PatataFamilia
Novice
- Joined
- Nov 13, 2013
- Messages
- 33
http://www.pcgamer.com/2014/04/22/d...ance-returning-characters-and-the-open-world/
Dragon Age 2, we decided we want to try something, to try to do very different storytelling, something much more personal, something much more tightly constrained. No chosen one, no clear overarching threat. I don’t think it was a perfect success, but that was intentional.
A lot of the other changes that are perceived, the overall scope of the game or the perception of the combat getting a lot simpler or waves and things like that—not intended, exactly. That was supposed to be more evolutionary. I think we just overreached. We pushed too hard.
Because of Dragon Age 2, Dragon Age: Inquisition is having to be a lot more ambitious, to address those concerns and really try to get back much more to the roots of the franchise. Much more about tactical combat and a higher level of deliberate difficulty. More clear overall story, with the moral choices still in there, but much more in vein of Dragon Age: Origins style storytelling. You’re right to ask. The goal wasn’t to revolutionize the series every single time, but Dragon Age 2 forced our hand to a certain degree.
Emphasis mine.
You have to breathe barracuda watermelon air and have antifreeze as your blood to believe this mollusk secretion for two seconds. I mean, am I not the only one who can hear the interviewee talking out of the right side of his mouth as he says this brain-dribbling, insulting revisionist sewage water? I'm surprised he was not immediately struck three times by lightning on the spot for making such mindbogglingly backward untruthful statements about a game everyone but Metacritic knows is complete waste of everyone who ever worked on it's time!
BioWare, you didn't "overreach" and there wasn't a "perceived" problem of the game being fucking wave-based or simple. It was the most dumbed-down BioWare game ever made -- and it can be proved mathematically if you really want to debate this; the fewest choices, the fewest areas, the fewest specialization, the fewest halls in every corridor-based dungeon... on and on I could babble about how iphone-like the game was. Rushed out the door, riddled with plot holes and banality, there was nothing wrong with the soul of the game -- since at its most basic elements it was a lot like BG2, which many would consider to be the greatest bar none. What was wrong with how it was executed - EA and BioWare became so associated with "incompetence" by releasing this game that they shouldn't even try to defend it like they do here -- but they do, and it's clear how out of touch BioWare really is at this point, that they would try to convince us that they tried too hard making Dragon Age 2.
You didn't need to acknowledge why DA2 sucked ass in this interview though, you just needed to say, "Hey, 9 month development cycle. We were rushed. This time, we're not." And that'd assauge 98% of the idiots who buy your shit.
Dragon Age 2 is the worst game BW has ever produced and one of the most embarassingly awful RPGs of recent memory. To say the above in any official statement with a serious face... I could write paragraphs explaining why Dragon Age 2 was not only an anti-RPG, but that it was a genuinely bad, rushed game. The only thing they did do right was try a more "personal story" (too bad it was poorly executed).
Buying DA3 at this stage should be considered a mortal sin.
And because this "gameplay trailer" showed all of .2*10 seconds of "gameplay" (gameplay trailers shouldn't have scripted combat like the above and should show the UI unlike the above; can you even call the 'gameplay' we were shown gameplay?)... I am now absolutely confident its gameplay will be floaty, shitty action-based combat on the level of popamole ME3. And after having seen so much of the cast already, I can already tell 90% will be just as unlikeable as Anders in DA2.
Then there was this gem:
Mark Darrah: It’s a little bit of both. From a small feature perspective things like control schemes and the way that the narrative or the way that the conversation works and stuff like that, that’s where we take a lot of feedback. That’s where we’re very much, I think people have a clear understanding of what they want and what they don’t like.
The danger is most people, myself included, aren’t perfectly objective when they’re playing a game at the higher level. Henry Ford has a famous quote. If we asked people what they wanted they’d ask for a faster horse. There’s a certain amount of truth to that.
Part of our job is to go out into the wilderness to go farther beyond what the players have seen, what they’ve played and essentially light a torch so they can see what could be and then hopefully they’ll want what we’re presenting. That can be uncomfortable. That can result in concern because obviously what they’re comfortable with, what they’ve played before isn’t completely what we’re delivering.
In the case of Dragon Age: Inquisition I think there is a core there. I think there is a core Dragon Age game at its center. I think that comfort still remains, but we will be pushing you, we’re challenging you with some new things.
That's a preposterous amount of arrogance. The lack of introspection does not give me confidence that they can fix their problems.