Night Goat
The Immovable Autism
If I had any confidence in the developer or the publisher, that would actually sound pretty good.Got a helpful summary from one of my insider sources:
If I had any confidence in the developer or the publisher, that would actually sound pretty good.Got a helpful summary from one of my insider sources:
Made honest.Got a helpful summary from one of my insider sources:
A summary of Game Informer’s coverage on Dragon Age: Inquisition.
PLAYER CHARACTER + COMPANIONS + RACES
• A newmagewaifu joins your party, Vivienne.
• Varric and Cassandra confirmed companions. Morrigan is not a party member.
• 3 classes to choose from of course: Warrior, rogue, and mage
• Protagonist is fully voiced and can be male or female.
• At least 3 races to choose from; when asked about Qunari, Mike Laidlaw says “Do we go to four? I don’t know. Definitely these are the safe bet”.
• Each armor retains a certain iconic look, but looks different on each character. They want the squadmates to each have an iconic look, but customize armor to tailor to each while retaining elements of that iconic look with least amount of effort
• Your racial choice colors your interactions with others once per dialogue.
EXPLORATION
• Going from Eastern Ferelden to Western Orlais. All in neat hubs.
• “Trying to drive exploration- something that frankly, Bioware hasn’t donein a whileever.”
• Players aren’t just funneled down narrow corridors. The demo showed a bog, desert, a mountain range, all enormous and freely explored in third person. Players are funneled down narrow paths instead.
•No reused areas like in DA2. Honest Injun.
• Lots ofhiddenoptional things tofindvisit, caves, dungeons, corpses, etc that creates other unique sidequests. Also, if you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area instead of taking the long way around.
• Weather effects can impact exploration. (Ex: Rain makes areas muddy, affecting combat. Sandstroms cause damage.) These are storybound events.
• Working hard to make large areas interesting; slopes, rocks, elevations and your character has tailored animations for overcoming each.Ease of movement keyPress button for awesome.
• Some environmental destructibility.
COMBAT
• Combat will be based more ontactics instead of button smashing. (Slower attacks, more observation, and enemies that will force you to act carefully)
• Instead of swarming enemies, your foes have specialized roles. They will work together and force you to size up the battlefield. Always kill the mages first.
• You also won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters. They'll appear out of nowhere in cutscenes.
• Enemies not level up with you. But all areas have level requirements.
• Warrior class has grappling chain that can pull enemies in close
• Enemy scenario: Fighting a massive, armored dragon, you cantarget a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to unleash spells etcQTE for massive damage
FEATURES + DECISIONS
• Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization. Best gear is always visually unique.
•Can also restore a ruined desert outpost into an Inquisition stronghold. A base of operations, such as a castle, is hinted.Story will fellate you with increasingly bigger but functionally identical strongholds.
• Chantry/Templars don’t respect your Inquisition, you have “persuade” them through your own EXTREME means. Youcanwill come across a fortress and if refused entry, youcanwill lay siege to it and break down the doors. What you do from there is your choice between two options.
• Dialogue wheelreturns, but they’ve now added an optional addition to the wheel that gives you better idea of what to expect.
• Working very hard to ensure your saves/decisions will carry over to next-gen consoles in one off-hand dialogue line per major NPC
Pretty disappointing how they're still balancing it for single character control with AI companions. Combat will probably be more interesting than DA2's but it's never going to get too demanding.
DA2?Pretty disappointing how they're still balancing it for single character control with AI companions. Combat will probably be more interesting than DA2's but it's never going to get too demanding.
It's basically going to be fantasy KOTOR. I've always thought it odd that BioWare never tried returning to that control scheme again. After KOTOR, it was either third person with completely uncontrollable companions or top down with controllable companions. They never tried KOTOR's compromise again.
If I had any confidence in the developer or the publisher, that would actually sound pretty good.Got a helpful summary from one of my insider sources:
Not in ways that were enjoyable. As Josh Sawyer says, it's easier to lower difficulty from a high bar than to raise it from a shallow baseline.DA2 combat on the highest difficulty level was actually quite demanding.
Even DA2's core gameplay was better than KOTOR's.It's basically going to be fantasy KOTOR. I've always thought it odd that BioWare never tried returning to that control scheme again. After KOTOR, it was either third person with completely uncontrollable companions or top down with controllable companions. They never tried KOTOR's compromise again.
DA2?Pretty disappointing how they're still balancing it for single character control with AI companions. Combat will probably be more interesting than DA2's but it's never going to get too demanding.
It's basically going to be fantasy KOTOR. I've always thought it odd that BioWare never tried returning to that control scheme again. After KOTOR, it was either third person with completely uncontrollable companions or top down with controllable companions. They never tried KOTOR's compromise again.
Even DA2's core gameplay was better than KOTOR's.
I did with the second sentence.Please respond to the actual points people are making. I was talking about the control scheme, not the "core gameplay". Unless you think the KOTOR control scheme is directly related to its poor gameplay.
Why bother? You don't even play the character from either game. Should just treat it separately from the others, with everyone hating DA2 and DA:O being so long ago.• Working very hard to ensure your saves/decisions will carry over to next-gen consoles
To be honest, no one has ever really done it right while trying to make it look realistic. Such attempts will inevitably plunge into the uncanny valley.Holy shit, those faces... Bio just can't do it right lol.
Gaider's aware enough to realize people are going to be upset if their dark ritual decision is overridden.Why bother? You don't even play the character from either game. Should just treat it separately from the others, with everyone hating DA2 and DA:O being so long ago.
But how can be faithfull to that?Gaider's aware enough to realize people are going to be upset if their dark ritual decision is overridden.
How is this an issue? They say this happened or that happened. Geez, you're sounding like some beth/bio dev claiming that proper C&C is impossible.But how can be faithfull to that?
Let's say someone fucked Morigan, while another chose to sacrifice his Warden. How can DA:I take both desisions into account? Has Morrigan the OG baby or not?Is Warder alive or nort. The only way is to not mention it at all(which makes the whole point...pointless)
or change the story significantly(which BIO won't do)
The operative part of that sentence being "I think the Warden didn't fuck Morrigan" and "I think the Warden died"Let's say someone fucked Morigan, while another chose to sacrifice his Warden. How can DA:I take both desisions into account? Has Morrigan the OG baby or not?Is Warder alive or nort.