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Dragon Age: Inquisition Pre-Release Thread

Infinitron

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Will be fun seeing Bioware make an open-world game.

In b4 Roguey posting links to prove it won't be open-world.


http://www.rockpapershotgun.com/2013/06/10/dragon-age-3-confirmed-for-fall-2014/

The EA press conference at E3 has confirmed the release of Dragon Age 3, aka Dragon Age: Inquisition, in 2014. The game will apparently take place in “a vast open world”

Sup Roguey
 

undecaf

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I wonder when the apparent "we want to be bethesda too and make monies by bland scenerey" surplus of these openworld socalledRPG's turns against itself and implodes.
 

tuluse

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It depends what you mean by open world. Do they mean Bethesda style "you can climb that mountain" or do they mean every Bioware game ever where choose what hub you want to be at? It's technically "open" if all the hubs are available to you.
 

aris

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Will be fun seeing Bioware make an open-world game.

In b4 Roguey posting links to prove it won't be open-world.


http://www.rockpapershotgun.com/2013/06/10/dragon-age-3-confirmed-for-fall-2014/

The EA press conference at E3 has confirmed the release of Dragon Age 3, aka Dragon Age: Inquisition, in 2014. The game will apparently take place in “a vast open world”

Sup Roguey

At least it looks like they are taking some time making the game this time around, unlike DA2.
 

undecaf

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I'm going to go ahead and assume they mean a beth style sandbox when they use "vast open world" as a marketing gimmick. Because that's what the general crowd will believe those words mean, technicalities aside.
 

Lagole Gon

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Open world is the new shit.
Every time you open, something wordly has to happen. So open and world connected now in Dragon Age 3.
Enslave the entire open world with necromancy.
 

Roguey

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Will be fun seeing Bioware make an open-world game.

In b4 Roguey posting links to prove it won't be open-world.


http://www.rockpapershotgun.com/2013/06/10/dragon-age-3-confirmed-for-fall-2014/

The EA press conference at E3 has confirmed the release of Dragon Age 3, aka Dragon Age: Inquisition, in 2014. The game will apparently take place in “a vast open world”

Sup Roguey
Dah dah dee dah dah dah

http://social.bioware.com/forum/1/topic/371/index/16832520#16834750
Allan Schumacher said:
Not Skyrim style, just larger areas and more openness to them.
 

tuluse

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I'm going to go ahead and assume they mean a beth style sandbox when they use "vast open world" as a marketing gimmick. Because that's what the general crowd will believe those words mean, technicalities aside.
Yeah that's why their using that marketing term to make people think it will be like Bethesda 10m+ sellers, but as Roguey points out, not true.
 

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Of course they will, though I dunno if they'll design it so you'll never have to switch from your main like DA2 or bite the micromanagement bullet.
 

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Of course they will, though I dunno if they'll design it so you'll never have to switch from your main like DA2 or bite the micromanagement bullet.

If its anything like in DA2, its likely that they'll try for both. 'Normal' meaning easy and boring Dragons Dogma and SUPER HARDCORE INFERNAL NIGHTMARE FROM HELL, meaning that dubious rules will kind of warrant micromanagement. A better question, I think, is if they'll improve the UI. If there's one mistake they can't possibly commit again is how the camera is too close to the characters.
 

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If there's one mistake they can't possibly commit again is how the camera is too close to the characters.

Why not? I've noticed the game is being called an "action-RPG" in the trailer's Youtube description, so they might go full third person. There's even a precedent to switching between party members in a third person game - KOTOR.
 

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If there's one mistake they can't possibly commit again is how the camera is too close to the characters.

Why not? I've noticed the game is being called an "action-RPG" in the trailer's Youtube description, so they might go full third person. There's even a precedent to switching between party members in a third person game - KOTOR.

WORLD OF WARCRAFT ALLOWS ME TO ZOOM OUT SO I CAN SEE THE ENTIRE CONTINENT, FUCK.

Sorry, had to take that out of my chest. I had this sudden flash from BSN'ers telling me that the moving camera isn't that important in RTwShitP.

Though if I'm a bit more rational, the limited camera was a rather consistent complaint. In fact, its up there with the repetitive environments (as far as my memories from Purgatory BSN go). What makes the whole issue weirder is the fact that they guaranteed a moveable camera, whereas their excuse for why you can't zoom out is just ridiculous (Gaider's 'beautiful ceilings' that must be shared with the world).
 

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I didn't have any problems with the zoom level of DA2's camera. DA:O's was pretty annoying because they tried to go for two different perspectives.
 

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I want someone to make a third person game where you can pretty much only see the back of the person's head. Have a little bit of other space around it, but have most of the screen filled with your character's hair. You have to try to manoeuvre the camera around so you see bits of the world at a time.
 

Aeschylus

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Why is it that Bioware is pathologically unable to commit to a single genre for their games? It's open world but NOT REALLY; so dumb. Why not just commit to making a proper game in a given genre rather than taking a mish-mash of things that don't work well together?
 

Roguey

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Why is it that Bioware is pathologically unable to commit to a single genre for their games? It's open world but NOT REALLY; so dumb. Why not just commit to making a proper game in a given genre rather than taking a mish-mash of things that don't work well together?
What the hell's wrong with making their maps larger? It'd be great if we saw a return to BG/BG2-esque level design.
 

tuluse

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Why is it that Bioware is pathologically unable to commit to a single genre for their games? It's open world but NOT REALLY; so dumb. Why not just commit to making a proper game in a given genre rather than taking a mish-mash of things that don't work well together?
They're just making bigger hubs. The "open world" is just marketing bs.
 

DragoFireheart

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Why is it that Bioware is pathologically unable to commit to a single genre for their games? It's open world but NOT REALLY; so dumb. Why not just commit to making a proper game in a given genre rather than taking a mish-mash of things that don't work well together?
They're just making bigger hubs. The "open world" is just marketing bs.

Any intelligent person will know this already.
 

Aeschylus

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Why is it that Bioware is pathologically unable to commit to a single genre for their games? It's open world but NOT REALLY; so dumb. Why not just commit to making a proper game in a given genre rather than taking a mish-mash of things that don't work well together?
What the hell's wrong with making their maps larger? It'd be great if we saw a return to BG/BG2-esque level design.

That is not really what I'm saying. I'm talking about them trying to adopt aspects of different genres and mold them into one, without fully committing to all the features necessary to actually make a good game in that genre (i.e. DA2's bastardized combination of hack-n-slash action game and pseudo-RPG). It's more a generalized complaint about Bioware's design philosophy in recent years, which was highlighted by them saying "It's an Open World game, but not *really*" than about them making larger maps in general.
 

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That is not really what I'm saying. I'm talking about them trying to adopt aspects of different genres and mold them into one, without fully committing to all the features necessary to actually make a good game in that genre (i.e. DA2's bastardized combination of hack-n-slash action game and pseudo-RPG). It's more a generalized complaint about Bioware's design philosophy in recent years, which was highlighted by them saying "It's an Open World game, but not *really*" than about them making larger maps in general.
DA2 wasn't a hack and slash action game. :M
 

Aeschylus

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That is not really what I'm saying. I'm talking about them trying to adopt aspects of different genres and mold them into one, without fully committing to all the features necessary to actually make a good game in that genre (i.e. DA2's bastardized combination of hack-n-slash action game and pseudo-RPG). It's more a generalized complaint about Bioware's design philosophy in recent years, which was highlighted by them saying "It's an Open World game, but not *really*" than about them making larger maps in general.
DA2 wasn't a hack and slash action game. :M

Exactly my point.
 

DragoFireheart

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That is not really what I'm saying. I'm talking about them trying to adopt aspects of different genres and mold them into one, without fully committing to all the features necessary to actually make a good game in that genre (i.e. DA2's bastardized combination of hack-n-slash action game and pseudo-RPG). It's more a generalized complaint about Bioware's design philosophy in recent years, which was highlighted by them saying "It's an Open World game, but not *really*" than about them making larger maps in general.
DA2 wasn't a hack and slash action game. :M

But it tried to be.
 

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