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Dragon Age: Inquisition Pre-Release Thread

AMG

Arbiter
Joined
Sep 15, 2012
Messages
374
DA2 combat was definitely a step towards action games and it shows through almost every aspect of it. Limiting the ability to zoom out and paratrooper reinforcements are there to discourage planning engagements, you just head in and cast shit as you go. Overabundance of active abilites on short cooldowns, "jumping around" animations when switching targets, it is pretty obvious that the game was intended to be played like mass effect with the player taking control of his charater and the rest of party doing whatever they do. The moronic boss fights with hiding behind pillars and "this isn't even my final form" idiocy are just icing on the cake.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,973
DA1 had mediocre combat and encounter design, DA2 just followed up on that.


Looking back, DA1 released during an obvious decline of the genre, and most of us lapped it up without taking the time to realistically compare the game to the forefathers it was trying to ape. It really wasn't all that good, this entire series is one big letdown.

I remember being really pissed at it when it came out. "Spiritual successor to Baldur's Gate!" and my first impression of it was, "Oh, cool, it's garbage NWN all over again, only with worse writing and a shittier setting."
 

Gurkog

Erudite
Joined
Oct 7, 2012
Messages
1,373
Location
The Great Northwest
Project: Eternity
There should be some RPG where your character is a drunk who wakes up and realizes the liquor cabinet is dry so tries to stumble into town for a drink. Level progression is just sobering up gradually and upon reaching the final destination the drunkards drowns self in booze and thus reverts back to the starting 'level' for the sequel. Story built for the game mechanics!
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,757
DA2 combat was definitely a step towards action games and it shows through almost every aspect of it. Limiting the ability to zoom out and paratrooper reinforcements are there to discourage planning engagements, you just head in and cast shit as you go.
KOTOR also had a camera you couldn't zoom out. It's not an action game.

The waves are there to discourage the use of alpha strikes, making you stagger out your ability use. Not an action element.

Overabundance of active abilites on short cooldowns,
DA:O had this too.

"jumping around" animations when switching targets,
Completely cosmetic.

it is pretty obvious that the game was intended to be played like mass effect with the player taking control of his charater and the rest of party doing whatever they do.
True, but managing tactics is a requirement at least on normal difficulty. I was only able to use the default so far through act 1.

The moronic boss fights with hiding behind pillars and "this isn't even my final form" idiocy are just icing on the cake.
Boss patterns aren't action. Look at Might and Magic: Clash of Heroes as a turn-based example. They're very gamey and used in a lot of action games, yes, but in DA2 there's no reflex involved.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,973
DA2 required tactics on Normal difficulty? That's trolling, right? You could autoattack your way through everything.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Roguey
True.
Select everyone. Choose target. Kill. Repeat until there are no more targets. Commit suicide.
Bitch on the Codex about leftist trauma team resuscitating you.
 

Wilian

Arcane
Patron
Joined
Jan 14, 2011
Messages
2,846
Divinity: Original Sin
There should be some RPG where your character is a drunk who wakes up and realizes the liquor cabinet is dry so tries to stumble into town for a drink. Level progression is just sobering up gradually and upon reaching the final destination the drunkards drowns self in booze and thus reverts back to the starting 'level' for the sequel. Story built for the game mechanics!

Who gave you the design notes of my NWN module?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,757
Roguey
True.
Select everyone. Choose target. Kill. Repeat until there are no more targets. Commit suicide.
Bitch on the Codex about leftist trauma team resuscitating you.
Auto-attacking everything in the DA games won't work because enemy health necessitates ability use.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
There should be some RPG where your character is a drunk who wakes up and realizes the liquor cabinet is dry so tries to stumble into town for a drink. Level progression is just sobering up gradually and upon reaching the final destination the drunkards drowns self in booze and thus reverts back to the starting 'level' for the sequel. Story built for the game mechanics!
: x
 
Joined
Feb 13, 2011
Messages
2,234
Liked art style. Like the long development time.

Total wait and see mode.
dude you dont say you like anything bioware related. this is codex. everything that recently comes from bioware is shit(true) and some say it was always like that (not true)( da:origins was codex best crpg of 2009...):troll:
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,421
Location
Space Hell
Liked art style. Like the long development time.

Total wait and see mode.
Based on Bioware last 3 games, you are going to wait a LONG time to see something decent coming from them.
Worry not, we have a Wizard!
qhdu.jpg
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Based on Bioware last 3 games, you are going to wait a LONG time to see something decent coming from them.


Mass Effect 2 was a well made game for what it wanted to be. We might not like Gears of War with some RPG elements sprinkled on top, but that was their goal and they did a great job achieving it. Mass Effect 3 and Dragon Age 2 were ass because of short development time, I feel.

So if they have a bunch of time to make this one and their goal is a Morrowind-a-like then they might make something worth playing. We shall see.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Mass Effect 2 had some retarded story telling, and it was a warning sign of things to come. I'm also pretty sure Mass Effect 2 and 3 had approximately the same amount of development time, and no increase in development time is going to make bad writers into good ones. So even if the gameplay is ok, there is no chance that Bioware's writing will be not shit for the foreseeable future.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Mass Effect 2 had some retarded story telling, and it was a warning sign of things to come. I'm also pretty sure Mass Effect 2 and 3 had approximately the same amount of development time, and no increase in development time is going to make bad writers into good ones. So even if the gameplay is ok, there is no chance that Bioware's writing will be not shit for the foreseeable future.


I hadn't even gotten around to thinking about writing yet, honestly. I was thinking about the gameplay not being shit.
 

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