of the game or at least the gateway to a final act.

    Of course, with the archdemon being a dragon whose only interaction with the PC prior to the final battle consists solely of hissing and roaring in dreams, there wasn't a very satisfying feeling when you finally get to smack it down. I mean... it's trying to destroy everything, sure, I don't need to be given a reason for it to be mindless destruction, but it all feels a little banal.

    I would've preferred it if they somehow managed to plunge Ferelden into an all-out civil war, creating a three-way war between Loghain, the Wardens and the Blight, complete with all the political intrigue and betrayals possible. Instead everything seemed to go a little too well for my liking. Not Bioware's worst tale told, but this setting really does have potential.
     
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  11. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Let me get this straight. If you don't like something, it's shit? How old are you, Humps?

    Hours upon hours?

    You're so witty it hurts.

    Never said it was you. So, let me clarify. You think that DA combat is so hard that a party of two (you and the dog) on Normal has no chance at all?
     
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  12. Emotional Vampire Arbiter

    Emotional Vampire
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    Amazing, just



    Amazing
     
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  13. Hümmelgümpf Arbiter

    Hümmelgümpf
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    You've never heard people use "It's shit." as a shorthand for "I don't like it."? Very well, if it's gonna make you feel better, DA is shit according to my personal taste in games and writing. Satisfied now?
    Haven't you heard Ausir? DA has more dialogue than Torment.
    It hurts because it's true.
    For me, yes. I'm not a god of RTwP like some other people around here.
     
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  14. Freelance Henchman Arcane

    Freelance Henchman
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    In fact,

    Show Spoiler
    I kinda wish they had given the ability to shapechange in the real world after the Circle quest, with those shapes. I loved how dynamic it felt to change to fire-guy first and fireball the dudes, then change to spirit and ice/imprison some guy, and finally go Golem on their asses or possibly just changing back to normal and use your usual abilities.
     
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  15. ChristofferC Magister

    ChristofferC
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    Hey ppl, don't kite. Kiting is lame.
     
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  16. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Shut the fuck up, will ya? You add nothing to this discussion (and probably to the forum), so I'd appreciate if you stop role-playing a stupid bitch for an hour or so, and let me have a conversation with more intelligent people. Kthxbye.

    Stupid people say a lot of shit. Hard to keep track of everything.

    It would be too easy if I did, wouldn't it?

    Explain why it's shit. So far you've said that everything is shit (although you admitted that some things weren't bad), without ever explaining why. Now is your chance to demonstrate that you aren't just an angsty, angry boy trying to fit in, but an intelligent guy with a point.

    You were talking about the party banter, remember?
     
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  17. relootz Scholar

    relootz
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    I fixed that for you. No problem.
     
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  18. Korgan Arbiter

    Korgan
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    I like African American dicks.
     
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  19. circ Arcane

    circ
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    Fucks sake VD, he already explained why he thought it was shit.
     
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  20. Clockwork Knight Arcane

    Clockwork Knight
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    DA or black dicks, which is better and why?
     
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  21. Hümmelgümpf Arbiter

    Hümmelgümpf
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    1. Plot.
    I don't like the concept of the Blight. The darkspawn are scary black creatures who want to conquer everything... Why exactly? Because they are scary black creatures, and that's the sort of thing they do? The only explanation the game offered is that they are butthurt about getting their asses kicked by God, which doesn't make much sense. There seems to be a bit of political intrigue along the way, which does sound promising, but everything I'm doing is still for the sake of stopping the most cliched barbarian horde imaginable. That's what The Witcher did right: there were plenty of monsters to slay crawling around at night, but side quests and the main story were about humans, characters I gave a damn about.

    2. Companions.
    I simply don't find them interesting. Alister is a Carth, Morrigan is a stereotypical girl who finds out that the world is larger than it seems, Leliana is a former assassin on a mission from God, Sten is a member of a proud warrior race with a confusing code of honor. I've seen all these archetypes before, and the dialogue just isn't good enough to make them look fresh. "Humor" deserves a special mention, as it's plain unfunny.

    3. Quest design.
    Not promising so far. "Bring me X potions/Kill Y bandits/whatever". The prisoner quest in Ostagar was just stupid: you can either give a prisoner some food and get a key to a treasure chest, or kill the prisoner... and get the very same key. Choices! The merchant situation is the only interesting quest I can recall. 1 interesting quest in 8 hours? Not exactly what I'd call good.

    Overall, Dragon Age isn't as offensively bad as Daikatana or Big Rigs, but it's not good either. I'd put it in the same category as Fable games: it works, there's nothing explicitly broken about its mechanics (except the stupidly arbitrary skill that you have to put points in to access warrior and rogue talents), but writing doesn't give me any motivation to keep going. I simply don't care about the world.
    I do. Unless the rest of the game has significantly less banter than the first town (there it triggered every time you ran across a bridge, which you had to do often), hours upon hours sounds about right.
     
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  22. vrok Liturgist

    vrok
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    If you have sufficient healing (2 mages with healing spell) and a good enough tank, most bossfights will be pure tank n spank.

    That's because the staff attack can't miss and checks against resistance instead of armor. Duh.

    You are.
     
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  23. Stalin Scholar

    Stalin
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    I Think DA is a pretty cool guy eh is not afraid of blood splashes or anything...
    Seriously best storytelling eva (ok so the story is shit but so what) fantastic voice acting i mean fantastic. if you turn the frame buffert effects the colors are really nice.
    I went and replayed Fallout 2 just before starting DA and it's a pile of shit : starts slowly and by 10 hours in i lose interest due to lack of focus as i do every fucking time. So games were not better before they were just designed for the crowd that could let the game happen in their heads no graphics needed. now they designed for the IQ65+ crowd and its not about to change. CRPG died when SirTech died.
    my 2c
    PS: i wouldn't pay to play DA but Pirate Bay has a discount on it
     
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  24. Imbecile Arbiter

    Imbecile
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    A review site that I (for the most part) trust has said that in summary:

    The best and worst of BioWare's excesses combine in this competent but unprogressive RPG.

    PROS: Huge depth in terms of both combat and customisation. Wide range of abilities and lengthy adventure.

    CONS: The fantasy world is sadly generic with an often risible script. Weak graphics and lots of minor bugs.

    SCORE: 7/10

    Fair?
     
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  25. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    No. The world is crafted from the familiar bits and pieces but there is nothing generic about it. The outdoor graphics are mediocre, the interior graphics are superb.
     
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