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Dragon Age: Inquisition Pre-Release Thread

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e3 trailer had as much "gameplay" as da:i trailer
No it didn't. DA:I trailer has almost no gamplay at all. TW3 trailer has quite a lot of it. Besides the stuff in DA trailer looks like CGI. Most of TW3 trailer is in engine. Go watch both again.
.
looks like prerended shit on frostbite2 nigger not cgi. yes twicher 3 looks better i already admitted that moron. just showing 2 seconds of horse riding and 1.5 sec of "combat" is hardly a gameplay


You must be new to Internet, 'cause evidently you don't know how to use it. There were many presentations behind closed doors during E3 and there were only a couple of journalists from Poland that attended them. The reactions in the net are mostly by American journalists and almost all of them are enthusiastic. Try checking your info before posting nonsense.

:lol: all i found was people bitching about shitty combat(even polaks from gry-online admitted that). so nothing new in twicher games:M
 

NotTale

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At least BioWare's writing manages to transport the player into it's fantasy.

That's not how I would describe their recent efforts. DA2's ridiculous framing narrative made it a point to constantly pull you out of it.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Mounts, huh? Still think it's not going to have huge, effectively open world-like areas, Roguey?

PS Bobbles stick to trolling in Arkania threads
 
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Bobbles

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Having multiple second chapters was really innovative idea that greatly increased replayability without making the game too short.
 

Rahdulan

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To be honest it doesn't look horrible, although I'd attribute that more to sheer graphical power behind the Frostbite engine than anything Bioware came up with on the art side of things. Still, end result is what matters.

1. After the brilliant storytelling featured in ME2, DA2 and ME3, Bioware has decided to not do the classic 4 quests plot structure yet again. Instead, the plot progresses based on your reputation gathered. Reputation can be gained by doing even mundane tasks.

Can you say... grind?
 
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Bobbles

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1. After the brilliant storytelling featured in ME2, DA2 and ME3, Bioware has decided to not do the classic 4 quests plot structure yet again. Instead, the plot progresses based on your reputation gathered. Reputation can be gained by doing even mundane tasks.

Can you say... grind?

It sounds more like "you can spend your time doing whatever quests you like, and the next step in the main quest gets unlocked automatically". A lot like BG2 chapter 2, except you don't need to worry about saving up gold.
 
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Bobbles

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It was very disrespectful of Polish people - whom I usually have great respect and affection for -- and came from a dark place.
 

Rahdulan

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1. After the brilliant storytelling featured in ME2, DA2 and ME3, Bioware has decided to not do the classic 4 quests plot structure yet again. Instead, the plot progresses based on your reputation gathered. Reputation can be gained by doing even mundane tasks.

Can you say... grind?

It sounds more like "you can spend your time doing whatever quests you like, and the next step in the main quest gets unlocked automatically". A lot like BG2 chapter 2, except you don't need to worry about saving up gold.

I get what their plan is, but I'm pretty sure in practice it's going to amount to chasing exclamations across the map and doing totally-not-MMORPG uninspired quests.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
TELL US!!!!!!!!!!! I need to know in order to put him on ignore or not.

He said he'd rather play DA2 than "foul-mouthed Eurotrash" like Witcher 2. Then he changed his mind and decided to become pro-Witcher instead - I guess Morgoth is a better trolling target. :lol:
 
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Got a helpful summary from one of my insider sources:

A summary of Game Informer’s coverage on Dragon Age: Inquisition.

PLAYER CHARACTER + COMPANIONS + RACES
• A new mage joins your party, Vivienne.
• Varric and Cassandra confirmed companions. Morrigan is not a party member.
• 3 classes to choose from of course: Warrior, rogue, and mage
• Protagonist is fully voiced and can be male or female.
• At least 3 races to choose from; when asked about Qunari, Mike Laidlaw says “Do we go to four? I don’t know. Definitely these are the safe bet”.
• Each armor retains a certain iconic look, but looks different on each character. They want the squadmates to each have an iconic look, but customize armor to tailor to each while retaining elements of that iconic look
• Your racial choice colors your interactions with others.

EXPLORATION
• Going from Eastern Ferelden to Western Orlais.
• “Trying to drive exploration- something that frankly, Bioware hasn’t done in a while.”
• Players aren’t just funneled down narrow corridors. The demo showed a bog, desert, a mountain range, all enormous and freely explored in third person.
•No reused areas like in DA2.
• Lots of hidden things to find, caves, dungeons, corpses, etc that creates other unique sidequests. Also, if you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area.
• Weather effects can impact exploration. (Ex: Rain makes areas muddy, affecting combat. Sandstroms cause damage.)
• Working hard to make large areas interesting; slopes, rocks, elevations and your character has tailored animations for overcoming each. Ease of movement key.
• Some environmental destructibility.

COMBAT
• Combat will be based more on tactics instead of button smashing. (Slower attacks, more observation, and enemies that will force you to act carefully)
• Instead of swarming enemies, your foes have specialized roles. They will work together and force you to size up the battlefield.
• You also won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters
• Enemies not level up with you.
• Warrior class has grappling chain that can pull enemies in close
• Enemy scenario: Fighting a massive, armored dragon, you can target a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to unleash spells etc

FEATURES + DECISIONS
• Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization
• Can also restore a ruined desert outpost into an Inquisition stronghold. A base of operations, such as a castle, is hinted.
• Chantry/Templars don’t respect your Inquisition, you have “persuade” them through your own means. You can come across a fortress and if refused entry, you can lay siege to it and break down the doors. What you do from there is your choice.
• Dialogue wheel returns, but they’ve now added an optional addition to the wheel that gives you better idea of what to expect.
• Working very hard to ensure your saves/decisions will carry over to next-gen consoles
 

Rake

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:lol: If their design skills were as good as their hype skills, Bioware would be a better company.
Sounds good on paper, but i'll remain sceptical until i see the VD review.
 

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Wait a minute, how can a member of the Inquisition of the fucking Chantry not be human? I could see an elf maybe but a dwarf?
 
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Bobbles

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Wait a minute, how can a member of the Inquisition of the fucking Chantry not be human? I could see an elf maybe but a dwarf?

tumblr_mr4em8qmN51r5neevo1_250.gif
 
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Roguey

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Mounts, huh? Still think it's not going to have huge, effectively open world-like areas, Roguey?
In the article itself they directly state it's not open world.


That's not what I said, is it?
I always said it was going to have larger areas than their previous games. They're not contradicting what I said.


Large enough to ride a horse in. That means larger than Witcher 2 areas, which were pretty large, since we know CD Projekt considered adding horses and decided not to because the areas weren't large enough.
 

Rake

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Mounts, huh? Still think it's not going to have huge, effectively open world-like areas, Roguey?
In the article itself they directly state it's not open world.


That's not what I said, is it?
I always said it was going to have larger areas than their previous games. They're not contradicting what I said.
Define "open world"
Sure, Bioware and CDPR are targeting the Skyrim craze when they toot "open world" left and right, but both have said that it won't be a Skyrim like sandbox experience.
 

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