A summary of Game Informer’s coverage on Dragon Age: Inquisition.
PLAYER CHARACTER + COMPANIONS + RACES
• A new mage joins your party, Vivienne.
• Varric and Cassandra confirmed companions. Morrigan is not a party member.
• 3 classes to choose from of course: Warrior, rogue, and mage
• Protagonist is fully voiced and can be male or female.
• At least 3 races to choose from; when asked about Qunari, Mike Laidlaw says “Do we go to four? I don’t know. Definitely these are the safe bet”.
• Each armor retains a certain iconic look, but looks different on each character. They want the squadmates to each have an iconic look, but customize armor to tailor to each while retaining elements of that iconic look
• Your racial choice colors your interactions with others.
EXPLORATION
• Going from Eastern Ferelden to Western Orlais.
• “Trying to drive exploration- something that frankly, Bioware hasn’t done in a while.”
• Players aren’t just funneled down narrow corridors. The demo showed a bog, desert, a mountain range, all enormous and freely explored in third person.
•No reused areas like in DA2.
• Lots of hidden things to find, caves, dungeons, corpses, etc that creates other unique sidequests. Also, if you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area.
• Weather effects can impact exploration. (Ex: Rain makes areas muddy, affecting combat. Sandstroms cause damage.)
• Working hard to make large areas interesting; slopes, rocks, elevations and your character has tailored animations for overcoming each. Ease of movement key.
• Some environmental destructibility.
COMBAT
• Combat will be based more on tactics instead of button smashing. (Slower attacks, more observation, and enemies that will force you to act carefully)
• Instead of swarming enemies, your foes have specialized roles. They will work together and force you to size up the battlefield.
• You also won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters
• Enemies not level up with you.
• Warrior class has grappling chain that can pull enemies in close
• Enemy scenario: Fighting a massive, armored dragon, you can target a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to unleash spells etc
FEATURES + DECISIONS
• Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization
• Can also restore a ruined desert outpost into an Inquisition stronghold. A base of operations, such as a castle, is hinted.
• Chantry/Templars don’t respect your Inquisition, you have “persuade” them through your own means. You can come across a fortress and if refused entry, you can lay siege to it and break down the doors. What you do from there is your choice.
• Dialogue wheel returns, but they’ve now added an optional addition to the wheel that gives you better idea of what to expect.
• Working very hard to ensure your saves/decisions will carry over to next-gen consoles