AMG
Arbiter
- Joined
- Sep 15, 2012
- Messages
- 374
DA2 combat was definitely a step towards action games and it shows through almost every aspect of it. Limiting the ability to zoom out and paratrooper reinforcements are there to discourage planning engagements, you just head in and cast shit as you go. Overabundance of active abilites on short cooldowns, "jumping around" animations when switching targets, it is pretty obvious that the game was intended to be played like mass effect with the player taking control of his charater and the rest of party doing whatever they do. The moronic boss fights with hiding behind pillars and "this isn't even my final form" idiocy are just icing on the cake.