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- May 29, 2010
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- 36,757
It didn't.But it tried to be.
It didn't.But it tried to be.
It didn't.But it tried to be.
It didn't.But it tried to be.
It did.
It didn't.But it tried to be.
It did.
What if it didn't?
It didn't.But it tried to be.
It has nothing in common with them. It's Dragon Age: Origins combat with faster, over-the-top animations, the removal of longer player character stuns so you don't have to switch characters, and slightly different underlying systems. The ability to move out of the way of melee attacks and certain ranged spells is more of a move to eliminate visual dissonance than a move towards action gameplay.It didn't.But it tried to be.
It did.
Why is it that Bioware is pathologically unable to commit to a single genre for their games? It's open world but NOT REALLY; so dumb. Why not just commit to making a proper game in a given genre rather than taking a mish-mash of things that don't work well together?
Well when the burning legion starting pouring in from the sky and Bioware being creative bankrupt at this point I don't doubt Sten will probably become Thrall and Morrigan some Jaina Proudmoore clone.Trailer was a whole lot of meh. Is it just me or were they trying to rip off the Blizzard style with this one? I also like how BioWare's version of being mysterious and cryptic is "use as many tired cliches out of context as possible."
No gameplay footage either.
Dah dah dee dah dah dahWill be fun seeing Bioware make an open-world game.
In b4 Roguey posting links to prove it won't be open-world.
http://www.rockpapershotgun.com/2013/06/10/dragon-age-3-confirmed-for-fall-2014/
The EA press conference at E3 has confirmed the release of Dragon Age 3, aka Dragon Age: Inquisition, in 2014. The game will apparently take place in “a vast open world”
Sup Roguey
http://social.bioware.com/forum/1/topic/371/index/16832520#16834750
Allan Schumacher said:Not Skyrim style, just larger areas and more openness to them.
It has nothing in common with them. It's Dragon Age: Origins combat with faster, over-the-top animations, the removal of longer player character stuns so you don't have to switch characters, and slightly different underlying systems. The ability to move out of the way of melee attacks and certain ranged spells is more of a move to eliminate visual dissonance than a move towards action gameplay.It didn't.But it tried to be.
It did.
"actual gameplay footage"maybe you noticedTrailer was a whole lot of meh. Is it just me or were they trying to rip off the Blizzard style with this one? I also like how BioWare's version of being mysterious and cryptic is "use as many tired cliches out of context as possible."
No gameplay footage either.
So much fun.
Trailer was a whole lot of meh. Is it just me or were they trying to rip off the Blizzard style with this one? I also like how BioWare's version of being mysterious and cryptic is "use as many tired cliches out of context as possible."
No gameplay footage either.
It's functionally no different than auto-attacking. They never patched it out, they patched in an auto-attack function. They did it to appease those who think Diablo got it right with its click-for-every-attack.And click-combat in the console versions before they patched it out, probably to try to see if it would catch on with the consoletards.
Stop being naive plz.
It's functionally no different than auto-attacking. They never patched it out, they patched in an auto-attack function. They did it to appease those who think Diablo got it right with its click-for-every-attack.And click-combat in the console versions before they patched it out, probably to try to see if it would catch on with the consoletards.
Stop being naive plz.
If you want to believe every turn based game is a turn based action game.Click for every attack is the first (and most important) step towards the hack and slash action RPG model.
It doesn't show. Maybe you're thinking of Dungeon Siege 3? Because Obsidian said console hack and slash action games were their primary influence and I can see the path of intent there.I also read that they studied God of War's design for DA2.
Nooooooooope.They would have made it hack and slash if they had the time, but were left with an uncomfortable and shitty compromise.
They'll talk about it later this year when they can actually show it.Anyway, what have you learned about DA3's combat?
Nooooooooope.
I already said what it was. I wouldn't call it brilliant either.Nooooooooope.
OK, keep on believing DA2's combat was some brilliant predetermined plan and not a half-assed mess like the rest of the game ccamwept:
DA2 was actually significantly worse when it came to content. From dozens of interesting encounters to fewer than a dozen. It could have perhaps been a better game had they taken the IWD2 approach to sequels, but they likely noticed the lower review scores and sales it received and decided to go for the big gamble.DA1 had mediocre combat and encounter design, DA2 just followed up on that.
DA2 was actually significantly worse when it came to content. From dozens of interesting encounters to fewer than a dozen. It could have perhaps been a better game had they taken the IWD2 approach to sequels, but they likely noticed the lower review scores and sales it received and decided to go for the big gamble.